Hey everyone!
I've been doing some experiments in optimizing HaxeFlixel for HTML5. As of right now it's supposed to automatically detect whether your browser supports WebGL, and if so, use that, otherwise fall back to Canvas rendering.
If you have some time, we'd appreciate your feedback -- all it takes this time is to play a quick game in your browser and tell us the results. No downloading stuff this time!
Thanks everyone :)
-Lars