Starship Troopers Cheat Engine

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Prince Aboubakar

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Aug 3, 2024, 5:50:00 PM8/3/24
to houvernmonssib

I have just started playing swtor and on the first planet I joined up with another guy on my same level and decided to team up and stuff. A couple days later I came back on to find they were on lvl 27.

I am assuming that they used something like cheat engine or something to increase their attack to speed up their xp gain or something. This really annoys me because I have seen hackers on other mmo's just speeding through the game while I am sitting here just slowly levelling up.

I have seen these before in WoW, they are not bots but multiboxers, that is to say one person controlling multiple toons. As I understand it each toon requires a seperate account but there is a program that allows you to control each toon as a group, with one as the primary if you will. As I understand it you cant control each toon seperatly but they all do the same action as the "primary". ie the primary casts a spell all others multiboxed cast the same spell at once.

In Wow it is allowed, although they have made it a bit harder for them recently (no more /follow command etc) It is expensive as multiboxing requires a seperate account for each toon, there is a 40 toon multiboxer on one of the the WoW servers that is well known. 15 dollars x 40 equals a lot of money each month. Anyway my guess is you saw a multiboxer not a bot. Dont know if thats allowed in SWTOR but I doubt it.

That's called multi-boxing and it involves setting up multiple accounts and then running multiple instances of the game, usually using multiple computers combined with some setup to simultaneously send commands to all the characters. You'll see that in a lot of MMOs and the main use is to play group content by yourself, and sometimes to level alts faster. It's normally not against the rules of an MMO as long as they don't modify the client to do it. While it can speed up PvE play, depending on the MMO, it's generally not very useful in PvP.

Most of the time i've seen it elsewhere it's usually 2-4 characters, but i remember in one game there was a player who would control a team of 8. (8 at the time being the maximum group size in that game.) In that game most of the mitigation was through buffs and debuffs (healing in the late game usually being reserved to patch up any significant damage that managed to get through); buffs and debuffs would stack with those of other characters, which could result in buffing characters to the offensive and defensive caps and debuffing enemies to the offensive and defensive floors. Even in that game multiboxing was permitted since it's still less effective than each character being played by a separate competent player.

Most of the time i've seen it elsewhere it's usually 2-4 characters, but i remember in one game there was a player who would control a team of 8. (8 at the time being the maximum group size in that game.) In that game most of the mitigation was through buffs and debuffs (healing in the late game usually being reserved to patch up any significant damage that managed to get through); buffs and debuffs would stack with those of other characters, which could result in buffing characters to the offensive and defensive caps and debuffing enemies to the offensive and defensive floors.

With friends, xp buff, and character xp perks you could easily go from Character Creation to the end of Act 1 in a single day. That being said, that's about 12 consecutive hours of playtime. Not very good for your health.

Every so often you hear about hackers using a new cheat, around about the time you hear about people being caught and banned for it, every game can be hacked, but EA have been very good at catching people, and a ban is a ban.

The giveaway, I ran my trooper and scoundrel thru Belsavis, specifically the entrance area to the final part of the World razor quest. in back to back days... I noticed a level 50 Sent, with C2-N2, but thought nothing of it until the next day, when my scoundrel saw the same toon, just standing there, and then the chest respawned... and the Sent looted it. I waited, and scooped the next chest spawn... I estimated, from just the creds, it's 3-4 million creds a month to run that bot. Not really that many creds, but it would pay raiding expenses running it in your downtime. Maybe, Bioware's Bot, that answered my ticket about the Sent actually did do something.

Oolite and pioner space sim both have free space sims available on linux, which is great. It would be really cool if an open source clone of the new elite dangerous was spawned which draws from star citizen and no man's sky; we need more HD textures in our open source space games and more feature like planet surface exploration and mining. The ability to build ships and create bases really takes the game involvement to another level. Take a few pages from the book of the folks over at EVE online. X rebirth was quite good too.

What I am effectively looking for is an EVE online clone with single player story line like freelancer. I want the modernized look and features that are presented in elite:dangerous, star citizen, and no man's sky.

Features lacking or missing in those titles include: Ability to board/pirate ship after disabling engines and docking, first person walking hand-to-hand and weapon combat, ability to buy a planet to build a base and industry, terraforming missions, ability to launch probes and drones, involved collection and reverse engineering of alien artifacts, large space combat with 3rd person command module, large battleships that contain smaller ships, technology hacking and password cracking, user create-able weapons, fully integrated trade market and stock investments, outpost and city creator, ability to create jobs on the bulletin board, alliances and guild play, location based damage and focus on skill, real-time development of technology and upgrades from engineers, use of upgrade-able on-board computer which can be overloaded or hacked, EMP for battle sequences and piracy, infinite procedural generated solar systems and plane features as well as bases and enemies, in-combat party customization and ability layout, rich feature cartography tools and data collection objective, cheat codes (console) and modification plugin ready for offline and custom server play, large volume power sources and collector arrays but there is a need to refuel or hibernate the ship to continue travel (can fuel scoop stars and gas giants, can use hydrogen and oxygen [lithium] mined from asteroids, upgrade-able powershed), cloaking ships and body armor, need to repair ship at mechanic or manually with engineer skill and supplies, larger ships can matryoshka doll nest smaller ones in their cargo, crews can be hired for missions, building and piloting of mech ships and suits, flight path and orbital planner, realistic gravitation and star proximity, realistic planet size and atmosphere transitions, ship overheating and radiation damage, need to maintain oxygen levels for crew and fuel consumption, need to have food to feed crew, sandbox buildable and destructible environment, main world wormgates and hidden gates as well as short range ship jumpdrive, business alliance such as transportation or private security, multiple currencies (silver, lithium, hydrogen, and universal credit) and forex market, bartering vs selling system for ship dealers and junk yards, in game drug trade and blackmarket goods, transportation of people and livestock (needs food and oxygen over time), integration of web browser and text/voice/video chat into system hud, full text to speech support and vice versa, realistic weather on planets, cooperative multiplayer play, create your own faction and create star bases and ships, user created job board and user controlled stock market with player companies interactive, fully interactive virtual reality immersion and full controller support with remapping (integrated xpadder and 3D headset ready), regional item availability and faction based relations, ship upgrade system with modular design, include the sol solar system and incorporate real star maps, character creation and class design, fully interactive universe with "alternate endings", fully modable, steerable weapons, location based damage and realistic depreciation, you can buy gear for your character, you can own multiple ships, fully interactive cabin interior, hire crew for multi-user ship actions, augmented vision (night vision, thermal vision, holographic re-imager, etc...), fully supported botting, fully explore-able worlds and player interaction spaces similar to second life, dock ships together in space (space transformer fusing), multi-user bridge, aspect of stealth-adventure fighting, integrated solar system creator (like universe sandbox), and many other features we await to be developed.

tobacco shops in game where you can buy bongs pipes lighters and cigarettes as well as cigars and roll your own tobacco (your fingers and teeth stain in the game as well as oxygen requierments and stamina as well as health decreases)

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