I played around with Kha the last few days but i still don't know much about it so my answers are probably not 100% accurate.
1. Kha is quite a bit faster than OpenFL when rendering a lot of rotating, animated images with alpha on HTML5 in my tests.
wich seems to have a few more functions.
3. Kha has a integrated 2D game engine. OpenFL has multiple, for example Haxepunk and Haxeflixel.
Most libs are written for OpenFL because Kha is a very new project, actually i do not know any lib that is using Kha.
Some things you´ll miss out are support for external tools like TexturePacker and Spine animations.
On the other side the Kha api is much simpler than OpenFL`s Flash Api (in my opinion).
Today i started to port Haxepunk to Kha.
Porting means most of the time deleting all the code that handles drawing (2 different rendering methods for native and flash/html5 targets, complicated matrix calculations and varius stuff that is automatically done in kha) with a single function from kha.
So porting a lib to Kha when you need it shouldn't be to hard :)
Neverless is Kha a very young project and has some functionally not implemented yet like fullscreen support and drawing stuff like circles and curves.