On Mar 6, 2023, at 8:59 AM, Benjamin Sykes <bb...@email.unc.edu> wrote:
I am attempting to create a custom updater that changes the particle type once the particle reaches a certain point; however, my attempts have been unsuccessful. All my updater does currently is access the snapshot and change the typeid of the chosen particles, which seems like it would be a solution, but this is not working when I run the sim. Is there anything else I need to add in order to successfully change a particle's type?
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