The Sax Brothers use an alternative approach, the Synchronous Wave Triggering developed by Stefano Lucato. This latter technique is less suited to the Kontakt engine, due to some technical limitations, including jitter and fixed interpolation.
swam engineThat's why Stefano, working with Lele Parravicini, Luigi Felici and in collaboration with Samplemodeling (Giorgio Tommasini and Peter Siedlaczek), elected to develop an independent platform, built on the specifications of his technology. Development of the SWAM engine (Synchronous Wavelength Acoustic Modeling) required about two years of hard work. But it was worth the effort. While sample-based, it exploits advanced technical solutions derived from physical modeling. Thus, a new line of products, based on the SWAM engine, was added to the "classic" Samplemodeling Instruments. This resulted in speeding up the development of new instruments, as requested by all our customers wishing to have at hand an entire Samplemodeling orchestra.
They use samples as a base material, chromatically performed by a professional player over a very wide dynamic range. But the analogy with a sample based library ends here. The underlying, proprietary technology allows continuous interpolation among different vectors like time, dynamics, pitch and formants. Advanced real time processing techniques yield realistic legato/portamento, vibrato, squeak, overblow, ornamentations & trills, pitchbends, formant shifts, subharmonics, growl and flutter tongue to be performed in real time.
Differently from other Samplemodeling instruments running on NI Kontakt, SWAM instruments are supplied only as plugins running on virtually any host. They run on PC and Mac and have been extensively tested on most common sequencers, like Cubase, Logic, Digital Performer, ProTools etc. Standalone mode on a PC requires a suitable VST host (see below). Mac users do not need a VST Host, since they may directly load any Swam plugin in the built-in DAW GarageBand.
What are the differences between SWAM and Kontakt-based instruments?
Kontakt-based instruments exploit the powerful features of a renowned engine, including sophisticated scripting, flexible equalizers and filters, efficient use of convolution and pristine sound quality.
Velocity and expression rescaling, advanced timbral control acting on the individual harmonics, virtual stage postioning, and creation of realistic ensembles from individual instruments are also unique features of Kontakt-based instruments.
Artificial intelligence techniques are used to reproduce the natural imperfections of a real player. Articulations too difficult to achieve in realtime using several controllers are easily carried out by using a series of keyswitches.
You may buy Sample Modeling The Soprano and Bass Clarinets v1.0.3 or download it from our website.
This product was released on 21 Jan 2016. Please check compatibility with your hardware and O/S.
Ah, so I see. Not mentioned anywhere on their main page nor is there any official "NKS" logo which is usually displayed when vendors have NI endorsement, wonder if it's officially endorsed or just in house added.
Pros and cons to both modelled and sampled, I still feel modelled can be static and personally just prefer a nice sampled library but then I am no expert and not that interested in the depths of the subject, just happy with a $30 basic clarinet sound if I ever need one.
Yes, the pricing of their products are cost prohibitive as a small developer, but if Soundwide bought them, pricing could change dramatically. Their modeling technology could then become a new building block for a new breed of very expressive instruments within the Komplete portfolio. The relationship of sound generation modulated by human motor skills can be more readily pursued with greater range and nuance.
To get real use of modelled instruments one needs also adequate HW controller. It is possible to draw things using mouse or do one by one using controller, but it is not the same as if one does it in real time using advanced controller...
A great way to carve out an area of differentiation. Very expressive modeled instruments paired up with a new generation of imaginative controllers that embrace ways to interact with these modeled articulations.
I have their BBC Symphony Orchestra collection and find that to be really good as you can get a drier sound that allows you to add reverb as needed rather than having to work with what is inherent in the samples.
Adagietto for Kontakt (VST, AU, AAX) is a powerful, full string ensemble set based on our deep-sampled and highly expressive Adagio String Series (Violin, Viola, Cello, Bass). The entire collection was sampled and recorded in a signature church...
I was very impressed with the sound of BBC Orchestra Core. Which reminds me, I need to get to setting up some orchestra/string ensemble templates as favorites so I can use it more. Not Kontakt, but their plugin seems pretty intuitive. Then again anything is intuitive vs Kontakt
FWIW worth I tend to think there are better options than Komplete. My impression is Spitfire definitely has an excellent reputation. But, there are many great small orchestral sample library developers.
My recommendation would be Project Sam Orchestral Essentials.
I find it highly playable by keyboards in a live situation. Other libraries tend to be perfect for scoring only, which would require sequencer playback or ten hands on stage.
Blended with some NI Kontakt 6 Library instruments I can do all my orchestral tunes on stage.
A sample library is better for people who input notes with a mouse. Synthesis is best for performers. When I was doing a lot of sound for pictures, I only had sample libraries and used both techniques.
For live, I like playing SWAM instruments with the breath controller. Doing that with a solo instrument over a prerecorded backing track of the ensembles could be good, practical approach for The Wall. (I saw it live in LA. The orchestral parts were all prerecorded.)
Anyway, SWAM instruments can be a good investment for those times when you need a sax, trumpet, clarinet, or violin line and lack a live player. The mod wheel works, but a breath controller frees up the left hand and can be better showmanship.
I recently stumbled on some video about SWAM, another audio modeling for Strings, Brass, and Woodwind. I am not sure if Modartt affiliated with this company. Modartt already expand to Organteq a few years ago, which I don't have. However, expanding more other sounds for Strings, Brass and Woodwind would be a dream for any instrumentalist in term of Sounds and Portability (Size). I think the recent release of Guitar instrument was a teaser that Modartt have in mind about the next sounds.
Unfortunately SWAM are very expensive per instrument pack and do not even offer demo versions to test. Radically different ethos to Modartt methinks.
I would like to see Modartt adding to the modelled virtual winds and strings. I'm sure they would be far more sensible, as they seem to have a much better grasp of what the market needs to satisfy customers (and potential customers) requirements.
Another thing that's great about Modartt is the Forum, and customer support, open for feedback, and update for a year. This way we all can contribute, request, and make everyone happy. That's unbeatable business model in my opinion.
Unfortunately SWAM are very expensive per instrument pack and do not even offer demo versions to test. Radically different ethos to Modartt methinks.
I'm sure they would be far more sensible, as they seem to have a much better grasp of what the market needs to satisfy customers (and potential customers) requirements.
SWAM products are excellent - plenty of YouTube and web reviews/demos attest to that and i speak from first hand experience. their business model is different from modartt but that's no reason to bash the company or the product. their ios apps give the same sound as the (yes, very expensive) software products, but have slightly fewer advanced options, and are reasonably priced especially when on sale. i have no affiliation with the company, i just like their instruments
I don't know why I played this song for over 20X already, very lovely. In term of sound comparison to the real Cello, it's not perfect yet, but you put the whole thing beautifully. Pianoteq sound engine that already sounds pleasing make the sounds better than Ableton Live 10 Cello.
Enjoying your experiments. I like to create synth sounds that bring naturalistic expressive qualities to synthetic music. Sometimes though you get something that is akin to the uncanny valley where a sound is jarring or disconcerting because as it becomes more realistic you then start to notice how unrealistic it is when compared to the real thing rather than listening to the sound on its own merit.
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