Autocad Mirror Attribute Text

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Oreo Huppe

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Jul 31, 2024, 6:10:29 AM7/31/24
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I have a block with an attribute embedded and text and I'm trying to create it so that when I mirror it, the text does not flip and it also remains justified bottom right like when it is not mirrored. Essentially, I want the whole block to look the same when I mirror it in the Y-axis. (This is for mirrored floor plans)

autocad mirror attribute text


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As others have pointed out, an attribute with a constant value checked when creating it will behave this way. Are you trying to provide a light switch with different heights? Is there a reason each height can't be a simple piece of text with each assigned to it's own visibility state? Or perhaps you are trying to do something else here.

I see that you have escalated this issue three times. Is this intentional? You don't actually need to start a post in order to do this so I am a bit confused but I am here to help if you would like to work through this issue in this thread.

Hey thanks for the reply. Perhaps I was a little unclear with explaining. Essentially I am working on a townhouse, with mirrored floor plans and want to create a block for a light switch with text to indicate heights justified on the bottom right. When I mirror the floor plan, the text justifies to the left of the switch symbol, whereas I want it to be on the right, so the block looks exactly the same when it's in its mirrored state as its regular state.

Text in a block is going to mirror. The way to avoid this is to make the text an Attribute. If you want to have "fixed" values to choose from you might consider using multiple attributes or perhaps a Lookup.

I have a block of a floor plan with the room names as attributes. Whenever I mirror the block the attribute mirrors. Mirrtext is 0. Constant, preset and lock are all N. I can't get the attribute text to stay readable when the block is mirrored.

But your entire floor plan is a block, and if you are trying to mirror your floor plan as a block these will not automagically mirror: you have to explode your house block first. Blocks within blocks don't behave the way you want.

I'm having an issue now with dynamic blocks that are created and need to be edited, they have attributes. When I created the block and I mirror them, fine they are awesome. Apparently now some setting or something got screwed up. I tried searching for an answer and found nothing.

When I edit the block, and save and close it, the blocks that are mirrored now have the text mirrored! This didn't happen before, so its very frustrating. The reason I didn't create the blocks to have flips is because it was faster to just mirror the blocks as needed and rotate (flips I needed two separate blocks vert. and horz.)

I just tried to make another dynamic block with attributes in the same file and a brand new file. Both places had the same effect. Maybe I just didn't notice this before and it always did it. It doesn't seem right to make one change and all the attributes go upside and backwards if mirrored.

Anyone have any ideas? Now If I just change one thing about a block, all the text is wong, or the block resets....I don't understand what happened or why. I used to be able to make plenty of changes, but if it has attributes, and is dynamics, any changes to anything all hell breaks loose, and I have to fix every block.

MIRRTEXT affects text that is created with the TEXT, ATTDEF, or MTEXT commands; attribute definitions; and variable attributes. Text and constant attributes that are part of an inserted block are reversed when the block is mirrored regardless of the value of MIRRTEXT.

EDIT: Adding a flip parameter did not cause the text to reverse direction. If you could post a "before and after" example, I'll help you build the block the way it needs to be to get it the way you want.

The blocks I'm creating are fine....the issue comes when I need to make edits to them. I just started at this office and learning about dynamic blocks. I'm trying to create "smart blocks" So even if I create a block and start using it, there are edits that I might want to make to them. Its just really confusing that once the block is complete and mirrored its fine, exactly like I want it. But once I make a single change and save it, then the attribute flips backwards if it was mirrored. I probably just didn't notice this before, I don't think text should mirror itself even if I don't touch the attributes.

Here is how I do provide background masking on attributes. Open your block in the "Block Editor". Select the attribute, and select "Properties". Go down to "multiple Lines" and select "Yes". You now have Mtext. Double-click on the Mtext and you will see a smal editing box. Select it, and it will open an Mtext box. You make now make a "background mask".

I found out that if you have a block with text in it and you add a dynamic flip inside your block and you select all your objects including texts and dimensions : then the text will stay readable after the flip.

He said textfield, I thought he meant Attribute. Like said, make it an attribute or mirror the block with _BEDIT, though if you have more than 1 insertion of the block, it will change them all, in that case you will need to rename the block.

How do people do when they have a multy unit building where some of the units are mirrors of others. I want to have the benefit of a block or Xref, and at the same time I want to have the benefits of being able to read all the notes

Correct, but proper setup of blocks with text is for them to be attributes and on their own layer. Might not make a lot of sense for just room tags, but good practice especially if you use blocks for items like fixtures and equipment where some views/plans you don't want the text/tags to display In addition (mirrtext) it is the basic command that controls text mirroring, so providing that information allows us to trouble shoot further.

Xrefs, won't enter into that discussion, so many people use them poorly, but if you are doing a multi-story building in ADT, how else can you display all the stories without the AEC objects trying to auto clean up with the floors above and below without setting up numerous interaction rules. Perhaps newer versions of ADT have resolved this problem?

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When we have a drawing with text in AutoCAD; after some operations like rotating or mirroring some of the text may end up in a position that makes it hard to read. There is a command in AutoCAD that allows us to position a group of texts by changing their rotation and/or orientation in order to make them more readable.

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AutoCAD has MIRRHATCH system variable to control this but probably deals with mirroring operation only.
I copypasted some hatches from Rhino to Acad: Could not find any attribute to fix this there too.
Hatch base point and Angle are the same but the pattern has a different bias.

I'm currently developing a CAD application using C++ and Qt, where I'm utilizing the libdxfrw library to generate DXF files. My application is focused on cloth pattern making, and it's crucial for me to support the DXF ASTM standard for exchanging data.

Recently, I've added support for mirror lines to define symmetry of pieces. However, I've encountered a challenge regarding certain parts that must not be mirrored. According to the documentation, I need to use a text attribute "NM" (Not Mirrored) at the start point and layer of the element to exclude specific internal lines from being mirrored.

If a piece is to be mirrored, but one or more of the internal lines is to be excluded, as is the case in asymmetrical appearance, the line must carry the text attribute NM for 'Not Mirrored' at the start point and layer of the element. This is done by placing the text string NM at the XY coordinates of the first vertex of the (poly) line or point element.

This command is to be used to adjust point attribute labels toavoid overlapping labels. It applies adjustment methods based uponuser-specified ordering and tolerances. The command steps youthrough any remaining overlaps in an Overlap Manager, whichincludes the capability to manually move labels. This point overlapfeature is also available within the Draw-Locate Point and Field ToFinish commands.

Methods: There aredifferent methods of automatically solving a point attributeoverlap. The methods will be applied in order from top to bottom onthe Used Methods list. Unused methods appear on the AvailableMethods list. The methods are:

Alternate Layout ID 0-9
These methods will simply apply the specified attribute layout IDand then check to see if the attributes of the point in questionstill overlap. The different attribute layout IDs can be seen inthe Point Defaults commandon the Points menu.

Flip Individual Attributes
This method tests each attribute (point #, description, andelevation) by flipping it or mirroring it the other side of thepoint. The mirror is the vertical axis of the text that goesthrough the point entity. This method is not applied to points thathave a leader.

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