Not only does Tanya have a plan, she has a whole Italian fantasy lined up for them. Get this woman a job in travel planning. Clearly, she can string together an itinerary in no time, because at breakfast, Tanya runs through the whole shebang.
It is inspired by and loosely based on Tale of Tales by Giambattista Basile, a 17th century Neapolitan author whose fairytales are recognized as the forerunners of worldwide fantasy literature.
This article presents the results of an experience of death education (DE) course with bibliodrama in Italian high schools, which focused on emotions and existential themes. The research analyzed the inability to recognize or describe one's own emotions (alexithymia), fantasy-proneness, and attitudes toward death in two different groups of students: one who took a course on DE (with 113 students) and another who did not participate in it (with 114 students). The use of a mixed method allowed this study to explore the quantitative results that the students indicated in the questionnaire and the qualitative open answers to the final question about how they had profited from this DE course. The results showed that the course had a positive effect, as the DE group significantly decreased alexithymia and negative attitudes toward death, particularly in fear and avoidance of death, making their representation of death less traumatic.
There are fantastic settings, magical tools, non-human characters that, thanks to their different characteristics, make us discover something new about our humanity, and storytelling full of action, adventure, emotions, and twists. I think that reading fantasy is very similar to going to the cinema: for a few hours, you immerse yourself in a different atmosphere, which transports you elsewhere and allows you to keep your imagination trained, even as adults.
If I could erase my memory to reread a saga from scratch and fall in love again with its protagonists, I would choose this one. Published between 2013 and 2019, it is a complex and intriguing mix of fantasy inspirations, Belle Époque settings, and Steampunk elements (just remember to keep up with all the events). In this alternate universe, a cataclysmic event known as Laceration split the old world into different territories that are now suspended in the firmament as arks. Each of these arks is governed by a family spirit and inhabited by families with particular powers: the young Ophelia lives on Alma and is a reader, that is, she can read the story of an object and of all those who have touched it previously simply by touching it.
Not ruling out Wales: Jac Morgan, Rio Dyer and Josh Adams all look like great fantasy options if they hit form while Lewis Rees-Zammit is an intriguing selection the bench given his capacity to make big metres and score tries.
If you are looking to make up ground, both Gregory Alldritt and Damian Penaud have been scoring below their usual high fantasy points-scoring standards, and this may be the week that they hit those highs.
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Scholarly appreciation of Italian children's literature has developed a great deal since the influential literary critic Benedetto Croce argued in 1904 that "la letteratura per bambini" was "intrinsically impossible" (120). However, even over a century later, within Italy and especially in English the critical field has not often ventured beyond studies of the fairy tale tradition, Collodi's Pinocchio, De Amicis's Heart, and the work of Gianni Rodari. In fact, Myers's contribution, to my knowledge, is the first book-length study in English since Louise Restiaux Hawkes's now quite dated 1933 survey. Drawing on and extending the foundational work of leading scholars Antonio Faeti and Pino Boero, Myers produces an insightful mapping of the fantasy genre over a century and a half. She charts its transformations through Italy's specific political concerns, economic fortunes, demographic shifts, educational reforms, and artistic movements. At the same time, Myers highlights the influence of international works such as those by Lewis Carroll, J. M. Barrie, Jules Verne, and Charles Perrault, with careful attention to the availability and circulation of the Italian translations of such texts.
Aptly calling her methodology "typological contextual," Myers combines close analysis of specific works in their contexts with an examination of shared generic structures. She thus seeks to combine what she considers the two dominant approaches to children's fantasy in the Anglophone critical tradition: the monographic and the typological. Drawing on the work of J. R. R. Tolkien, Maria Nikolajeva, and others, Myers sees modern fantasy as a narrative whose "most important characteristics are its two-world structure and its blend of the real and the unreal" (8). She then identifies nine subgenres of fantasy, each coming to prominence with changing historical circumstances: Memoir, 1870-96; Monello (Rascal), 1897-1908; Microcosmic, 1908-15; Quest, 1915-18; Surreal, 1919-29; Superhero, 1930-39; Community, 1945-50; Pinocchioesque, 1950-80; and Compensatory, 1980-2010.
In the course of her analysis, Myers introduces her readers to over two hundred Italian fantasy texts. Most enlightening, to my mind, are the connections she reveals between these children's books and specific contemporary artistic and political discourses. For example, in her chapter on the Superhero Fantasy...
DA: I don't know what attracts me to murder. What I do know is that I try to tell the stories surrounding them in a fascinating way. There is an aspect of fascination surrounding murder and I try to use my fantasy to explore it and make it appealing on screen in a way.
Brancalonia is a game setting for the 5th Edition of Dungeons & Dragons, a psaeudo-historical fantasy that taps the rich catalog of stories, folklore and ideas from the Italian middle ages.
Based on the same concept of the highly successful Italian fantasy anthologies Zappa & Spada (something we could translate as Spade & Sorcery), Brancalonia is a low fantasy setting, in which the players portray members of the Medieval lower classes, trying to eke a living in a world filled with dangers, both mundane and supernatural.