Worldedit Curseforge 1.19.2

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Christain Cobb

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Aug 3, 2024, 10:40:05 AM8/3/24
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I've been trying to work out how to do a build with some friends and decided to try using the replay mod as well. I finally found a mod version of WorldEdit on curseforge (here: ). I got it running in the same version as the Replay mod when separate, but when both are together, it won't let me use commands, or access chat at all for that matter. I was wondering if there might be a conflict, and if it would be on the Replay mod's side, or the WorldEdit's side. If any information is needed that I haven't given, I'm happy to add to it if I can.

Note: The game doesn't crash and loads without error (at least not visual errors), and the only side affect seems to be the chat bug. I've tried moving and playing normally, and it works, I just can't use chat for anything. I don't know if this affects the bukkit plugin or not, but running the mod from a server yielded the same results (broken chat, even though both work seperately).

Overall, great mod and I plan on using it in the future for other things, I just can't get it working with this one mod. Hopefully someone can help, and thanks in advance.

You can easily ensure that ReplayMod is not the cause of the issue if you just temporarily remove the ReplayMod jar from the mods folder.

You can also check your Chat Settings, that is where chat typically gets disabled.

User20You can easily ensure that ReplayMod is not the cause of the issue if you just temporarily remove the ReplayMod jar from the mods folder.

You can also check your Chat Settings, that is where chat typically gets disabled. Thanks for trying to help, but I've checked both of these already. When I said that I'd gotten them both working separately, I meant that I'd already tried them one at a time, removing one mod and leaving the other in. Both seem to work fine, leaving chat unaffected, when they were the only mod in use. It only seems to cause problems when both are being used at the same time. I also checked the chat settings in both the replay mod, and in the multiplayer settings in minecraft. Both of them were enabled, and I hadn't changed anything since I'd last launched the game other than adding the mods. Just to be sure, I checked if the game turned chat off when I had both installed for whatever reason. Even when both were installed, it still said chat was on under both settings. Is there anything else that might cause this problem? Again, thank you for attempting to help.

I did some more messing around, and I realized that I missed something. Even though it works for a vanilla client using 1.8.0 from a 1.8.9 server, WorldEdit mod doesn't seem to like working on a forge client using 1.8.0 on a server running 1.8.9. To get around this I got it working with 1.8.0 on the server (because I had to use 1.8.0 for replay mod), but that seems to just be really buggy (hence chat not showing up). I really messed up thinking that it would run in another version. I'm so sorry that I wasted your time. I thought it was the mods conflicting, when in reality it was just user error. Again, I'm sorry that I wasted your time.

The Curse server mods API allows developers to receive information on the latest available files for their project in JSON form. The API has two available endpoints, which should be requested with the GET HTTP method. An API key can be optionally specified with the use of the X-API-Key header - otherwise the API can be used anonymously. The base URL for all requests is Developers should make use of the User-Agent header and use it to identify their application in the form of "User-Agent: Application Name/vversion (by author)". Care should be taken to ensure that API Keys are not inadvertently hard-coded or embedded into applications or plugins.

We encourage server admins to use their own API key which can be generated at -apikey/. Please note that the server mods API key is completely separate to the BukkitDev API key ( -key/) which should never be used in an updater.

The projects endpoint allows developers to convert a slug (e.g. worldedit) found in the BukkitDev plugin URL to its numeric identifier. The endpoint accepts searches for matching projects from the supplied search term. The search term should be passed in via the search GET argument.

The files endpoint allows developers to obtain a list of the latest normal files attached to a project. The endpoint allows for multiple projects to be looked up at once. The project identifiers should be passed via the projectIds argument, which accepts comma-separated input as well as a single ID.

The "fileUrl" field gives a link to the file changelog page. In this case it will redirect to -plugins/bukkitdevtest/files/1-v0-1/. The "md5" field is the MD5 checksum of the file and can be used to ensure that a file has downloaded correctly.

A simple example of API usage is BukkitDev lead Gravity's ServerModsAPI-Example project. This code is a simple example of how you can utilize the json-simple library included in Bukkit to query the API and determine the status of a project by its projectId.

A more complex example is provided by Gravity's Updater, a full-featured class you may use in your plugin. An example usage is below, utilizing Updater to check for updates and choosing not to download them.

There's been a recent uptick in people wanting a correct tutorial on using schematics in Minecraft with WorldEdit, due to a few incorrect tutorials floating around the internet. WorldEdit is one of the easiest ways to import schematics into Minecraft.

WorldEdit stores schematics in the worldedit/schematics folder. On Bukkit-based servers, this is inside the plugins folder. On Forge and Fabric, this is inside the config folder. If the schematics folder doesn't exist, make a new folder named schematics.

Hi, I'm Maddy Miller, a Senior Software Engineer at Clipchamp at Microsoft. In my spare time I love writing articles, and I also develop the Minecraft mods WorldEdit, WorldGuard, and CraftBook. My opinions are my own and do not represent those of my employer in any capacity.

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