This is my first project with NME and I'm loving that code runs in Flash and Windows.
However, I'm experiencing very long compile time (3 hours!) on my NME windows release build. Debug build is just a minute or so. The culprit classes simply contain big arrays of floating point data.
I notice that the -O2 (optimize for fast code) flag is set for release builds - is there a way to change this per source file? (these big array classes are loaded upon initilization at runtime so I'm not too concerned with speed of execution).
Failing that, where would I go about changing the compiler command line globally so I can at least speed up compilation as I'm testing?
Regards, Jake.