Pixologicis pleased to announce the release of the new version of Sculptris (for Windows and MAC). Sculptris is an elegant, powerful and yet easy to use 3D sculpting software, allowing the artist in you to simply focus on creating amazing 3D artwork. Gone are the technical and often tedious constraints typically associated with digital art.
Hi, Its any chance that Pixologic continue to develp sculptris or they have abandoned the software updates? Any plans to the future? I think is really a wonderful software. and is a shame that the development have stop.Thanks
If anyone do use sculptris and can help it will be appreciated. I want to know if it's possible to import any photo or image into sculptris to use as reference to sculpt from. In Hexagon and Blender this is possible but not sure about scuptris. All I could figure out is how to add an image as a background but that is not working as the image are stretched over the whole screen.
Although I don't know the answer to your question, could you modify your reference image in photoshop by adding a border and/or changing the aspect ratio so that it becomes unstretched and positioned correctly? I'm thinking simply create a new canvas of the exact dimentions of the sculptris window, then just pasting your image over the top of that, then resave as a new image.
The new version of Sculptris is currently available as a free download at:
www.pixologic.com/sculptris I can hardly wait to download it and give it a try. Thanks Pixologic for offering this free and for making it in both platforms (Mac and PC). We Mac users appreciate your diligence.
Bridgette Mongeon is a Houston, Texas sculptor specializing in portraits, figurines, monumental, mascots, awards and posthumous statues. You can find her sculptures across the United States. She is also an accomplished writer, author, speaker and coach.
I'm planning on writing a tutorial on creating a 3d statue/sculpture with multiple models to build up the overall image using only completely free software but thought I'd start with moving models from Maya to Sculptris just as a starter;
Find Sculptris for free here:
Why use multiple models?
As there isn't the ability to create layers or use zspheres it can be tricky to make a complete figure from 1 base sphere. If you can create full models from the base sphere you get from loading a new scene you'll find it can give you an extremely high poly count.
Using multiple models allows you to concentrate and practise if starting out (remember it won't be usable in games/animation really, sculptris is really just an entry level/free flow practise tool but will get you going with digital sculpture/ moving to something like Zbrush). You can take them in to your selected 3d package and put them together like a multi-part action figure to render.
Again as a note this is just for practise and for proper modelling use regular 3d techniques or build it in zbrush/ use the GoZ feature in zbrush.
I did this in Maya but this should work with all main 3d programs. I'm going to work on doing one for Blender as well for the completely free route (using only open source/free software)
Step 1:
I only use the 3d programs (I use Maya) to make a very simple base model to work on as if it were a basic trad sculpture armature. I build it out of basic geometry (in this case a Cylinder with a few simple rotations and scaling) then before exporting I Triangulate it (Not sure if this is needed any more but you used to need to when exporting as .objs for some sculpting software).
Step 2: Exporting
You should just be able to export as OBJ in whichever 3d package you use. If you are specifically using Maya you may come across an issue where OBJ isn't visible when trying to export. If you have this go to Window > Settings/Preferences > Plug in Manager and make sure OBJexport is loaded/auto loaded (see image below)
Step 3: Importing
Nice simple step - load up Sculptris and go to import - tick New Scene. It may ask you that UVs are loaded, Go to paint? Tick no. Make sure symmetry is turned off. Remember when importing tools like grab will have Global switched on as default (which will make the whole imported model move) - to turn this off untick Global (or with the tool selected press 'g' to toggle global
Step 4: Sculpt!
Sculpt away! The imported models will be a workable 200-9000 triangles generally if working with simple models which will give you loads of room to add detail without crashing the software or your pc! Just remember to use reduce selected or the reduce brush now and then to keep the triangle count low and to allow you to use those saved in more detailed parts!
Not going to teach people how to sculpt but will do a tutorial on the basic tools for people if needed. Here's what I knocked up in 10 minutes with the imported model. My main idea is to do a Warhammer Style Ork eventually. Very basic R.Leifield style arm (muscles on muscles!)
Hope this helps get you started with sculptris anyway! Using the sphere alone is great fun (see examples in posts below as they were all from spheres alone).
This entry was posted on Friday 17 February 2012 and is filed under 3d,free,importing,modelling,sculptris,tutorial. You can follow any responses to this entry through the RSS 2.0. You can leave a response.
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