Secret Hero Book

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Marybelle Bailey

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Aug 3, 2024, 1:28:22 PM8/3/24
to hiekaselra

At a glance, I suppose healing-over-time is in principle a little more valuable (as is any passive or family bonus or element link that hands out free healing for certain events), if every instance of healing, not matter how small, reduces Insanity.

Secret hero 4 having 100% revive can be very handy. But my favorite might be secret hero 1. Once those fiends pile up, the enemies will be stuck in an insanity loop. He single handedly won me a fight one on 5 (my tp of 5378 v enemy of 6400 (I only have him at 4/80)).

Indeed. The red one fiend maker is the most brutal. Sadly we cannot post videos for you guys to see. Cuz in couple of turns with 3 fiends on all heroes all your enemies go insane and shoot temselves or heal or buff you. Devs got one thing right. This is INSANITY!

This line just puzzled me a bit. How can it be dispelled or cleansed? On the one hand this statement makes it sound like insanity is a status effect and in that case I guess it has to be an ailment? Or does it count as a buff when placed on your own heroes? Otherwise I dont see how dispel can be an option that needs to be excluded.

Deals 340% damage to all allies.
All enemies recovers 20% health on dealt damage.
All holy enemies receive strong damage as normal damage for 3 turns.
Cleans status ailments from all enemies.

I was just commenting on the sheer number of rules. Those are a problem especially for new players who have to learn them all at once. We at least had years to learn them one after another as they came out.

And I also agree that Mega-minions are not one of these, I just find it funny how badly they were done, not that they were OP. In fact all Mega-minion heroes are among the worst of all the Goblins. None are even close to the strong Goblins.

So is looks like the hero will NOT show up again in the secret rotation BUT there will likely be other opportunities (such as a le sigh New Portal that contains them).So if you do want these heroes it is almost assuredly a better idea to wait until they appear in whatever new future gate with the Secret Heroes that have already appeared.

This is good news because it will still allow the biggest of the whales or the SUPER LUXY to play with the heroes for a while until there is other opportunities, which will happen because $$$. So, i am just going to do normal amount of pulls and not bother chasing. At least until they appear in a form with an actual ok chance.

Galadriel is quite the complex hero, with three separate pieces of game text, one of which is actually a built-in disadvantage. This new hero enhances the effectiveness of other allies, reduces threat, and provides card draw, but also is completely barred from directly participating in questing and combat:

You could also potentially get a sort of double use with a Sneak Attack by bringing him in to quest without exhausting and then exhausting him for A Very Good Tale or Word of Command (the latter perhaps used to fetch another Sneak Attack so you can do the same thing again next round?)

Yea, I used her in a White Council deck already. I took a deck from the forums ( -solo-gandalf-eagles-fly-to-mt-doom/) and replaced Glorfindel with Galadriel. Once things got set up, it was pretty ridiculous, but it definitely needs some setup.

She works extremely well with Elrond in a deck designed to quickly find both of their rings. I think she has so much utility, I am going to play exclusively Galadriel decks for an undetermined length of time!

Paired with Elrond and Self Preservation, it would be a potent defensive solution (easy to Vilya a Citadel Plate that way as well). Especially with Silver Lamp to avoid any unfortunate shadow effects.

What an amazing thematic and interesting hero! I agree, she is useful in a ton of decks. The first being of course her husband and the silvan archetype. I read it more that her draw/threat ability (in terms of mechanics) as giving her value while you wait to grab nenya, getting extra cards and keeping your threat low while you get your engine set up.

As @Suicide_Bunny has expressed, I also subscribe to the idea of not making Myztero a must-have hero. Otherwise, people will focus their resources on Legends portal only to be disappointed with its dismal odds.

I agree with others that have already posted. There is no real need to develop the mystery hero into a must have hero.
However, I do think they could refresh the mystery hero to maintain player interest.
Say have a set of 4 x mystery heroes on rotation throughout the year.

Why so bad? What am I missing? Why does she cast insanity above 50 right at the beginning?
Considering how unpredictable and mediocre insanity has been so far and due to power creep, I predict that Abigail will be worse than the next 2025 red Hero of the month.

Since I can easily and quickly create a list of average speed recently released red heroes that are better than Abigail, I have to say this is by far the worst secret hero yet. I mean 0.1% chance to get for a limited time, and Meh.
Synapsis.
Too slow. Depends on minions that are too week and easily destroyed. Over estimates insanity.
You could make Abigail fast speed, and I think people would still be hesitant to use her.

Look behind the curtain and meet the engineers, resistance fighters, spies, physicists and more who committed incredible acts of heroism amidst the chaos and danger of WWII. From the priest who hid thousands of POWs and Jews in the Vatican, to the Antipodean servicewoman who led a formidable Resistance group, prepare to be awed and captivated.

World War II had many influential figures, whose incredible acts of bravery, skill and intelligence helped to turn the tide of the war. But few of them receive the recognition their actions deserve. In Secret Heroes of World War II, we meet the engineers, scientists, agents, even holy men, who were key to shaping the Allied war effort.

The motives of those featured in this book vary, as do their methods. Some were prepared to deceive, betray, and even kill in order to achieve their goals, while others bravely offered nonviolent resistance. Although a number of these heroes survived the war, many met a brutally violent end.

In this collection of memories sent in by families across New Zealand, you will find a rare insight into wartime life across generations and vocations. Fascinating and genuine, it is both a tribute to the resilience and bravery of those who served in WWII, and a historical account which will teach younger generations about the lives of their ancestors.

Descriptions are given by a solider lying in his tent, hearing bombs land close by; young school children explain what it was like to have bomb shelter practices at school; a Land Girl meets the farmer she would work with for the first time.

Heroes are the playable characters with which the player explores the dungeon. Two can be chosen from the beginning, and additional heroes can be found in the depths of the dungeon and recruited. The game is over when all heroes die or your crystal is destroyed. Each hero has a different set of skills as well as different strengths and weaknesses.

Crew heroes all have the Got Your Back passive skill, gaining +10% defense from sharing a room with another crew member. They have the highest recruitment and leveling costs. It costs them a maximum of 1771 food in total to reach level 15, and level 10 is roughly the median. In other words, it costs as much food to get from level 1 to 10 as it does from level 10 to 15.

Prisoners all have the Pack of Dogs skill, providing +6% extra attack power when sharing a room with another prisoner. They have medium recruitment and leveling costs, but after level 10 their Defense no longer increases when leveling up. It costs prisoners 1706 food to reach level 15, and level 10 is roughly the median.

Natives have no common skill, though they gain higher than average stats at higher levels. They have the lowest recruitment and leveling costs. It costs natives 1469 food to reach level 15, and level 11 is roughly the median.

Heroes spawn randomly in the dungeon, not unlike the merchant. Provided at least one hero slot is open, the player can then hire them in exchange of a certain amount of Food, the cost of which depends on the hero's level and their faction. If all four hero slots are already filled, the new hero can only be hired if another is either dismissed or dies.

If found but not hired, additional heroes will remain stationary and attack passing enemies like a secondary module. Assuming they are not killed, an unhired hero will remain and be available for hire until the floor is escaped.

In order to unlock a hero and hire them at the start of future runs, players must find and recruit them, and then either escape three floors or finish the dungeon; if the character dies or is dismissed before this, the hero must be found again and the attempt done over.

Heroes gain better skills and stats by leveling up, which is not done by killing enemies, but by using Food (The higher the level, the more food is required). Skills are automatically unlocked at specific levels and provide passive bonuses or active abilities.

In basic game modes, as soon as a battle ends, all heroes are automatically healed up to full health. However, the player can choose to spend Food in the middle of a battle to heal a percentage of the hero's health. This may be accomplished by pressing the Hero's 'Heal' button located directly next to their portrait (this button is only available when the Hero's HP is less than 100%), or alternatively, by pressing 'H'.


The untold saga of Italians who rescued Jews and other refugees fleeing the Nazis in World War II. Featuring Gino Bartali, the charismatic Italian cycling hero who risked his life over and over to save innocent lives.

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