Michael Goldfarb (Senior Technical Director at SideFX) talking though the new AutoRigging tools in Houdini 16
https://www.sidefx.com/tutorials/autorigging-masterclass/
I was chatting with Michael on the Discord server and he mentioned that he’s very interested in RFE’s regarding both Houdini’s enhanced rigging tools and rigging workflows in general. If anybody has any ideas about rigging improvements let me know or post the RFE directly.
We also discussed poly modelling in Houdini and how sometimes destructive poly modelling (regularly deleting history) is preferred as it can be a far more fluid way to initially create assets. I like to model assets destructively as a first pass and then if the asset can benefit from procedurally based variations, recreate it in Houdini in a more structured manner. Because of the improvements to the modelling tools in H15-H16 I find I’m attempting I model ‘destructively’ in Houdini too but I think Houdini could be improved to help make this workflow more fluid. Michael is also interested in RFE’s here too so if anybody has thoughts on this too, let me know.
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I posted this to the main Softimage mail list and since then Michael mentioned this to me on Discord (what a refreshing attitude):
@LateralPixels please do!
I'm fixing some bugs in the IK/FK matching right now and adding a few little things, and then a quadruped preset. Then will come improvements to the rig itself - I'd like to add another spine style etc etc so any suggestions will be very welcome. We've tried to make sure people know that this toolset isn't just 'one and done' but will evolve over time like all the other features in Houdini.