Hi, I recently stumbled upon haxe and was momentally impressed by the variety of possible deploy target and the features of the haxe language.
Most of my games I made so far in libgdx (java), and despite it is great framework java has its drawbacks both in term of language and avalibiaity on current platforms.
I decided to give a try to awe6, but I have a few questions, since the documentation is a little bit lacking and I'm terrible noob in haxe:
ad 1. If I understood correctly the bare awe6 is only a backbone for game logic, it does not offer any awe6 specyfic method for creating sprites, playing sounds etc?
ad 2. what library should I use for displaying stuff (I want to target android, playbook, iOS, flash), the nme.display.displayObject, native.display.displayObject, something else, or I should write my own sprite interface that changes implementation based on current target (such as it is done in f.e. awe6.core.Overlay using parser)?
ad 3. how can I get acces to some kind of opengl wrapper? Are shaders possible to use?