Tv Best Upscaling

0 views
Skip to first unread message

Alfie Overacre

unread,
Aug 5, 2024, 12:59:45 AM8/5/24
to headlgrandaner
Thankyou very much for the answers my friend akilaspam, your answers were very useful, gratitude for your time and for your patience in sharing with me and with the community your experiences, they were of great help.

If someone who has already worked with DVD in SD 480p and upscaling to Full HD and/or 4K, with TVAI 3.#.# and wants to complement the answers of friend akilaspam, helping the community with his knowledge, I thank you in advance for your attention and time spent.


I'd like, therefore, to modify the settings of ffdshow so that they are upscaled to 1080p as best as possible. I appreciate that they won't be as good as their HD equivalent - but on the flip side, I'm pretty certain I can do more than just resizing the picture to get the best possible output.


-specify a new size of 1280x720 or 1920x1080 depending on what you want to upconvert to-Make sure that it says "No aspect ratio correction-go under the settings tab and choose Bicubic under Luma Method-under luma and chroma sharpen set them both to "1.50"


I have Apple TV 4K connected to Denon receiver. I have an issue with upscaling of stereo sources from various apps, including Infuse. Sometimes my receiver upscales stereo to Dolby surround and sometimes not. Multichannel sources are always handled correctly. Has anybody else had this issue? I would like my receiver to always upscale stereo sources to Dolby surround. Could the cause of this issue be on the ATV 4K / Infuse side?


The last time I did any serious overclocking was around 2007, using a freshly purchased Intel Core 2 Quad Q6600 and six month old Nvidia GeForce 8800 GTX. I managed to boost the former's stock 2.6GHz clock speed all the way up to a comfortable 3.4GHz (an increase of 31%) and the latter's core up by something like 20% (I can't recall the specifics), but this all took many hours of messing about and dealing with constant crashes.


Although I can't quite remember how much better all my games ran, I do know that it was quite a decent increase. Probably in order of 20 to 25%, if I had to pin it down. But sheesh, what a mess it all was. That poor graphics card, which had cost me something like 650, looked utterly horrific, with shunts soldered everywhere and crudely constructed heatsinks and fans strapped over it all.


Before that setup, the most overclocking fun I had was doing the 'pencil trick' on early AMD Athlons. Just a few layers of graphite to close an electrical connection on the CPU package was all that was required to set the clocks to anything you like.


And probably the last overclocking I did with any serious intention was around six or seven years ago, seeing if I could get a Titan X Pascal graphics card to boost more than 500MHz extra on top of its stock 1,530MHz value. I don't recall if I was especially successful but I do remember the sheer racket of running the fans at 100% to stop the darn thing from boiling itself to oblivion.


I don't bother with overclocking anymore. My CPU, a Core i7 9700K, runs at stock clocks; heck, I even have all the power management options enabled in the UEFI. It's more than good enough as it is, though I do yearn for something better for rendering and compiling. But I'd never be able to achieve the level of improvement I want just by raising the clock speed a few percent.


My graphics card overclocks itself, as do all of them these days. If the GPU isn't constrained by its power and thermal limits in a game, the chip will run at a clock speed higher than the maximum claimed by its manufacturer. It's supposed to boost up to 2,625MHz but in many games, it trundles away quite happily at 2,850MHz.


I have tried to manually overclock it, of course, but with the best, always-stable result being no more than a 5% improvement in any game's performance, it's just not worth doing it. I think I've done it no more than five times since I've had it and it was only to provide some clock scaling data for analysis.


Nowadays, if I want a lot more performance in games, I simply enable upscaling. A single click in the graphics options gives me an instant boost, with no need for me to do anything else. Sure, I lose a bit of visual quality in some cases, but that's it. I don't need to adjust anything on my hardware to cope with it; everything just works. And while it's not as visually solid as upscaling, frame generation lifts things even further.


At this point, I suspect somebody in the interwebs is prepping a response to the above containing the phrase 'fake frames' but I literally couldn't care less about how 'real' any frame displayed on my monitor is. It could be put there by the power of magic pixies, for all I care, as long as it doesn't mess up the enjoyment of my games.


The death of consumer-grade overclocking was inevitable, of course, because despite the considerable advances in semiconductor technology and chip design, clock speeds just aren't the be-all and end-all on CPUs, like they used to be at the start of this century.


I'm sure many of you out there will remember the race between AMD and Intel to be the first to release a 1GHz desktop CPU and yes, we're currently bouncing around the 6GHz limit now, but there's little difference in games between a 5.5GHz and 6GHz chip (as long as everything else is the same). Only in the world of competitive FPS battle would it actually matter, though most players of that ilk will just run at low graphics settings and resolution to get the best performance.


As I've gotten older, I've found that I can't abide a noisy gaming PC turning my office into a sauna. For many of my games, I switch my graphics card to a settings profile that drops the 285W power limit down to 50%: There isn't a huge drop in performance but the GPU runs so much cooler that the fans barely tick over.


And in those games that I can activate them, upscaling and frame generation are nearly always used (for the latter it depends on whether the game is already running comfortably at 60fps or so). The end result is a quiet, cool office and a gaming experience that's more enjoyable, too.


I would never want the option to overclock one's hardware to ever disappear and I'm certainly suggesting that it's something nobody should ever do, but the whole process has become arguably less relevant as time has gone on. It used to be easy to achieve significant gains, but now you're just scrabbling over measly pickings and it often requires really expensive cooling if you want to stand a chance of seeing a decent performance boost.


Today, games barely even want CPUs with more cores and threads, let a lone a couple hundred more MHz. Graphics cards look after themselves for the most part and even where you can ramp up the clocks, the power consumption and heat output just goes through the roof.


Nick, gaming, and computers all first met in 1981, with the love affair starting on a Sinclair ZX81 in kit form and a book on ZX Basic. He ended up becoming a physics and IT teacher, but by the late 1990s decided it was time to cut his teeth writing for a long defunct UK tech site. He went on to do the same at Madonion, helping to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark (MadOnion rebranded) full-time, as editor-in-chief for its gaming and hardware section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com and over 100 long articles on anything and everything. He freely admits to being far too obsessed with GPUs and open world grindy RPGs, but who isn't these days? "}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Nick EvansonSocial Links NavigationHardware WriterNick, gaming, and computers all first met in 1981, with the love affair starting on a Sinclair ZX81 in kit form and a book on ZX Basic. He ended up becoming a physics and IT teacher, but by the late 1990s decided it was time to cut his teeth writing for a long defunct UK tech site. He went on to do the same at Madonion, helping to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark (MadOnion rebranded) full-time, as editor-in-chief for its gaming and hardware section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com and over 100 long articles on anything and everything. He freely admits to being far too obsessed with GPUs and open world grindy RPGs, but who isn't these days?


An AI image upscaler is a software program that uses generative AI to increase the resolution of a digital image. What is upscaling, exactly? It simply refers to making an image larger. Upscaling traditionally stretched the image, making it blurry and pixelated.


However, AI image upscalers do things differently. Instead of stretching photos to increase their size, they use AI algorithms through deep learning generative models to analyze low-resolution images. Essentially, AI image upscalers fill in the gaps by adding new pixels that recreate missing details in the photo. The end result is a larger, sharper version of the original photo.


AI image upscalers provide a convenient way to enhance the quality and usability of your digital photos. However, they are not magic. They have limitations and the potential for artifacts. However, they can be a valuable tool in your digital toolbox.


Photographers and designers will love the flexibility and tools that Gigapixel AI provides. Whether you are retouching photos, printing posters, or working on photo restoration, Gigapixel AI is an excellent tool to have in your toolkit to optimize pictures for your next project.


Gigapixel AI has a free trial that allows you to use all product features. However, you will export your upscaled images with a watermark. The software has a one-time fee of $99, including limited upgrades.

3a8082e126
Reply all
Reply to author
Forward
0 new messages