Welldays ago I bought my WWE 2k14. First of all, I have LT 3.0 on my console and a friend downloaded it for me. Ok, the first two times that I played, it was normal, but in the 3rd time, it wasn't even loading when I put the CD on the console. Here's a picture.
That rip was a broken one, tbh. I tried playing it few times when the game haven't release officially. It was just broken, i reburn it same ok working but crashes at loading screen...3rd time..not even reading so i fucked it and wait for the real copy. But if you have the game, you should have install it first, to secure and make sure that it is working
Ok just try pouding the disc tray, just do it again and again. With your hand or controller, don't be scare to, don't be afraid of going hard with it, it may work eventually. Try another game and see if it reads
A few posts ago, I discussed my memories of playing the original NBA Jam videogame on my Sega Genesis console. The iconic main menu theme has been ingrained in my brain since I first used my Sega cartridge. However, is it the best version of the NBA Jam theme?
Having never played the Super Nintendo Entertainment System (SNES), I had always been under the assumption that the music was the same for both systems due to both systems using cartridges. It was only recently that I discovered how wrong I was as I came across the SNES version of the NBA Jam theme on Youtube.
It was a breezy March night in 1994. I was in fourth grade and had just gotten home from a one-hour city league basketball practice. As I came downstairs after taking a shower, my dad, who had been out doing errands all day, told me to stand in the kitchen with my eyes closed.
Being a huge Chicago Bulls fan at the time, the first game I played was the Bulls against their heated rivals the New York Knicks. Representing the Bulls were Scottie Pippen and Horace Grant while the Knicks had Patrick Ewing and John Starks as their representatives.
The Fifth Generation also saw the beginning of the shift to optical discs as the media of choice for games, in turn bringing about a challenge in how to write save files. Nintendo, the lone major holdout, continued to use cartridges capable of storing save files right in their ROMs (an underutilized Memory Pak was released as well). Sony opted for simple yet highly marketable 128 kilobyte Memory Cards capable of holding 15 save blocks apiece, which were euphorically heralded by consumers as a clever and brilliant product. Never one to over-engineer (cough, cough), SEGA offered their users multiple ways to address saving games.
Conceivably, an updated (hacked) BIOS or an alternate launcher that accounts for the FDD could be introduced to real hardware, and that would instantly bring the number of fully compatible North American games up to a whopping 28, or potentially even more. Most of these games are either sports games which produce very large files for tracking entire seasons of play, or simulation-heavy games that save entire cities or worlds.
Stepping away from OEM hardware, various after-market memory options offer essentially endless save space, or enable other features, such as the Pseudo Saturn launcher, or double as the 1MB and 4MB carts required for some games. Further, optical drive emulators, and emulation in general, is quashing the need for this peripheral. Today, the Floppy Disk Drive is only for the hardest of the hardcore Saturn fans who want to see all the weird and wonderful things that their console is capable of.
If this game is played on real hardware with the FDD connected, the game will momentarily soft-lock when the Saturn tries to access the device on game start-up. Fooling the Saturn by only plugging the FDD in after the game has booted works to a degree, but anytime any saving function is accessed in-game, the game looks at all save locations and locks up once it accesses the FDD. This lasts a solid five minutes before the game logic corrects itself and the game resumes.
The game has arguably the far better selection of retro games, featuring absolute classics such as Tempest, Defender, Battle Zone, Super Breakout, Asteroids and Centipede. Similar to the first compilation, the game features a documentary for each title, this time including interviews with the programmers and designers of the arcade originals. Excellent stuff.
When playing on real hardware, the game will create a new save file either in Internal or Cartridge RAM, and will not recognize any files on the FDD. Should both Internal and Cartridge RAM be full / unavailable and the FDD present, the game will still ignore the device and present a warning screen that no file can be saved.
On real hardware, the game will happily save to the floppy disk drive if, and only if, there is no room for a save file in system or cartridge memory (or, if the system memory is full and no cartridge is inserted). The game does not give the user a choice where to save their file, going instead down the line of available devices, in the order of on-board memory, cartridge memory, and finally, external device. That said, a file that is manually moved to the FDD will be recognized and updated by the game. Nice.
Again, a chime will play to indicate correctly entering the code. You must now exit the options menu and then go back in to the Extra Options menu to see the new Backup Debug option. This leaves one last code to enter, again on controller two from the newest Backup Debug:
This is a game that deserves more love. Essentially a hybrid racing and car combat game, the goal is to finish the prerequisite number of laps before time runs out whilst destroying your opposition! There are forward-shooting weapons to unleash and mines to drop, and whilst destroying the opposition is not required, it does grant access to bonus stages in which the player tries to win permanent car upgrades. With a very steady frame rate, this is a good game.
The annual Madden football game update, and unfortunately, the last one to hit the Saturn. Your typical stats and other season-relevant figures have been updated, and the game now sports a much cleaner, more broadcast-style presentation. The gameplay remains as good as ever. This is the premier Saturn football game.
There is a trend here whereas anytime Realtime Associates seemed to have been involved in a Saturn game, the odds of FDD compatibility rise. So is the case for NBA Live 97. Luckily, the game seems to sort out file allocation units and can correctly read and write to diskettes on both real hardware and in emulation without issue.
This was the first 32-bit NHL game to arrive, and whilst it absolutely nailed down the presentation, it failed hard in the gameplay department. Reams of options, from create-a-player to trades to new season (with variable no. of games to be played) to full playoffs, this 1-to-12 player game tried to cover all its, erm, bases. The letdown was shoddy control and unfriendly camera angles which did not always present the scaling player sprites against the 3D ice surface very well.
Specifically coded to account for the FDD, Panzer Dragoon Saga is one of the rare games that features explicit, full and complete compatibility with the device. The device is accessed correctly, and file size / allocation is properly accounted for. All versions and regions of the title are fully compatible.
Join Craig Stadler at Pebble Beach for a round of golf! A North American launch title, this is a competent game made better by the inclusion of the Walrus himself. Digitized sprites are overlain on a 3D golf course which only updates in fixed camera angles rather than following the ball in real-time. Still, it is a well-done-for-its-time, relaxing golf game.
Bonus fact: Craig Stadler makes an appearance in this game, too! Holy jeebers, the Walrus just shot up to Legendary Status amongst Saturn heroes. Here, he is one of the many pro golfers that can be selected (this is a licensed EA Sports game, after all). Funny that Stadler is not selectable in his own Pebble Beach game, but is playable here. Never though you could get it inside his, in Pebble Beach? Well, you CAN here. Boom. Mic drop.
The very first American football to grace the Saturn comes courtesy of FMV darlings Digital Pictures. The game is a non-traditional but surprisingly competent football simulation featuring full motion video clips rather than sprites or polygons, and as such, is somewhat limited. It also is a single player affair, as a 2-player FMV game simply could not work.
Of course, 461 happens to be the entire system memory, so the game highly recommends a backup option. Indeed, the manual speaks of both Cartridge Memory as well as an External Device to save game files.
The game is programmed to take advantage of the FDD and surprisingly, the option does manifest on real hardware, enabling full read and write options! This applies to both real hardware and emulation.
Although it is difficult to simulate full memory in emulation, we can confirm that the game will indeed follow its logic and successfully save and retrieve files from virtual expanded memory devices as well.
What would the perfect BIOS look like for those who still play Saturn in the 2020s? Here are some quality-of-life features that would make sense to add to a hypothetical Saturn BIOS file; some of these are minor implementations whilst some would surely be a monstrous challenge to write. Still, let us cast our dream!
Special note: the author of this piece is not a programmer and does not have the ability to further interpret technical detail about the file management system or possibilities such as updating (hacking) the BIOS or introducing some kind of pseudo-firmware update. SHIRO! Media Group prides itself on accuracy of information. Any feedback or technical corrections to the article are most welcome!
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