Nice picross, circle animation can be a bit distracting, board easy to read. Deadly pattern on the two stars of the moon puzzle.
I'm curious, why nemo ? There was so much in common between pico8 and picross.
Sooo good, all the motion is awesome. Just generally the game feels very polished. I do think that some there are a few things during gameplay that distract. Also I just love the Qr effect popping out so much :)
Great job.
I enjoy Picross, but some of the puzzles here don't appear to be uniquely solvable. This led to a lot of guesswork, which is frustrating. I was only able to fill in 21 cells of one 11x10 puzzle without guessing.
I would like to thank you for making this game. Easily one of my favorite cartridges. I think the presentation and the overall look and feel highlights this game from the rest of the picross types. I was very addicted to it from the start and now I've started the sequel. Any future plans for a third installment?
Love this game. This is my first time doing any sort of Picross puzzle and I'm enjoying it a lot. The visuals are so nice as well. Apart from a few puzzles that had multiple solutions (having the incorrect tiles turn red really helped me solve them), all of the puzzles are solvable by logical deduction. I will definitely play the sequel once I finish all the puzzles in this one.
Today, we are excited to release Mistral NeMo, a 12B model built in collaboration with NVIDIA. Mistral NeMo offers a large context window of up to 128k tokens. Its reasoning, world knowledge, and coding accuracy are state-of-the-art in its size category. As it relies on standard architecture, Mistral NeMo is easy to use and a drop-in replacement in any system using Mistral 7B.
We have released pre-trained base and instruction-tuned checkpoints checkpoints under the Apache 2.0 license to promote adoption for researchers and enterprises. Mistral NeMo was trained with quantisation awareness, enabling FP8 inference without any performance loss.
Mistral NeMO underwent an advanced fine-tuning and alignment phase. Compared to Mistral 7B, it is much better at following precise instructions, reasoning, handling multi-turn conversations, and generating code.
Weights are hosted on HuggingFace both for the base and for the instruct models. You can try Mistral NeMo now with mistral-inference and adapt it with mistral-finetune. Mistral NeMo is exposed on la Plateforme under the name open-mistral-nemo-2407. This model is also packaged in a container as NVIDIA NIM inference microservice and available from ai.nvidia.com.
Nemo is a fork of GNOME Files (formerly known as Nautilus). It is also the default file manager of the Cinnamon desktop. Nemo is based on the Files 3.4 code. It was created as a response to the changes in Files 3.6 which saw features such as type ahead find and split pane view removed.
gnome-terminal is set as the default, if it is not installed, neither the "Open in terminal" context menu entry feature will not work, nor shell scripts or terminal applications will not run from Nemo.
By default, nemo does not generate thumbnails for certain video files due to licensing or patent problems (AVC encoded mp4 and mkv files for example). As such, you might see errors similar to the following in the console:
Explore the big blue world with this lively new stage musical based on the beloved Pixar film! Marlin, an anxious and over-protective clownfish, lives in the Great Barrier Reef with his kid Nemo, who longs to explore the world beyond their anemone home. But when Nemo is captured and taken to Sydney, Marlin faces his fears and sets off on an epic adventure across the ocean.
Book, Music and Lyrics by Kristen Anderson-Lopez and Robert Lopez. Book Adapted by Lindsay Anderson. Music and Orchestrations Adapted and Arranged by Myrna Conn. Based on the 2003 Disney/Pixar film Finding Nemo written by Andrew Stanton, Bob Peterson, David Reynolds and directed by Andrew Stanton.
Putting on a full-scale musical is an enormous undertaking. There are sets to paint, costumes to sew, lights to hang, and much more. Our shows would not be possible without our wonderful volunteers.
Peninsula Youth Theatre requires a minimum of 25 hours of volunteer time from each family participating in a MainStage production (15 hours for the second child and 5 hours per child after that). Without this contribution of time and energy, it would be prohibitively expensive for us to put these shows on stage.
Do you like to be part of the action happening on stage during the show? The Backstage Crew moves set pieces between scenes under the direction of the Stage Manager. Must be reasonably fit and able to push, pull, lift, bend, etc. Must be available to work during Tech week and at least 5 Performances, including the 90-minute call time for a total of 30-35 hours. Must wear black and close-toed shoes.
Are you interested in the fascinating world of live sound? The Body Microphone Committee is responsible for affixing mics to and removing mics from the actors. Must be available to work during tech week and at least 5 performances, including the 90-minute call time for a total of 30-35 hours. Some heavy lifting may be required during load-in and strike.
Can you share your creative talents in order to showcase our wonderful staff and talented cast members? Headshots and bios for each of each actor are displayed attractively in the theater lobby. Some work will need to be done at home and the lobby displays are put up during tech week. This committee will require less than 25 hours of work, so committee members should supplement with another committee.
Do you love to throw a great shindig? The Cast Party committee is responsible for planning and throwing a party for the cast the Monday after the show closes, working with the producers to stay within a strict budget and meet other important criteria. This committee will require less than 25 hours of work, so committee members will also be required to help with Tech Night Dinners and asked to assist with Greenroom Supervision.
Can you thread a needle with the best of them? The Costume Committee assists the Costume Designer with fitting and costume construction and well as all of the logistics needed to assign, distribute, maintain, collect and store the costumes. The estimated time commitment is 25+ hours. Must have previous sewing experience.
Are you the person in your house who makes sure everyone gets to where they need to go on time? The Cueing Committee alerts cast members when they are needed onstage during dress rehearsals and performances. Committee members must be familiar with the script and all characters and be available to work during Tech Week and at least 5 performances including the 90-minute call time for a total of 25-35 hours. Must wear black and close-toed shoes at the theater.
Do you thrive on just-in-time activities? The Dresser Committee executes all quick changes, provides assistance to cast members who need help with costumes changes, and makes sure the dressing rooms are kept neat and organized. Must be available to work during Tech week and at least 5 Performances, including the 90-minute call time for a total of 30-35 hours. Must wear black and close-toed shoes.
Want to light up our performers? The followspot operators run the spotlights that illuminate the actors on stage. Must be willing to climb a tall vertical ladder and work on a catwalk in a relatively small space. Must be available to work during Tech week and at least 5 Performances, including the 90-minute call time for a total of 30-35 hours. Must wear black and close-toed shoes.
Do you love hanging out with and getting to know interesting kids? The Green Room Committee is responsible to supervising the cast members in the Green Room during Tech week and performances. The committee members will provide board games and other appropriate activities. This committee will require less than 25 hours of work, so committee members will also be required to help with Tech Night Dinners and Cast Party.
Can you French braid? How about put on eyeliner without gouging out an eye? The Makeup and Hair Committee applies specialty makeup, executes specialty hair designs and puts on and takes off all wigs. The committee also ensures that cast members responsible for their own hair and makeup look good before going on stage. Must be available to work during Tech week and at least 5 performances, including the 90-minute call time for a total of 25-35 hours. The committee loads-in and strikes its own supplies.
Are you a quick draw with a glue gun? Do you love the thrill of a perfect thrift store find? Props include set dressing, furniture, table settings, costume accessories, various items actors carry, and various other objects used by the actors on stage. The committee buys, builds or borrows to add artistic elements to the show. This committee works during the rehearsal period and at least 5 performances including the 90-minute call time for a total of 25+ hours. The committee loads-in and strikes its own items.
Is your dream birthday present a power tool? The Set Building Committee works with the Technical Director to build the sets for the show. Carpentry skills are useful. Must be reasonably fit and able to lift, push and pull heavy objects. Close-toes shoes and proper clothing are required. The estimated time commitment is 25+ hours. Sets are assembled during load-in and disassembled during strike.
Did you love to paint-by-numbers as a kid? The Painting Committee is responsible for painting the scenery for the show. Artistic ability is not required. Committee members must reasonably fit and able to lift, push, and pull heavy objects. Some ladder climbing may be required as well. The estimated time commitment is 25+ hours. This committee loads-in and strikes its own supplies.
Want to perform one of the most challenging but rewarding jobs available? The Soundboard Operator preferably has experience with live theatrical sound. Attendance at all Designer Run Throughs and Tech week rehearsals is required. The Soundboard Operator must work every performance including the 90-minute call time for a total of 25+ hours. This responsibility may be shared if there are multiple Soundboard Operators.
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