Any gaming title that has not one but two bombastic adjectives in its name can either be ultra cooland amazing, or totally pointless. There's no middle ground. It sure does attract attention, though,and during one of Steam's mega discount sales, I got it. Right away, I realized the game had failed anobjective. By calling itself Ultimate, it should really be one single installment. And yet, there itwas, the sequel.
What I got and tried is this second version of the game. Same same but improved. The game simulatesbattles, just like before, only does it more ultimatively and epic-like than before. Today, I will tellyou how my first two or three hours of playing went. Also, I tried it in Linux, exclusively. This istechnically a Windows title, but with Steam Proton being awesome, I decided to try my luck thatway. Let us.
Very simple. UEBS 2 lets you create - simulate - battles. You build two or more armies, choose their"type", place them on a map, and then watch chaos unfold. There's a range of Unit Categories and UnitSelections you can try. For example, you can pit WW2 Sherman tanks against a horde of ostriches. Or youcan send Spartans to defeat Roman legionnaires, or perhaps fight Evil Gingers (yup, a real game unit)with Chuck Norris (yup, a real game unit). Norris or Norrises, plural. Aha.
You can also choose the unit quantity, battle formation and spacing, and then select one of thedozen available maps. To see what gives, I tried the basic 1-vs-1 scenarios, but you're not limited bythat choice at all. You can have multiple armies fighting, and if you set your heart and mind and CPUpower to it, try to recreate some of the big historical battles. And some ... not so historicalbattles.
And that's it. Enter the map, enjoy the carnage. The one annoying aspect of the game is that it'shard to pan and orbit the battlefield, even with the highest scroll setting. The cinematic (and flyingcinematic) views are a little better, but you still sometimes need to slow down the battle speed toposition the camera correctly and not miss the fighting.
The music and sound effects are repetitive. The visuals are ok, but there are a lot of glitches,like upturned turrets or sideways turrets on Sherman tanks, legless animals and similar. But if youlook beyond the technical details, you end up with wacky simulations. Say, as I gently hinted before,what happens if you send 100,000 ostriches against a well-staggered formation of tanks? The armor wins,cool. But what about the same amount of aggressive birds against a handful of modern soldiers?
The results of different battles were different than what I expected. I never thought ostrichescould defeat a battalion of modern troops, but there you have it. Likewise, the Spartans seemed todestroy the Romans with effortless brutality. Chuck Norris is one super weird unit, though.
I created a scenario where 2,000 Chucks fought against a myriad gun-toting soldiers. Turns out,Chucks be invincible. The bullets bounce back. Even the nukes can't harm Chuck. So this was a ratherunderwhelming simulation.
While your armies are brawling, you can interfere, of course. You have a handful of God-like powers,including flood, tsunami, tornado, nuke, and black hole (which vacuums up units in a rather comicfashion). Essentially, you can fire them at the troops from an "invisible" gun, roughly centered whereyour camera is pointing.
If you find the available repertoire of gingers, zombies, and real-life soldiers boring, you canalways create some of your own. Then, you can also try different mods - units created by the community,like say the AT-AT robot from Star Wars (the one where Captain Jean-Luc Picard leads Voyagerthrough the Stargate).
By and large, UEBS 2 is about fun not historical accuracy. There's an RTS mode, but it's still a farcry from a real battle simulator. The ranged units fire or more less at the same time, which doesn'tmake sense when you're fifth or seventh in a column. There's no panic, no fatigue, no ammo depletion.In this regard, I found the battle simulation in something like Total War: Medieval II way better. Grittier, lesspredictable. The graphics could also be better, but for me, this is not that important really.
One needs to remember - it's about having fun! It makes no sense that a formation of 2,000 WW2soldiers would only kill 6,700 ostriches in a head-on battle, with the humans defending. I mean,seriously. Yes, the birds are scary but they're still oversized omlette machines. So yes, fun funfun.
All right, but there were some glitches. Trying to load the City of Troy map resulted, every singletime, in a sluggish play. Instead of loading almost instantly, the map would take a good 2-3 minutes toload, and then, the whole thing would run at maybe 1 FPS. No such problem with any of the other maps. Ifound myself killing and restarting the game until I figured the culprit.
UEBS 2 also would crash on screenshot, but this goes away if youdisable the screenshot sound in Steam. By and large, for a Windows title, the game ran pretty well. Ithink it has more graphics glitches and internal bugs on its own than any Linux-specific issues.
Ultimate Epic Battle Simulator 2 is epic. Ultimate? No. It needs work. Better graphics, bettersound, more realistic and chaotic combat, better camera management. There are also some bugs, and allin all, it feels somewhat rudimentary. That said, it's a super-fun and slightly addictive game. If youlike mathematics, you like chaos theory, and you like history, UEBS 2 lets you simulate all sorts ofinteresting scenarios that you won't be able to encounter or recreate in other games. It's a visualcomputation engine, but it does not compromise on the fun factor. Far from it.
At the end of the day, how much fun you have also depends on your determination and patience. Youcan mash up some really clever scenarios with UEBS 2, and it has the power to make it happen. But youdo need to spend time preparing the battle setups, otherwise the action will be quick, ruthless andboring. All in all, this is a unique title. And insane. Good insane. It's obvious the game does nottake itself seriously when you have Chuck Norris and Nikola Tesla as your combat units. But that'sgood. The lighthearted approach is what makes UEBS fun and endearing and helps you forgive all the rawand unpolished edges in the game. All in all, recommended, especially if you're a numbers nerd. Lefin.
Players recently got their first look at the upcoming sequel to Ultimate Epic Battle Simulator and it seems to deliver on the promise of having the capacity to show 1.3 million characters on-screen at once. While the sequel does not yet have a specified release date, developer Brilliant Games Studios is aiming for the fall of 2021.
Ultimate Epic Battle Simulator is a game that does exactly what its name suggests and then some. Players pit massive AI armies against one another in epic battles that can be as bizarre as one's imagination will allow. Armies can be made up of almost anything, from traditional historical beings to ducks with helmets and everything in between. With the addition of mods, players can add forces from Lord of the Rings, Star Wars, Marvel, and other famous intellectual properties to their armies as well.
As epic as the first game is in scope, Brilliant Game Studios is looking to make the sequel even bigger and the new trailer for Ultimate Epic Battle Simulator 2 suggests it has achieved just that. Not only has Brilliant Game Studios improved the AI for the sequel, but it has also dramatically increased the number of on-screen characters the game can support at once. Ultimate Epic Battle Simulator 2 will reportedly have the capacity to support 100 times more on-screen characters than its predecessor. On top of that Brilliant Game Studios is working on an improved physics engine, which could allow for thousands of ragdoll effects working simultaneously on-screen. That aspect, however, is still early in the development process.
Recently the original Ultimate Epic Battle Simulator became free on Steam for a few days in order to drum up excitement for the sequel announcement. Players were able to download the game at no charge prior to February 1 at 10 a.m. PST and keep it as if it were a regular purchase. Normally Ultimate Epic Battle Simulator sits at $14.99 on Steam and it is unclear if the price will change again the closer the sequel comes to its release.
Brilliant Game Studios seems incredibly confident with its sequel and the trailer impressively backs it up. While it does not seem to show gameplay, it clearly demonstrates the ideas Brilliant Game Studios wants to pull off. From the details on the individual characters to the massive sweeping landscapes as armies comprised of hundreds of thousands clash, Ultimate Epic Battle Simulator 2 looks bigger and better in every way when compared to its predecessor.
The number of choices is respectable, with standard and oddball stuff mixed in to satisfy any sort of weird fantasy the user wants to generate. The number of troops on screen can also be staggering, with hundreds of thousands of characters generated into about ten different battle maps is, at least at first, impressive.
The sheer novelty of a mass battle is what carries any motivation the player would have in the end. For a few hours of mucking around, you can have mass battles between medieval knights and World War 2 soldiers, catapults against tyrannosaurus rex, and even chickens fighting penguins! Special appearances by hero characters, godly beings with high stats compared to the rank and file troops, also mix things up in epic 1 v 10,000 matchups. Another fun bit is the ability for the player to possess any character on screen, getting into the thick of the fray as they see fit.
Sadly, this is where the fun kind of ends. The possession controls, for example, are incredibly stiff. Movement sometimes barely registers and attacking is a simple click of the mouse when in range against an enemy, which may or may not even strike your foe as hit detection is dodgy at best. Camera controls are a bit finicky and the games own framerate simply chugs on higher settings. Thankfully, UEBS allows for low and even joking potato visuals to compensate for the large number of characters on screen, but even then, it is sometimes impossible to make UEBS visually striking.
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