First, yes, because the third law is not exploited on the GPU, the neighbor list is twice as big.
Second, forced_updates are generally caused when the particles are resorted on the Hilbert Curve. Naturally after all the indices have internally changed, the neighborlists must be rebuilt.
Third, It is interesting that the number of rebuilds is different and by a factor of two. I am assuming you are using the same time step size for both simulations and they are running over the same elapsed time?
My only idea after that is that LAMMPS has some clever neighborlist tricks built into it for some use cases that are harder to implement on the GPU. I don't know if your use case would be one of those use cases or not. Maybe somebody else has an idea on this!
-Carolyn
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