Goodgame Big Farm Hack

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Ashlie Hagenson

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Jul 9, 2024, 6:43:58 AM7/9/24
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N.B.: This website is not being updated. If you have some important changes to a post, write a comment. I will get an e-mail about that once in a while and can approve those comments in one click. Be sure to read the comments under each post to read about the latest updates!

Thank you all for the great years of Big Farm where we played together, posted on the forums together and had a lot of fun. I wish you all good luck with your farms and of course I still welcome new and experienced players onto this site to read the information that may still help them improve their gameplay.

goodgame big farm hack


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Fall has come in Big Farm and Matilda is excited about all the mushrooms growing on your farm every night. She has an old recipe book in which a recipe for a mushroom stew is written. She would love to make this stew, but the book has fallen apart and parts of the recipe are missing! The event needs us to find those missing parts of the recipe on our farms and every day we need to collect 10 mushrooms, for fun rewards. The event runs for 10 days.

Upon collecting all the cooking book pages, we will get a Mushroom Cottage decoration, 55 with 65 happiness. When finding all the mushrooms each day, we can get a set of rewards. For 30 total mushrooms you get 1 rose seed, for 50 total mushrooms you get 2 WoF tokens, for 70 total mushrooms you get 2 seaweed humus, for 90 total mushrooms you get 30 seaweed fertilizer and finally for 100 total mushrooms you get a Overgrown Tree Stump deco, 44 and 37 happiness.

If you want to know where a hidden decoration may be for you, check these layouts and their corresponding legend below. The information may not have been confirmed often enough to be 100% accurate, but will give a good idea. The information is more or less copied from the forum thread where information is being gathered. To comment on this thread (only for old EN forum members) or to read the posts (also viewable for outsiders), visit the forum thread here: (click)

Finally the dust has settled a little and the market seems to be a mediocre addition. There are definitely positive sides, but also a few negative. I took some time to familiarize myself with how it works and to figure out the traps in it. And here we are, with a new article on the newly added market. How does it work?

If you click the market, a tab in your farm management will open with several contracts. There are two at first, but as you progress and complete more contracts your market will visibly grow and more contracts are added. If you click a contract, it will ask for one or more products from the farms you have unlocked. If you do not want to provide these products or you do not have them in stock, you can decline the contract. After declining, the contract will go on a cooldown for half an hour. This cooldown can be skipped for gold, obviously, but I do not consider that worth it.

There are two types of contracts. Limited and regular. Limited contracts usually give you an hour to fill them. Therefore it is best to not start filling before you are certain you have all products it asks for ready at once. Regular contracts do not have a timer and therefore wait for you to fill them for however long you want.

Contracts tend to give between 3-6% more dollars than selling the products directly from your farm management at first. The further you progress on your market, the larger the bonus becomes. There have been reports of 20% extra dollars already and even extra horseshoes, karma points or XP on top of it. Do make sure that you still hold enough products in stock to keep running your farm (bakery, flower shop, fill the ship, etc), which should always be priority!

The vendor comes by once in a while carrying a bubble with dollars above his head. Be wary
of that, it may be tempting to click it because you think you receive these dollars. That is not true, you need to provide the dollars and you will get a gift in return. The vendor usually shows a dollar amount and a question mark if you hover the bubble. This question mark indicates the gift you will get for your dollars is secret. There are also offers with non-secret gifts. Usually the gifts are not considered of enough value for the amount of dollars you deliver, and it depletes your dollar stack drastically if you keep on trying your luck. Gifts may include a bag of 10 feed (any type), some raw materials (like wheat or corn or barley), a bag of humus or fertilizer.

These are unknown big farm characters (or just random people) with a bubble above their heads that pictures the product they want. If you want to deliver, you can simply click the bubble and the delivery completes, giving you your money. If you deliver fast enough they will give a bonus on top of the base price they are willing to pay and walk off with a very happy face above their heads. The base price is always a bit higher than the farm management price. Be careful with this, though, since you may run out of stock for running your farms (bakery, flower shop, fill the ship, etc) and running the farms should always be priority!

The silo event has started and confuses many players amongst us. How does it work exactly? Which box to fill? How much time do I have and why does this change all the time? This post will answer most of your questions. The silo event runs for about 2 to 3 days. In those days you can get two types of rewards. First type are the hard work rewards. Currently there are 40 of those and they need you to gather a certain amount of points to win them. You can cycle through them when the event runs to see which rewards you will win for which amount of points. The second type is the ranking reward. Every group of players (based on level) will have a shot at one of the 5 ranking rewards (also based on level). You will need to lift yourself into the top 5 to win it, though, which makes this reward very difficult to get for non gold users (actually just impossible). This is what the event looks like: The silo consists of 3 boxes in a row. You will have to view these boxes from right to left. The right-most box is positioned under a funnel. On that funnel is a gauge metre and a timer. You can start the timer by harvesting at least 1 piece of the product the box asks for. Once the timer has started you can see how much time you have left to harvest the next amount of product. When the timer runs out, the box will close and the middle box will move over to the right. A new box will appear on the left as well. Boxes technically cannot be filled. They are bottom-less. The only way a box will be considered filled is when the funnel goes empty. This happens when you cannot or did not harvest any more products before the timer on the gauge metre runs out. If you hover your mouse over the funnel, you will see how much of your product it needs to move up a gauge level. The higher the gauge level, the faster the machine works and the more points per second you get. But, there is a tiny problem. The machine is quite old and the more you ask of it, the more difficult it becomes for it to process all those products. That translates into a time penalty. Once you reach about gauge 4 or 5 the time will start becoming shorter with every new gauge level (you get more time when you harvest, but when you move up 1 gauge level this time will be cut drastically). Eventually it will be impossible for you to get another harvest in within the time that is left. That will likely be around gauge level 7 or 8.

Starting a box of for example corn or wild flowers off with a full batch of specials with humus will immediately send you up to around gauge 8 probably. This will give you 8 points per second, but will also make the time to harvest normal crops quite short. Which is the best strategy is not certain. You can either let it run steady with less points for a while or let it run fast and switch on to the next box quickly to harvest a new type of product. If you keep the machine going for about 1 full day it is very likely you are already able to get 20 rewards easily. Reaching all 40 rewards has appeared to be almost impossible for anybody at the moment. The average amount of points you can reach by running the machine on an average speed with a medium to high amount of playtime is 600k to 700k.

At the moment the machine is still a bit wobbly and buggy, timers are not working correctly and it may be unbalanced as to how easy or difficult it is to get certain rewards. I am sure this will be changed in the future by GGS in one of their updates.

For the computer illiterate or not so computer savvy people amongst us, here is a post with all the most common stuff the modern world basically asks you to master. Some are required by the game support, others are particularly handy to learn so you save a lot of time. This post discusses the following topics:

Caches are temporary files stored on your computer that hold information about a web page. This can be certain settings about your game, for example a high quality and animations on or off. But it is also saving the way your game looks. These files make the loading of your game faster, since the computer can just use old data stored on the device itself and does not need to retrieve the data from the servers online (which takes longer and is more demanding). As you may imagine by now, having an old version of the game open every time is not always very handy, since sometimes the game changes and the old version will be a sort of overlay over the new. That sometimes causes elements of the game to work badly or show the wrong information. To solve this, you need to throw out these temporary files once in a while, so the computer is forced to retrieve new data from the servers online and load the correct version of the game. Usually clearing caches, therefore, solves display errors and makes certain elements work correctly again. Clearing caches is a common first trouble shooting fix and whenever you have a problem with the game, everybody will ask you if you had already tried this approach to make sure it was not a problem with your computer loading an old version of the game over the new good working one.

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