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Welcome to the Haxe discussion group !
Has now been moved on
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Ben Morris
, …
wighawag
13
10/20/16
Haxe game engine code sharing
Hi all There is also my library for spriter : https://github.com/wighawag/spriter It is logic only
unread,
flambe
gamedev
haxe
haxeflixel
haxepunk
kha
nme
openfl
snowkit
Haxe game engine code sharing
Hi all There is also my library for spriter : https://github.com/wighawag/spriter It is logic only
10/20/16
David Mouton
,
Hugh
2
2/11/15
NME, android view and GameActivity
Hi, If you use the latest from http://nmehost.com/nme you should be able to do: <android> <
unread,
android
nme
NME, android view and GameActivity
Hi, If you use the latest from http://nmehost.com/nme you should be able to do: <android> <
2/11/15
Jake Lewis
, …
Hugh
6
1/29/15
NME windows target slow to compile
The resource data are not really generated using "code" - just static data declarations, so
unread,
nme
NME windows target slow to compile
The resource data are not really generated using "code" - just static data declarations, so
1/29/15
David Mouton
1/5/15
AndroidView Build Error with NME 5.2.27
Hi, The new release as broken androidview support :( Just try nme create 00-Nmml cd 00-Nmml nme build
unread,
nme
AndroidView Build Error with NME 5.2.27
Hi, The new release as broken androidview support :( Just try nme create 00-Nmml cd 00-Nmml nme build
1/5/15
David Mouton
,
Hugh
5
12/9/14
NME mobile component for IOS
FYI using the project created by "nme test build.nmml iosview" works I'm sure something
unread,
ios
mobile
nme
NME mobile component for IOS
FYI using the project created by "nme test build.nmml iosview" works I'm sure something
12/9/14
David Mouton
12/5/14
NME component for Mobile Java and Objective-c project
Hi, previous post : https://groups.google.com/forum/?hl=en#!topic/haxelang/cgNoFTw9M1Y I'm trying
unread,
java
mobile
nme
objective-C
NME component for Mobile Java and Objective-c project
Hi, previous post : https://groups.google.com/forum/?hl=en#!topic/haxelang/cgNoFTw9M1Y I'm trying
12/5/14
David Mouton
, …
Hugh
8
12/4/14
NME for android view
Great stuff. I wonder if you need to somehow get it to "scan" the libs directory again, or
unread,
android
ios
library
module
nme
NME for android view
Great stuff. I wonder if you need to somehow get it to "scan" the libs directory again, or
12/4/14
Kal
, …
Hugh
6
11/29/14
Desktop GUI with haxe
I didn't quite understand your question Jonas... I'm on a Linux 64 (Ubuntu 14.10) I
unread,
haxe
hxcpp
nme
waxe
Desktop GUI with haxe
I didn't quite understand your question Jonas... I'm on a Linux 64 (Ubuntu 14.10) I
11/29/14
Mark
, …
Achmad Aulia Noorhakim
43
10/18/14
scrolling is not smooth at all
Don't worry, this kind of things takes time to get right (and understand). You're not alone.
unread,
cpp
game
haxe3
hxcpp
nme
openfl
windows
scrolling is not smooth at all
Don't worry, this kind of things takes time to get right (and understand). You're not alone.
10/18/14
Mark
, …
Hugh
7
9/26/14
resize main window (stage container) in Windows build?
aaaand it works! :) thank you Hugh ;) On Friday, September 26, 2014 6:45:16 AM UTC+2, Hugh wrote: Are
unread,
cpp
haxe3
hxcpp
nme
openfl
windows
resize main window (stage container) in Windows build?
aaaand it works! :) thank you Hugh ;) On Friday, September 26, 2014 6:45:16 AM UTC+2, Hugh wrote: Are
9/26/14
Ma rk
, …
Hugh
24
9/10/14
haxe.Timer in cpp(win.console)
Rereading your question, it seems like you clearly do not want sync timers, since your main thread is
unread,
Timer
cpp
haxe3
nme
haxe.Timer in cpp(win.console)
Rereading your question, it seems like you clearly do not want sync timers, since your main thread is
9/10/14
PSvils
,
Hugh
2
8/8/14
NME5 - StageVideo support?
The stagevideo on ios and adroid support codecs supported by the devices, using the devices native
unread,
android
ios
nme
video
NME5 - StageVideo support?
The stagevideo on ios and adroid support codecs supported by the devices, using the devices native
8/8/14
Rui Campos
2
5/19/14
Embedded haxe (cpp)
Ok! Nevermind! I just had to call hxRunLibrary : ) I thought that would start the app runloop, but I
unread,
hxcpp
lime
nme
Embedded haxe (cpp)
Ok! Nevermind! I just had to call hxRunLibrary : ) I thought that would start the app runloop, but I
5/19/14
Alex Hoyau
,
Philippe Elsass
2
4/15/14
WWX warning
Really wish I could be there (damn English paperwork)... gathering the community around this kind of
unread,
crossplatform
haxe
nme
openfl
wwx
WWX warning
Really wish I could be there (damn English paperwork)... gathering the community around this kind of
4/15/14
Vujadin Krtolica
, …
Hugh
6
3/13/14
NME 5.0 - mixing 2D with 3D
I've removed old hxcpp_config.xml and reinstaled hxcpp, so now android build works. Thanks Hugh.
unread,
3d
cpp
nme
NME 5.0 - mixing 2D with 3D
I've removed old hxcpp_config.xml and reinstaled hxcpp, so now android build works. Thanks Hugh.
3/13/14
david rene comba lareu
, …
Jason O'Neil
3
2/25/14
Get image from camera or gallery sources extension ready-to-use (iOS & Android)
Nice, and well done! Great to have a library like this available On Wed, Feb 26, 2014 at 5:26 AM,
unread,
android
crossplatform
haxe3
ios
nme
openfl
Get image from camera or gallery sources extension ready-to-use (iOS & Android)
Nice, and well done! Great to have a library like this available On Wed, Feb 26, 2014 at 5:26 AM,
2/25/14
simo
, …
tom rhodes
8
8/26/13
Haxe JS to Haxe NME?
Thanks Tom, that was helpful .. On Mon, Aug 26, 2013 at 11:31 AM, tom rhodes <tom.r...@gmail.com
unread,
EaselJS
haxe
nme
Haxe JS to Haxe NME?
Thanks Tom, that was helpful .. On Mon, Aug 26, 2013 at 11:31 AM, tom rhodes <tom.r...@gmail.com
8/26/13
il...@doubleduck.co
, …
Rocks Wang
6
8/1/13
Android game crashes during screen transitions
Are you using multi-threading in the app? 在 2013年8月1日星期四UTC+8上午12时18分31秒,il...@doubleduck.co写道: Hey,
unread,
Sprite
crash
game
nme
Android game crashes during screen transitions
Are you using multi-threading in the app? 在 2013年8月1日星期四UTC+8上午12时18分31秒,il...@doubleduck.co写道: Hey,
8/1/13
Mandemon
,
Joshua Granick
3
7/25/13
OpenFL, how to check that file exist?
Thanks for the answer torstai, 25. heinäkuuta 2013 0.11.21 UTC+3 Joshua Granick kirjoitti: It should
unread,
haxe
nme
openfl
OpenFL, how to check that file exist?
Thanks for the answer torstai, 25. heinäkuuta 2013 0.11.21 UTC+3 Joshua Granick kirjoitti: It should
7/25/13
Rocks Wang
, …
Joshua Granick
4
7/6/13
OpenFL/NME on Windows Phone 8
http://code.google.com/p/angleproject/issues/detail?id=363 On Sat, 06 Jul 2013 06:47:05 -0700,
unread,
cs
nme
wp8
OpenFL/NME on Windows Phone 8
http://code.google.com/p/angleproject/issues/detail?id=363 On Sat, 06 Jul 2013 06:47:05 -0700,
7/6/13
glantucan con golo lojo
, …
Joshua Granick
8
7/6/13
Registering duplicate mouse event HTML5 target
I didn't test it myself but hasufel at github said that it does duplicate with nme 4.x (source)
unread,
HTML5
crossplatform
events
flash
nme
Registering duplicate mouse event HTML5 target
I didn't test it myself but hasufel at github said that it does duplicate with nme 4.x (source)
7/6/13
Cristian Baluta
, …
TopHattedCoder
3
6/9/13
Re: [haxe] Install HaXe 3 with NME
You can always use the haxelib dev [project name] [project directory] and haxelib git [project name]
unread,
haxe3
nme
Re: [haxe] Install HaXe 3 with NME
You can always use the haxelib dev [project name] [project directory] and haxelib git [project name]
6/9/13
newbee
5/31/13
Regarding NME installation
I cannot view install-tool inside the nme directory. Where else can I find it ?
unread,
installation
nme
Regarding NME installation
I cannot view install-tool inside the nme directory. Where else can I find it ?
5/31/13
astro75
, …
Tarwin Stroh-Spijer
3
5/29/13
My first game in Haxe: Maze Master (Windows 8)
Works great on my system, and fun game. Congrats. Tarwin Stroh-Spijer _______________________ Touch
unread,
js
nme
win8
My first game in Haxe: Maze Master (Windows 8)
Works great on my system, and fun game. Congrats. Tarwin Stroh-Spijer _______________________ Touch
5/29/13
Rezmason
2
5/29/13
Enabling WebGL debugging in HTML5 apps with NME/openFL
Well, I quasi-figured it out. The "DEBUG" property in openFL's html5 template maps to
unread,
debugging
nme
openfl
webgl
Enabling WebGL debugging in HTML5 apps with NME/openFL
Well, I quasi-figured it out. The "DEBUG" property in openFL's html5 template maps to
5/29/13
Romain Texier
, …
Hugh
6
5/31/13
building an android library
Hi, Thanks Hugh. My haxe library can be call from Java. But it's an ugly hack. @:functionTailCode
unread,
haxe
library
nme
building an android library
Hi, Thanks Hugh. My haxe library can be call from Java. But it's an ugly hack. @:functionTailCode
5/31/13
Daniel Freeman
2
5/16/13
Can't target NME to Android
I found a solution. I reloaded both SDK and NDK using nme setup android. (Although, the versions I
unread,
android
haxe
hxcpp
nme
Can't target NME to Android
I found a solution. I reloaded both SDK and NDK using nme setup android. (Although, the versions I
5/16/13
Daniel Freeman
, …
con...@aaronmarkbrown.com
17
5/22/13
Stuck before I begin. Development environment for NME.
I've tried all of the above for using Haxe + NME on my Hackintosh. Sublime Text 2 + the Haxe
unread,
haxe
mac
mobile
nme
Stuck before I begin. Development environment for NME.
I've tried all of the above for using Haxe + NME on my Hackintosh. Sublime Text 2 + the Haxe
5/22/13
bjorn...@gmail.com
, …
Cambiata
20
5/13/13
MIDI extension for NME - unresolved external?
I've had some progress (been hacking away all night.. :-) I can initialize portmidi via standard
unread,
extension
nme
MIDI extension for NME - unresolved external?
I've had some progress (been hacking away all night.. :-) I can initialize portmidi via standard
5/13/13
Jon
,
Hugh
2
5/6/13
Setting the screen size in NME, on the fly, in Neko/C++?
Hi I think Joshua was looking into this feature, but it is not in the code AFAIK. Hugh On Monday, 6
unread,
nme
Setting the screen size in NME, on the fly, in Neko/C++?
Hi I think Joshua was looking into this feature, but it is not in the code AFAIK. Hugh On Monday, 6
5/6/13