Hi!
There is a bug in flash
Math.floor(), Math.ceil(), and
Math.round().
If a Float number is greater, than MaxInt, then the above functions return values are wrong.
eg.:
var f:Float = 1411051769698;
trace( Math.floor(f) ); // output: -1992470686
In pure AS3 this is works very well.
Can be use the native Math functions in flash somehow?
Cheers!
Tom