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I think lower performance and very flexible control of the code is acceptable.
And the vm embbed should be a option , you can turn it off if you want.
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nme already has 40% cpu in idle, so i don't think anything else will matter.
regards,Ashish Ranjan
I tried Loom Game Engine this week,1. It is not free. But they can provide better service than haxe/nme, they will response me in 24 hours.And they have feature request voting, and they promise to release new versions every 1-2 weeks.2. It use cocos2dx for rendering.3.It use Loom-script(just like AS3 script) , and compile it into lua bytescode, execute it in lua virtual machine. So it is possible to updating code even after the game published to store.I hope haxe/nme can support live code updating, this is very very import in mobile game development. I need .hx can be compile to virtual machine bytecode.Right now what I can do is to use HScript which is pretty slow and not well supported in the working flow.Please Please consider this feature in next version...