On further reading the code and log, I find the session chatroom is
used to send broadcast of type "room_configured", which triggers
AppEvent.ROOM_CONFIGURED in every connected client. If the client has
RoomListWidget, it will call container.discoChatRooms() to get room
list again. I couldn't figure why RoomListWidget need to refrest room
list every time other user login. And again, this would cause serious
performance issues.
On Jan 28, 5:25 pm, Clive <lin....@gmail.com> wrote:
> I notice that every player join the sess...@conference.server
> chatroom, but I can't see how that chatroom is used. When the
> concurrent online users grows to tens of thousands, the presence of
> every user will be sent to tens of thousands users who are also in the
> room sess...@conference.server, that would be a significant overhead,