Hmmmnow that is odd - I added a menu hero image to my menu and then one to my page and they are both centre aligned by default. Wondering if you have a setting in your theme somewhere that is aligning it.
What my problem is that i have followed a tutorial on how to make a hamburger menu with just CSS & HTML. I later made a hero image background to go on my website. However, when in mobile view to click the hamburger menu, the entire content of the HERO background covers the part of the hamburger menu that comes in to the HERO background area, thus making the hamburger menu functionally useless. I've tried looking for other solutions, and ive found two problems which is the same as mine, but not completely, and has not worked in solving the problem.
This will tell the browser to render your .menu__box above everything else on the site. Just make sure that your background image doesn't have a higher z-index value than your menu, but that shouldn't be the case.
"Great eatery for breakfast, brunch, and lunch. Server was fantastic, very knowledgeable about the menu...The chef was highly skilled and created a great menu. Eggs were done right, sauces not over the top with seasoning, and the meat had great flavor."
"Wow, this is a must for breakfast in Rochester! I was excited that they served breakfast beyond traditional breakfast hours. The service was great, food was hot, fast and delicious. Buzzing atmosphere...Can't wait to visit again!"
At Benedict's, morning-time meets happy hour with an assortment of fresh morning cocktails, bloodies, mimosas, and of course a great cup of coffee to start your day! At Benedict's, everyone's a morning hero.
This place was both entertaining in its ambience, as well as its food choices. The menu was cleverly laid out, and the two different items that I tried were well worth the experience... service was great and our drinks never even got close to getting Empty... The food came out very quickly, but still was clearly freshly made. Can't wait to go back and try this place again.
Fun and unique menu breakfast and lunch motif. Vegetarian options. We tried the wings and waffles - recommend Spicey maple syrup on the side. Also tried the sub zero pancakes with blueberries - excellent. An alcohol like mimosas are available. Nice date place ambiance
Quirky themed breakfast spot. Interesting food design and taste is well above average for Huntsville. Where they really shine, however, is with their service. They hire from all walks of life and every person I've met has been extremely hospitable, attention detailed, and professional. Highly recommend.
You have to make reservations. The food was EXCELLENT!!! We were with a large church group Young at heart Senior citizens. The staff was exceptional. Our waiter was so patient. I highly recommend this place!!
Every Hero Mod APK features a thrilling and intoxicating adventure for players to become any hero they want and confront endless enemies to grow stronger and learn the most epic skills for devastating blows.
The control mechanism is perfectly optimized and the simplest for the player to control the character with one finger while performing many different actions. Their goal is the weak points of bosses or enemies appearing in the environment and must perform attacks or dodge effectively to progress. More complex mechanics will require players to have good timing skills to improve combat results or help them perform intricate actions against multiple targets.
The weapon system in the game is convoluted and rich to change the way the player fights or the ability to take advantage of situations to the fullest in many ways. Depending on the type of character they control, they will only pick up a certain weapon but have accompanying bad effects or change their shape. That makes players have to consider carefully before combining with available skills to create many advantages on the current battlefield or later when going deeper.
In each different play, the player must start at level 1, and Every Hero applies roguelike mechanics for the player to create a multitude of different potentials. Every time they level up, the system will randomly give one of three skills, and they have to choose carefully because all skills stack together and can give a lot of interesting variations. Players can also upgrade existing skills if they are lucky enough and, at the same time, unleash all hidden potential to achieve desired results through all biomes.
Every Hero makes a straight action game with an amusing concept to give everyone the most refreshing and enjoyable experience through many stages. Its systems or characters are also a perfect combination of random elements, making every potential new to study and explore.
Background (if interested): We have a quiz our learners take that pulls 100 questions out of two different question banks (142 questions total). The quiz is timed, and we wanted learners to be able to review questions they need more time on. So I turned on the player menu and enabled "Show Slide Draw Contents" for each of the question banks. Then, at the beginning of the quiz, I use Javascript to hide all the questions from the menu, and each question can be toggled to show in the menu if learners want to return to the question.
First, thanks to Math Notermans for pointing me in the right direction to use the document.querySelector to target the list items. My question is, is there a way to use the document.querySelectorAll to target all the li:nth-child divs with just one line of code? Something like document.querySelectorAll("#outline-content > ul > li:nth-child(*) > div");) ... I can't quite figure it out.
I'm wondering if there is a way to use a variable in the querySelector attribute? That is, in place of the 'Here is my question?', I could use the Project.SlideTitle variable so I don't have to copy/paste each question into that line. Not sure how to write it in there.
Question 3: More of a general question, but does Storyline verify the Javascript of every trigger in the project before running any of it? I ask because I had a delimiter instead of a quotation mark in some code about 50 slides into a project, and none of the code anywhere in the project seemed to work.
Hi Jordan,
You indeed can use querySelectorAll to get to all elements of a specific type or name.
I have a function in my generic_scripts like this...
function doSomething( _accName )
var targetNodeList = document.querySelectorAll("[data-acc-text='"+_accName+"']");
for(var i=0; i
//doSomething for all using a terniary operator as if/else check
targetNodeList[i].style.display === "none" ? (targetNodeList[i].style.display = "flex") (targetNodeList[i].style.display = "none");
Do notice 2 things. querySelectorAll returns a nodeList, so a list of all elements found. So you need a loop to work with them. Selecting one individual in that list is still possible ofcourse.
And i use a terniary operator instead of a normal if/then statement inside the for loop. The terniary operator can replace a if/then statement in one line.
On Question 3... Yes Javascript is picky on spelling errors. One mistake and it won't work. Storyline compiles all your code allover the project in a user.js file. In the development tools in the browser you can easily debug any mistakes. When an error occurs the console in the browser will give a line number in the user.js file where the mistake is found.
When you donot have errors, you can just click on user.js on the right and the console shows you the line where that is happening. I do think that when you have an error in your code clicking doesnot work and you have to open the tab 'application', find your user.js file...open it up in the console and find the linenumber mentioned. Then you can quickly see what error you made.
Math, I am so lucky you responded to my questions! Thank you so much for your input and knowledge -- it indeed works! I'm learning a ton from reading your posts, so I want to thank you for all your time helping everyone in the community!
[NOTE: I've been thinking about this guide for a bit, but I'm going to rush it out because I'd like people who were unaware to be able to purchase Winter Packs at a discount. I'm almost certainly thinking too much.]
What in tarnation is the Character Items menu, you might ask? It is an alt-er's best friend. It's a great way for the rich to get richer. And you can use it to really push your limits farther than you probably should. But that's not important right now. If you are not familiar with it, take a look at the Chat window (the one that's usually on the lower left of your screen, with Team, League, Friends, etc., across the top of it. If you click on the Email header, you open up a subheader with Inbox and Character Items. If you click on Character Items, this will show you all the account-wide character items that you have available. If you've never heard of this before, it's probably empty. If it is not empty, then it will show you the items in the order you received them. This is practically useless, and it took me so long to figure this out that I feel like an idiot, so click the word Subject at the top of the list and it puts it in alphabetical order. That's the only way you're going to find something quickly.
To the best of my knowledge, there are two ways to accumulate items in this folder. One is for the GMs to gift you items (this is where they put things like merit rewards if you win a costume contest.) The other, almost infinitely more common, is where items go when you open Super Packs.
Click here for the wiki link, but basically these are treasure chests you can purchase for inf, and when you open them, you get a semi-random assortment of items. There are three different packs: Heroes and Villains Packs, Rogues and Vigilantes Packs, and Lords of Winter Packs. The first two are seeded in the /AH (under special salvage) at 10mm inf apiece, and the last is normally seeded at 25mm in the /AH, but is currently on sale for 15mm until the end of the latest winter event (early January 2022). We'll discuss these at length later, but for the moment you should know that when you open a super pack, you will receive items that are not placed on the character that opened the pack, but in your Character Items menu.
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