OpenFL-Flash GPU?

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Valerii Turcan

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May 30, 2014, 2:47:16 AM5/30/14
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Hi guys.... anyone knows how does openfl rendering works when targetting flash?

As i see it is CPU rendering... not a stage3D ?

David Elahee

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May 30, 2014, 2:51:01 AM5/30/14
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When targeting flash it uses a mix of flash and cpu, no stage3d. Afaik :)

Le 30 mai 2014 08:47, "Valerii Turcan" <val...@compunet.md> a écrit :
Hi guys.... anyone knows how does openfl rendering works when targetting flash?

As i see it is CPU rendering... not a stage3D ?

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chunbiao huang

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May 30, 2014, 2:51:51 AM5/30/14
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Valerii Turcan

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May 30, 2014, 2:52:39 AM5/30/14
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So flash is the only target of openFL which doesn't render on GPU? Others uses GPU?

Achmad Aulia Noorhakim

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May 30, 2014, 10:09:48 AM5/30/14
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I think you misunderstands, when OpenFL target Flash, it basically just passing it to Flash. OpenFL API is based on Flash API so it make sense to just use the native Flash API instead of reimplementing it using Stage3D.

On May 30, 2014 1:52 PM, "Valerii Turcan" <val...@compunet.md> wrote:
So flash is the only target of openFL which doesn't render on GPU? Others uses GPU?

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Valerii Turcan

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Jun 3, 2014, 6:36:44 AM6/3/14
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Yes, agree... it make sense....I just thought it is GPU accelerated for all the platforms

Kevin Newman

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Jun 3, 2014, 8:16:48 AM6/3/14
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Flash's display list API is generally not GPU accelerated (it's does use
GPU composition though I think, in direct wmode).

You can probably enable GPU mode on mobile devices though, were you to
target SWF, then use that with AIR. Not sure why you'd do that though. :-)

Kevin N.

Valerii Turcan

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Jun 4, 2014, 2:33:14 AM6/4/14
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As i know GPU mode is no longer supported by Adobe....if they could then Starling framework could have no sense
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