Looking at the StablexUI codebase, it seems that the only real dependency on OpenFL is its Assets class.
I was wondering, if it's possible to use StablexUI in a haxe/Flash project, and overriding the stablex.Assets class to load assets in a different way? I tried that, but so far I'm getting lots of issues with macros, starting with inline event listeners in xml not working, now to some mysterious errors, in which case, in what other areas is StablexUI based on OpenFL?
P.