Thanks Larkin! See my answers below.
On Jul 14, 4:19 am, "Larkin O'Donoghue" <
wychcr...@comcast.net> wrote:
> Roger,
>
> I think what you've come up with so far is very cool! I like the
> setting info - both on the world history and on the town. I did have
> a few questions though ...
>
> 1) What is the current racial makeup of the town?
This, and other information about 'present day' Dun Cliffs, is on the
way... stay tuned!
> 2) Were all of the founding families human? If not, who was what?
No, there were some halflings, dwarves and an elf too. If you look at
the "founding families" page, you'll see that the race of the
patriarch and matriarch of each family appears underneath the persons
name, in smaller print. The persons age at the time of the founding
is there too. Of course, other races have joined the settlement since
then... see the answer to question #1. :-)
> 3) What races are the surrounding nomad tribes? Also, are the nomads
> available as a player point-of-origin?
More to come on the Stammen. And yes. :-)
> 4) If most adventuring gear is not available, where are we supposed to
> have acquired our weapons and/or armor? At first level, all I can
> think of is that we inherited them.
Most adventuring gear is available; it's just that there's no "general
store" to buy it from. You may be thinking about our previous
conversations, when I was looking at 3.5 as the basis for the game;
that version of the PHB included some equipment that would not have
been technologically suitable for this setting. The 4e PHB has
stripped out a bunch of equipment, so that isn't a problem now.
In terms of weapons and armor specifically... there are lots of
options for how you might have acquired these. Keep in mind that
weapons and armor are *very* necessary in this setting, so someone
with the talent to make them always has a line of people who are
willing to do services in exchange for a bow, sword, shield, etc...
You could have inherited a suit of chainmail, been given a bow by the
town or your tribe so that you could participate in their defense, and
traded your services in exchange for a sword. Anything is possible.
> 5) What is the 'average' starting age for the PCs? Are we supposed to
> be Luke Skywalker, or Han Solo in this story?
I'll accomodate your character concepts in this area, but I'd suggest
that you start fairly young. In more primitive settings (like this
one), it is normal to get married at about 14 or 15 years old. Women
often start bearing children at 16.
Is your character married? How will your family (parents and/or
spouse) take it when you start putting your life in danger? Well, in
more danger than it was already in...
> 6) In the history of the world, you mentioned the slain god by name,
> but the others by title. Do we know his name? Is his the only god's
> name that is still spoken (and if so, is it cursed)?
I'm pleased that you noticed. :)
Yes, Arbator is the only god who people will name. The reason no one
uses the name of a god, is that "everyone knows" that speaking the
name of a god draws its attention. There's no reason to worry about
that in Arbators case. In fact, the knowledge of the names of the
living gods has been expunged, so regular folk don't even know their
real names anymore.
Arbator's name isn't cursed in the magical sense, if that's what you
mean. No one would speak highly of him either, but they have enough
atrocities to deal with in the present day to worry about what he
might have done 500 years ago.
> 7) What about the longer lived races? What do they remember, as
> opposed to what the humans do? [BTW, are most historians Eladrin?]
The 4e PHB has conveniently shortened the lives of the races, so that
I no longer have to worry about NPCs who would have been alive at the
time of the cataclysm (other than certain monsters, like
dragons). :-) Even the oldest Eladrin would have been born 200
years after the cataclysm.
Still, I imagine the longer-lived races have less distortion in their
oral history, since few generations have passed for them. That's why
I let the Eladrin keep their +2 History racial trait, but took it away
from the Dragonborn.
Regarding Eladrin being historians... although an Eladrin has a "leg
up" as an historian, I would not say that most historians are Eladrin
(although certainly some are). Members of any race would be drawn to
the profession, since ancient knowledge could be a powerful tool for
anyone.
> TI think that's all for now.
>
> Larkin
>
> PS - I couldn't find your "attacked by rat's" blurb. What happened to
> it (or am I not looking in the right place)?
Yea... I took it off because I was trying to give the Home page more
visual oomph. I'm not sure I've accomplished that, but you can expect
to see more changes as I fiddle with that.