Bloodrayne 2 Pcgamingwiki

0 views
Skip to first unread message
Message has been deleted

Ingelore Clason

unread,
Jul 12, 2024, 5:02:54 PM7/12/24
to hiscioherday

Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official pr...@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

bloodrayne 2 pcgamingwiki


Descargar archivo https://bltlly.com/2yP1jA



BloodRayne: Terminal Cut is an updated version of BloodRayne featuring native support for widescreen resolutions up to 4K and XInput controllers. Graphical improvements include upscaled FMVs, up to 4x anti-aliasing, higher resolution textures, and enhanced visual effects such as reflections, water, fog, and shadows. Despite improvements, this version had all of the original PC port changes, such as replaced swastikas, while also adding green zombies from the original Japanese release on launch. The official 1.04 update restored the behavior from the original game's console version.[1]

BloodRayne Betrayal: Fresh Bites is an updated version of BloodRayne: Betrayal featuring native support for resolutions up to 4K, improved graphics, full voice-acting from the cast of the previous installments in the BloodRayne series, bug fixes, and a new rebalanced difficulty mode while keeping the game's original difficulty mode as an option.

And this is the question I have for you, Dege. Can you customize games that don't work on dgvoodoo2 at all, such as Signus: The Artifact Wars, two NASCAR games (NASCAR 2000, NASCAR Revolution) and The Arrival? Signus crashes immediately when you try to boot, NASCARs only work if you hold the Alt key when starting them (fix that is in another topic does not help), and The Arrival after the intro crashes with an error to the desktop

Further games incompatible with dgvoodoo2:
Speedboat Attack - the race cannot be started (when starting the race, the game exits the menu)
Jane's Combat Simulations: Israeli Air Force - when you run it via dgvoodoo2 you can only see a black screen

Okay, about Speedboat Attack, using the installer from [LINK REMOVED] adapted to new systems, the game works through dgvoodoo2, but first it crashes at the start of the race, and after replacing two instructions with NOP and running the code, the game works, but the vehicle we are moving constantly flickering, and after losing a race and clicking Esc the game generates an exception that cannot be avoided

Decided to retest retail version of Spellforce and it's actually works as intended still. So problems exist only with steam version now, don't know what kind of updates they've implemented that broke it. But there's one more interesting thing, those bugged shadows this game had all these recent years can actually be fixed with dgvoodoo, the same way as with Splinter Cell games. Don't know, maybe it was a known fact, but on pcgamingwiki this still states as being unfixed.

thanks for the fix in montezuma return's game
have you thought about implementing another api? open gl? or would that be impossible?
for games like quake series, or call of duty 1 or medal of honor and some others.
I hate having to keep using mods for the game to work properly, I like dgvoodoo2 because it keeps the old game's field only leaving it graphically improved.

Noticed one particular thing in Bloodrayne (original 2002 release, 1.1 exe)
Game doesn't have windowed mode nor VSync control and it runs in fullscreen @60 FPS no matter the monitor refresh rate
So to achieve 75 FPS on a 75 Hz monitor (I know there are animation issues, that's not the point) I've used dgVoodoo2 to force it:

Interesting, I have no idea. I've just given it a quick try (on a 75Hz display) but the game ran at uncapped fps (DX12 but DX11 should behave the same way). The animation is too fast though.
Maybe a game profile in the video driver CPL or sg like that?

You must force the Windowed mode through dgVoodoo2 so the FPS cap is automatic (in my case), no matter the VSync forcing.
The problem of the lag (with no VSync forced, only the FPS cap) is ONLY in the menu.

Yes, I force it because the game won't start otherwise (known issue with dgVoodoo).
But, it's interesting. The fps is uncapped even in the menu. With forced vsync I get 60fps, in spite the monitor is set to 75hz.

Update: This is true if the game is running in windowed mode. It's probably because of my multimonitor setup, the other monitor is at 60Hz.
When I switch to fullscr with Alt-Enter then the fps goes up to 75.

Addendum: the new "Terminal Cut" (with the bundled wrapper renamed so it can be possible to use dgVoodoo2's one) does NOT have the issue with the DX12 path! ?
The lag is strictly specific to the old renderer/main exe!

@MrPepka: Signus works if resolution is set to 640x480. In case of 800x600 it crashes at startup because the resolution is still set to 640x480 but the game want to access 800x600-sized video memory data.
640x480 still crashes for Alt-Tab though, for similar reasons.

Trying to enumerate refresh rates with Guitar Hero III and World Tour (don't have Aerosmith, so I can't see if this occurs there) causes the games not to open. Would be nice to see this fixed as they love opening with just 60 Hz enabled instead of a higher one.

d3342ee215
Reply all
Reply to author
Forward
0 new messages