Hello Haxe list!
I am happy to share a new
snõwkit library (hxsw) with you that does string manipulation for dealing with shaders.
It is based on a great library (linked on the repo below) written in C that I ported to haxe for my needs.
It is a very straight forward but flexible tool and useful tool in dealing with shader variations, different platform directives and more.
As always, feedback welcome.
All the juicy details, documentation, example output/input is listed in the repo.
https://github.com/underscorediscovery/hxsw\o