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Haxe
1–30 of 6941
Welcome to the Haxe discussion group !
Has now been moved on
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You can also find more about Haxe on
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0 selected
Brennan Young
,
Andreas Mokros
2
11/13/15
Rects- ClientRect, DOMRect, how do I instantiate a rect? Should I roll my own?
Hi. On Fri, 13 Nov 2015 04:57:01 -0800 (PST) Brennan Young <gurun...@gmail.com> wrote: >
unread,
haxe3
Rects- ClientRect, DOMRect, how do I instantiate a rect? Should I roll my own?
Hi. On Fri, 13 Nov 2015 04:57:01 -0800 (PST) Brennan Young <gurun...@gmail.com> wrote: >
11/13/15
Will Maynard
, …
Justin L Mills
8
9/29/15
Bug when modifying for loop objects?
Hey Justin, Thanks for the help. I didn't realize what was going on until I read your post and
unread,
bug
for
haxe3
Bug when modifying for loop objects?
Hey Justin, Thanks for the help. I didn't realize what was going on until I read your post and
9/29/15
Zanollo
, …
Rob Fell
6
9/17/15
Createjs keyboard input
Thanks, I'll try that! On Wednesday, September 16, 2015 at 12:01:24 PM UTC-3, Rob Fell wrote: The
unread,
haxe3
input
js
keyboardevent
Createjs keyboard input
Thanks, I'll try that! On Wednesday, September 16, 2015 at 12:01:24 PM UTC-3, Rob Fell wrote: The
9/17/15
Luke Selman
8/20/15
Video tutorials for those who don't like reading
I'm not sure what the rules/guidelines are on advertising on this group, but I am currently
unread,
Actuate
haxe3
openfl
waxe
Video tutorials for those who don't like reading
I'm not sure what the rules/guidelines are on advertising on this group, but I am currently
8/20/15
Andre Lacasse
,
Andy Li
2
1/27/15
[Java] Haxe class extending external Java class???
Yes. It is already possible using haxe 3.1.3. However I would recommend to use haxe dev since there
unread,
haxe3
java
[Java] Haxe class extending external Java class???
Yes. It is already possible using haxe 3.1.3. However I would recommend to use haxe dev since there
1/27/15
Michael A. Oshin
,
Gama11
3
12/28/14
Haxestudio closes/crashes everytime I create a funcion
You might want to open an issue on the Haxe-Studio repo. On Saturday, December 27, 2014 5:59:14 PM
unread,
haxe3
Haxestudio closes/crashes everytime I create a funcion
You might want to open an issue on the Haxe-Studio repo. On Saturday, December 27, 2014 5:59:14 PM
12/28/14
Mark
, …
BP
4
12/10/14
messy sizing?
Hey... great you got this working... You should put together a super simple example and throw it up
unread,
Sprite
cpp
game
graphics
haxe3
hxcpp
lime
openfl
messy sizing?
Hey... great you got this working... You should put together a super simple example and throw it up
12/10/14
Mark
, …
David Peek
9
12/3/14
Sprite not get cleared and no compiler error for "this.graphics.clear;"
On Wednesday, 3 December 2014 14:55:29 UTC, Mark wrote: RE 1: No, one is property, the other if
unread,
haxe3
openfl
Sprite not get cleared and no compiler error for "this.graphics.clear;"
On Wednesday, 3 December 2014 14:55:29 UTC, Mark wrote: RE 1: No, one is property, the other if
12/3/14
Mark
, …
Achmad Aulia Noorhakim
43
10/18/14
scrolling is not smooth at all
Don't worry, this kind of things takes time to get right (and understand). You're not alone.
unread,
cpp
game
haxe3
hxcpp
nme
openfl
windows
scrolling is not smooth at all
Don't worry, this kind of things takes time to get right (and understand). You're not alone.
10/18/14
Kris Kringle
9/27/14
haXe 3 returns empty CallStack
I am following the book "Professional haXe and Neko" written by Franco Ponticelli and Lee
unread,
haxe3
haXe 3 returns empty CallStack
I am following the book "Professional haXe and Neko" written by Franco Ponticelli and Lee
9/27/14
Mark
, …
Nathan Hüsken
9
9/26/14
wait for animation to finish
Just to provide another perspective. I do the following: I like to use Furtures (from tink_core). So
unread,
cpp
haxe3
openfl
wait for animation to finish
Just to provide another perspective. I do the following: I like to use Furtures (from tink_core). So
9/26/14
Mark
, …
Hugh
7
9/26/14
resize main window (stage container) in Windows build?
aaaand it works! :) thank you Hugh ;) On Friday, September 26, 2014 6:45:16 AM UTC+2, Hugh wrote: Are
unread,
cpp
haxe3
hxcpp
nme
openfl
windows
resize main window (stage container) in Windows build?
aaaand it works! :) thank you Hugh ;) On Friday, September 26, 2014 6:45:16 AM UTC+2, Hugh wrote: Are
9/26/14
Mark
, …
David Elahee
5
9/24/14
two questions: bmpdata dispose and leaking
Well in as3 you have to call dispose at one point otherwise this mem is wasted, hence why I do it in
unread,
bitmapdata
haxe3
openfl
two questions: bmpdata dispose and leaking
Well in as3 you have to call dispose at one point otherwise this mem is wasted, hence why I do it in
9/24/14
Mark
, …
Tarwin Stroh-Spijer
12
9/22/14
multi-mouse software with HaXe
it's super-secret for a revolutionary game software. no (multi)touch display(s) involved On
unread,
events
haxe3
input
multi-mouse software with HaXe
it's super-secret for a revolutionary game software. no (multi)touch display(s) involved On
9/22/14
Mark
, …
Johann
9
9/20/14
private var on class level vs declared in frequently called function?
Thank you for all the answers! On Saturday, September 20, 2014 6:10:18 PM UTC+2, Johann wrote: On
unread,
haxe3
openfl
optimization
variable
private var on class level vs declared in frequently called function?
Thank you for all the answers! On Saturday, September 20, 2014 6:10:18 PM UTC+2, Johann wrote: On
9/20/14
Mark
, …
Benjamin Dubois
8
9/17/14
static inline refering another static inline?
[OFF: Your last name is very famous which makes me jealous (MacPherson strut, the car suspension -
unread,
class
constant
haxe3
inline
static inline refering another static inline?
[OFF: Your last name is very famous which makes me jealous (MacPherson strut, the car suspension -
9/17/14
rete...@gmail.com
, …
dlots
8
9/17/14
Adobe copyrighted/relicensed sources issue
Adobe explicitly promotes Starling which is quite similar to it's display list API. In addition,
unread,
adobe
haxe3
license
Adobe copyrighted/relicensed sources issue
Adobe explicitly promotes Starling which is quite similar to it's display list API. In addition,
9/17/14
Ma rk
,
David Elahee
4
9/12/14
openFL: screen change (resolution,etc) events?
haha! silly me, I knew it was super-easy - but not on a Friday! :)) Thank you David! On Friday,
unread,
haxe
haxe3
openfl
openFL: screen change (resolution,etc) events?
haha! silly me, I knew it was super-easy - but not on a Friday! :)) Thank you David! On Friday,
9/12/14
Ma rk
, …
Hugh
24
9/10/14
haxe.Timer in cpp(win.console)
Rereading your question, it seems like you clearly do not want sync timers, since your main thread is
unread,
Timer
cpp
haxe3
nme
haxe.Timer in cpp(win.console)
Rereading your question, it seems like you clearly do not want sync timers, since your main thread is
9/10/14
Ma rk
, …
Dan Korostelev
7
8/29/14
binding/callback + 'update' + "_"
Hey there! * In the timer sample code, it looks like it goes against the concept of binding/callbacks
unread,
binding
callbacks
common
events
haxe3
binding/callback + 'update' + "_"
Hey there! * In the timer sample code, it looks like it goes against the concept of binding/callbacks
8/29/14
Ma rk
, …
Sam MacPherson
4
8/28/14
Map: FloatMap?
There are use cases I can see for this. For example if you want to use 53 bit integers instead of the
unread,
Float
haxe3
lang
map
Map: FloatMap?
There are use cases I can see for this. For example if you want to use 53 bit integers instead of the
8/28/14
Ma rk
, …
杨博
6
8/15/14
haxe3: Dynamic falls back to 'resolve()' on existing variable. Why?
I think reflective accessing and the resolve feature should implement different types. eg Dynamic<
unread,
Dynamic
error
haxe
haxe3
implements
resolve
haxe3: Dynamic falls back to 'resolve()' on existing variable. Why?
I think reflective accessing and the resolve feature should implement different types. eg Dynamic<
8/15/14
Warren Eng
,
Cauê Waneck
3
4/17/14
#if java compiler flag not available in macro?
Yup, that worked. Thank you very much!
unread,
flags
haxe3
macro
#if java compiler flag not available in macro?
Yup, that worked. Thank you very much!
4/17/14
Maniac Kicksirup
,
Andy Li
2
4/15/14
Could someone explain to me these errors (Haxe/OpenFl + Java JAR)
Seems like you're using OpenFL/NME, which targets cpp for Android. -java-lib is a Java target
unread,
JAR
LeadBolt
haxe3
java
java-lib
overload
Could someone explain to me these errors (Haxe/OpenFl + Java JAR)
Seems like you're using OpenFL/NME, which targets cpp for Android. -java-lib is a Java target
4/15/14
Nicolás Andrés Ortega
, …
tom rhodes
7
4/2/14
HaXe 3.1.2 needs GLIBC_2.15?
I have in the past, though I don't know which version of HaXe it was, all I know is that it was
unread,
GLIBC
compilation
compiler
error
haxe3
linux
HaXe 3.1.2 needs GLIBC_2.15?
I have in the past, though I don't know which version of HaXe it was, all I know is that it was
4/2/14
david rene comba lareu
, …
Jason O'Neil
3
2/25/14
Get image from camera or gallery sources extension ready-to-use (iOS & Android)
Nice, and well done! Great to have a library like this available On Wed, Feb 26, 2014 at 5:26 AM,
unread,
android
crossplatform
haxe3
ios
nme
openfl
Get image from camera or gallery sources extension ready-to-use (iOS & Android)
Nice, and well done! Great to have a library like this available On Wed, Feb 26, 2014 at 5:26 AM,
2/25/14
Rudy G
,
davy zhang
4
2/19/14
Re: how does the haxe3 new map works?
When you create a Map using new Map(); (without <Type1,Type2>), the compiler adds those types
unread,
error
haxe3
Re: how does the haxe3 new map works?
When you create a Map using new Map(); (without <Type1,Type2>), the compiler adds those types
2/19/14
davy zhang
,
Luca
2
2/19/14
how does the haxe3 new map works?
var map = new Map<String, Int>(); will compile var map:Map<String, Int> = new Map(); will
unread,
error
haxe3
how does the haxe3 new map works?
var map = new Map<String, Int>(); will compile var map:Map<String, Int> = new Map(); will
2/19/14
Zdravko Beykov
, …
Carlos Madrazo
8
3/10/14
Dereferencing custom variables?
Hi. Thanks for this. First I tried it but I got "You cannot access the flash package while in a
unread,
compiler
haxe3
Dereferencing custom variables?
Hi. Thanks for this. First I tried it but I got "You cannot access the flash package while in a
3/10/14
Sami Habib
, …
Vujadin Krtolica
6
12/16/13
Using Waxe
Any chance for a better NME/OpenFL integration (like waxe not 'eating' mouse/keyboard events)
unread,
haxe3
openfl
ui
waxe
Using Waxe
Any chance for a better NME/OpenFL integration (like waxe not 'eating' mouse/keyboard events)
12/16/13