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A longtime favourite with teachers, Australian Signpost Maths (Third Edition) now features resources to help you take maths learning into the digital age and meet the latest assessment requirements. Use the student activity book as your program foundation and add digital assets to move learning online.
In the spirit of reconciliation Teacher Superstore acknowledges the Traditional Custodians of country throughout Australia and their connections to land, sea and community. We pay our respect to their elders past and present and extend that respect to all Aboriginal and Torres Strait Islander peoples today.
Signpost Maths introduces maths to students in Foundation to Year 6 with an emphasis on spiralled learning and spaced practice. It retains the popular printed student components with an innovative digital teacher resource. It includes:
Australian Signpost Maths F-6 Fourth Edition is now fully re-worked for the latest Australian Curriculum (Version 9.0), supporting teachers to meet the latest curriculum requirements with confidence. The series consists of a Student Book, Teacher Resource and Mentals Book for each year level.
The new Australian Signpost Maths F-6 Fourth Edition Teacher Resources are accessed through a single teacher or a whole-school digital license, providing all teachers at the school with easy online access to:
Australian Signpost Maths F-6 Third Edition helps teachers meet the requirements of the Australian Curriculum (Version 8.4) with confidence. The series consists of a Student Book, Teacher's Book and Mentals Book for each year level.
We respect the living cultures of Aboriginal and Torres Strait Islander peoples and their ongoing connection to Country across lands, sky, seas, waterways and communities. We celebrate the richness of Indigenous Knowledge systems, shared with us and with schools Australia-wide.
A longtime favourite with teachers, Australian Signpost Maths now features resources to help you take maths learning into the digital age and meet the latest assessment requirements. Use the student activity book as your program foundation and add digital assets to move learning online.
TY - JOUR
AU - Henry Martyn Mulder
AU - Ladislav Nebesk
TI - Modular and median signpost systems and their underlying graphs
JO - Discussiones Mathematicae Graph Theory
PY - 2003
VL - 23
IS - 2
SP - 309
EP - 324
AB - The concept of a signpost system on a set is introduced. It is a ternary relation on the set satisfying three fairly natural axioms. Its underlying graph is introduced. When the underlying graph is disconnected some unexpected things may happen. The main focus are signpost systems satisfying some extra axioms. Their underlying graphs have lots of structure: the components are modular graphs or median graphs. Yet another axiom guarantees that the underlying graph is also connected. The main results of this paper concern if-and-only-if characterizations involving signpost systems satisfying additional axioms on the one hand and modular, respectively median graphs on the other hand.
LA - eng
KW - signpost system; modular graph; median graph
UR -
ER -
Australian Signpost Maths 4 has been updated and redesigned to reflect current best practice in the teaching and learning of maths concepts, activities and digital technology. Written by Alan McSeveny and his experienced author team, Australian Signpost Maths 4 provides a complete year's work and addresses all aspects of the Australian Mathematics Curriculum, including content and proficiency strands.
The Teacher's Book for Year 4 assists you with implementing Australian Signpost Maths, and includes the pedagogical background and suggested teaching program.
Reproduced pages from the student book with answers are shown in the Teacher's Book to save you time correcting, with Australian Mathematics Curriculum references on each page of the Teacher's Book to help you follow how the content strands are covered.
Teaching suggestions, extension work, maths language, resources and evaluations are available for each lesson, catering for differentiation and meeting individual learning needs of students. ID cards are also provided to help develop students' mathematical language and concepts, and blackline masters are given to provide extra exercises for particular areas of the syllabus.
Assessment options to help discover each student's strengths and weaknesses include progress tests and diagnostic tests. Both of these assessment options supply their answers and directly reference to each concept in the student book.
Australian Signpost Maths Foundation has been updated and redesigned to reflect current best practice in the teaching and learning of maths concepts, activities and digital technology. Written by Alan McSeveny and his experienced author team, Australian Signpost Maths provides a complete year's work and addresses all aspects of the Australian Mathematics Curriculum, including content and proficiency strands. All activities in this student book have been matched to the Australian Curriculum content strands and develop students' conceptual understanding, logical reasoning and problem solving. Worked examples and explanations are given throughout the student book where new ideas are introduced, and a maths pictorial dictionary is provided to help students' digest new vocabulary. Open-ended problem solving and inquiry-based investigations and activities are designed to meet differentiated needs and learning styles. Exercises are carefully graded and colour-coded by content strand. The sequence of the units within this text are ordered in a suggested teaching sequence, however a flexible structure has been provided to suit you. Australian Curriculum references are on every lesson page to allow you to link your planning to curriculum descriptors and specific lesson plans. Pages are clear and colourful throughout this book, and retain features from previous Signpost editions including quirky, engaging cartoons and illustrations which customers have come to know and appreciate.
While this was a good illustration of the basic commands needed to make a macro in Excel, I can't really think of a good argument for replacing your trusty, tactile, 6-sided die with a computer-based substitute. Over the next two blogs we will look at something better: how to record the results of each roll in a frequency table. In this blog we will introduce some new commands and in the following one we will look at how to use these in our dice roll simulation. By the end of blog three you will be able to make a working simulation that rolls a dice and records the frequency in a table after each outcome.
In the first blog we talked about variables: boxes to store information in which your code can work with. An array is very similar but rather than holding a single thing, they can contain lots of stuff. For the home furnishing buffs amongst you, if a variable is like a very small drawer, an array is anything from a bedside cabinet to an entire Welsh dresser.
We are going to use an array with 6 drawers to store our dice roll frequencies in. First we need to tell the computer the name of our new array. To do this, type the following line in the editor directly under Sub main()
There is quite a lot going on here. The Dim command is needed to signal that a new box of stuff is being created - it is a signpost so that the computer knows what is going on in the rest of the line. Results() is the name of our array; this could be anything but must end with the brackets to make it clear we have an array and not a boring, useless variable. As Integer tells the computer that the values stored in our drawers will all be whole numbers.
The reason for the 5 in the brackets is a little more complicated. Fortunately, if you have looked at anything with an index - such as nCr or sequence notation - the concept should be fairly familiar. We want our array to contain 6 drawers, one for each possible value on the die. The index in our array starts counting from zero so the 6 drawers are labelled 0,1,2,3,4, and 5. When we set up the array the number in the bracket is the size of the array, defined effectively by the final index number, in this case 5 not 6.
This code tells the computer to put the value "4" in the first slot of our array. Each slot could be filled in the same way by changing the index number in the brackets. It would be much better though if we could read some information from our spread sheet rather than adding each value by hand. Something we will be able to do shortly..
For loops are another fundamental of coding, they are a way of asking the computer to repeat some code lots of times while changing a variable incrementally. Every For loop has the following structure
The first thing we will do with a for loop is generate the header of our frequency table, the values 1 to 6 and write them to the spread sheet. Type the following into your spread sheet after the previous line.
PALOMAR MOUNTAIN, Calif.--Thanks to a fortuitous observation with NASA's Swift satellite, astronomers for the first time have caught a star in the act of exploding. Astronomers have previously observed thousands of stellar explosions, known as supernovae, but they have always seen them after the fireworks were well underway.
"For years we have dreamed of seeing a star just as it was exploding, but actually finding one is a once-in-a-lifetime event," says Alicia Soderberg, a Hubble and Carnegie-Princeton Fellow at Princeton University, who is leading the group studying this explosion. "This newly born supernova is going to be the Rosetta Stone of supernova studies for years to come."
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