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Hi!
I tried some code for content scaling with HTML5 target of OpenFL. I need to make it support up-scaling to 400% for UHD screens. If I up-scale a 100% sized element, it will be blurred. There is any better and more performance-friendly way, than I draw everything at 400% size, and downscale the whole scene?
Any idea?
Thanks for any reply! Tom
Brennan Kinney
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Jul 17, 2014, 3:48:32 AM7/17/14
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You want to have several versions of each asset, 1x 2x 4x for example. Then based on the % you scale at you use the most appropriate sized asset.
Philippe Elsass
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Jul 17, 2014, 4:45:54 AM7/17/14
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Scaling itself shouldn't have any impact on performance.