New version coming soon

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greggman

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Apr 30, 2015, 3:10:27 AM4/30/15
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Not that anyone is on this list but just in case.....

I've been trying forever to ship a Unity3D plugin. After seeing Uniduino though and working with the art/design students at UCLA I felt like I needed 
to do a lot more work before shipping it.

I was going to try to push it today and .... my mac broke.  Sigh....

Anyway, hopefully I can push out a new App soon and get the plugin out as well.

The latest plugin does a few things the old one didn't

One it handles the name system a little better. The old manual way still works but otherwise NetPlayer.Name will always hold the current user's name. If you want to know if it changed add an event listener to NetPlayer.OnNameChanged

Another is the plugin will now launch HappyFunTimes if it's not already running. Similarly if it can't launch it it will direct you to install it. Hopefully that will make it easier for non-techies to get started

Also added a PlayerConnector script. The current examples use the PlayerSpawner script which spawns a prefab anytime a player connects.

The PlayerConnector script on the other hand helps you to connect players to GameObject already in your seen. That fits the use case that many users
have that just want to use the phone for input but don't want to support lots of players, just the 1 - 4 they have already in their scene.

The PlayerConnector also has the option to let a disconnected player reconnect. You can set how many seconds they have until their player is given
to someone else waiting to play. 

You can also swap players. So let's say you have a 3 player game and 5 people connect. 3 player the game, when one dies that person's phone will
go into waiting mode and one of the 2 people that were waiting will be allowed to play.  You can use the same feature boot out all players at the end of round.

Hopefully you'll find those features useful.

-g

Rafael Drelich

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Jun 28, 2016, 1:04:41 AM6/28/16
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Hi Gregg!

i'm listening! it's working just fine here!
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