As an afterthought, there's also an application geared for users with more than one monitor.
Ok, give me a bit, just tying up a few odds & ends in a service update for this PrgLnch.
Thanks.:)
In Descent 3 the menu screens and automap are hard coded to 640x480. Custom resolutions don't kick in till you're in the actual game
It's the same quality of render for higher resolutions, but the important thing is the image is enlarged so that one avoids squinting at the tiny images.
Another one is, heh, you guessed it- MyReels run its native res of 1024X768.
The video is here, but note the limitations of the XBOX capture in the description.
Haven't tried PrgLnch on anything greater than 1080p- looking at the new modes here, there's a lot of testing ahead! :)
What was found with NetHackW in higher resolutions is the actual tiles are tiny, no matter what the window size is. You need to lower the res to make them appear larger.
Dope Wars at 640X480 filled the screen:
Unfortunately, screenshots in lower resolutions taken with XBOX snapshot don't show the granularity wrt actual screen size - so in most cases they are the same DPI as ones taken of the games in the current res. But there was certainly a difference. An improvement, won't comment.
There's sure to be others- will keep you posted. :)