On 03/07/2013 12:54 PM, Peter Stefcek wrote:
> I've been using WebGLBuffer in haXe in my previous benchmark till now
> and it did have the aforementioned properties. Granted I am not that
> familiar with JS so maybe I am missing something.
The only thing I could find when searching for itemSize and numItems is
some sample code that manually created those properties on a WebGLBuffer
instance. I don't think they're actually available.
> Same with webgl.RenderingContext and getShaderParameter method now it
> has no arguments whereas before you could extract parameters from
> specific shader using that method. I am rather confused.
This one is definitely a bug. I'll take a look at it :) Please keep
reporting anything that doesn't line up with the WebGL 1.0 spec.
Bruno