For the first time in back-to-back years, Call of Duty returns with a direct sequel as Call of Duty: Modern Warfare III picks up immediately following the events of last year's incredible blockbuster Call of Duty: Modern Warfare II. This all-new experience is scheduled to be released worldwide on Friday, November 10th allowing players for the first time to continue their journey, progression, and story seamlessly for a new year to come.
Get ready for an all-new Campaign that continues the story immediately following the events of Modern Warfare II. Lead developer Sledgehammer Games, in partnership with Infinity Ward is set to deliver a full Campaign of action-packed operations ranging from signature, cinematic experiences to free-form Open Combat Missions, resulting in more player choice than ever before.
For the first time, team up with other squads to survive and fight massive hordes of the undead in the largest Call of Duty Zombies map ever. Modern Warfare Zombies (MWZ) tells a new Zombies story from developer Treyarch, with missions, core Zombies features, and a host of secrets to discover.
In the direct sequel to the record-breaking Modern Warfare II, Captain Price, and Task Force 141 face off against the ultimate threat. The ultranationalist Vladimir Makarov is extending his grasp across the world, causing Task Force 141 to fight like never before.
Prepare for seminal design to meet modern gameplay. This faithful modernization of the maps keeps their authenticity intact while infusing the latest tech, gameplay, modes, content, and more. Though you might have noticed elements of Terminal and Highrise during your time in Al Mazrah, the Modern Warfare III versions of these maps are built from scratch from the original 2009 designs.
In addition to brand-new modes like Cutthroat (a competitive 3v3v3 experience), a full range of fan-favorite and innovative gameplay features will be available at launch to get everyone started, like choosing to play Hardpoint and Kill Confirmed on Favela, modes that were never part of the original map offering, providing a refreshing multiplayer experience within these familiar environments.
Modern Warfare III brings new levels of customization to Create-a-Class. Get ready to build your Loadout based on cutting-edge military equipment, such as gloves, tactical vests, boots and more; allowing you to fine-tune more aspects of gameplay.
The evolution of the Gunsmith continues with the addition of After-Market Parts. This is a special set of customization options allowing you to focus on your preferred and specific playstyle. After-Market Parts enable you to construct unique weapon configurations or types such as customizing a machine gun into a bullpup configuration (with the firing grip in front of the breech rather than behind it), thus increasing mobility and handling without compromising on damage output.
After-Market Parts will also offer new progression paths, and challenges to unlock. We will be sharing more information on these innovations in the coming weeks.
As discussed in the Carry Forward Deep Dive Q&A Blog, a vast amount of content and weapon progression from Modern Warfare II will come with you to Modern Warfare III. That means every Multiplayer weapon you currently have in your MWII arsenal, along with all the new weapons available in Modern Warfare III, will be accessible to use on Day One.
For the first time, team up with other squads to survive and fight massive hordes of the undead in the largest Call of Duty Zombies map ever. Modern Warfare Zombies (MWZ) tells an involved and unearthly Dark Aether Zombies story set in the Modern Warfare universe. Expect to undertake missions across different regions that escalate in difficulty, with core Zombies features and a cavalcade of secrets to discover. Ready up for an open-world player versus enemy (PvE) extraction survival experience against some of the biggest enemies in Call of Duty history.
Call of Duty: Modern Warfare III is published by Activision. Development for the game is led by Sledgehammer Games, in partnership with Infinity Ward. Development for Modern Warfare Zombies is led by Treyarch, working closely with Sledgehammer Games. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, and Toys for Bob.
*Actual platform availability and launch date(s) of MP Beta subject to change. See
www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only, while Early Access Beta Codes last, at participating retailers. Online multiplayer subscription may be required.
Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.
2023 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, MODERN WARFARE, and WARZONE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.
Call of Duty: Modern Warfare III is published by Activision. Development for the game is led by Sledgehammer Games, in partnership with Infinity Ward. Development for Modern Warfare Zombies is led by Treyarch, working closely with Sledgehammer Games and Infinity Ward. Additional development support across the title provided (in alphabetical order) by Activision Central Design, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, and Toys for Bob.
2024 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY LEAGUE, MODERN WARFARE, CALL OF DUTY BLACK OPS, CALL OF DUTY WARZONE, and CALL OF DUTY VANGUARD are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.
This Black flight may be due to working in a predominately white WC at a PWI that often creates a cold or alienating embodied experience. Black consultants suffer microaggressions that demonize by calling them aggressive, disciplinarians, while also questioning their intellect and ability to perform the intellectual or physical task tutoring/consulting requires. This experience, particularly for POC, often leads to a dissatisfaction with nearly all the aspects of their jobs, including the workspace (Muhs et. al., 2012; Turner and Meyers, 2000; H. Astin et. al., 1997, p. 69). With this theory in mind, I conducted a pilot study researching if, to what degree, and for what reasons might black consultants use Black language in a tutoring session and/or the WC space?
Understanding how race and language function within the writing center was important to all the consultants. This understanding is important because consultants felt their use and the usefulness of Black language in the WC was and is largely ignored. If language is the way by which we articulate our world, then ignoring the usefulness of Black language in the WC is ignoring that very frame of reference that makes voices of color different from and, in fact, beneficial to the crafting of a comfortable, homey, although not anti-institutional (as nothing is anti-institutional)[2] space.
What follows is the result of several interviews with consultants over the course of three (3) weeks. Each session centered on, but often deviated from, how consultants use Black language in a Predominately White Writing Center. These consultants theorized Black language as a safe space, but also held onto the belief that black tutors must linguistically perform, and that the cost of this performance for some consultants can lead to misogynoir[3] when interacting with black women tutors.
I still play the language game. I mean, the Blackness is global. The accent is different, but the language is the same, if that makes sense, because of Pop Culture. We watched the same movies, and the Black identities we got to identify with that were on television were American. So, for me, I have that same experience.
Antiracism training is not the type of training that can be implemented without proper research, design, and subsequent instruction. Before any diversity training begins, certain questions need to be answered, i.e., what type of antiracism training is needed and desired? Who is qualified to teach antiracism training? How will it be implemented? Will antiracism training exist as a separate course, or will it be housed within a Writing Center Theory and Pedagogy course?
For me, a photograph is very much a kind of language. It can be as practical and unadorned as an entry in an encyclopedia. It can be a set of instructions. It can be a chapter in a novel or it can be haiku. And for those of us to whom words do not come easily, a photograph becomes the language that allows us to express who we are, what we think and how we respond to the world around us.
The color circle above shows the scientific relationships of primary colors. Red is the opposite of cyan, yellow is opposite blue, and magenta is the opposite of green. Knowing these relationships helps you anticipate the effect of a filter, or suggest what filter will give you the effect you want.
With a strong red filter, for example, I can render a green leafy plant in front of a reddish sandstone wall as a dark plant against a light and delicately textured wall. (Green is nearly opposite of red.) Or with a deep green filter, I can render that same plant as very light against a dark and moody wall.
When working digitally, I make the capture in RAW and then experiment with different interpretations of these relationships using controls in Lightroom or Photoshop. Each color in the capture can be manipulated independently from other colors, and since the skewing is done in post-processing, no exposure compensation is necessary.
3a8082e126