Hey there! I'm Lars Doucet, lead developer of Defender's Quest: Valley of the Forgotten. It was released on Steam back in October, and here's a review or two.
(Is it okay to post a job here? I didn't see any rules against it)
We wrote the original game in AS3/AIR with flixel version 2.35, and are looking to port the engine to HaXe. I've been making some progress so far, but I think we could really benefit from someone with more experience with the language. We're looking for someone to examine our codebase and give us an estimate for the time and cost of porting the whole thing to HaXe, and be the man/woman for the job if we can afford it.
Here's some basic facts about our project:
- 275 AS3 source files
- 84,136 Lines of non-blank, non-comment AS3 source code (according to cloc.exe)
- Uses flixel 2.35, so part of the job would be upgrading to the new flixel library
- Heavily data-driven, so lots of XML parsing code
- Lots of graphical assets, so we'd need to tweak the asset pipeline
If anyone is interested in this, please reply to this thread, or email us at leveluplabs [at] gmail [dot] com!
If you've got the skills, we'll show you our codebase so you can give us an estimate, and if we can afford it, we'll consider you for the job.
If you're NOT interested in the position, but you know someone who might be, please pass this along. And if you don't want the job, but just have some great tips on porting AS3 to HaXe, that'd be great!
The ideal candidate will have:
- HaXe experience
- AS3 experience
- Flixel experience
- Knows how to use automated tools to take care of the tedious brain-dead bits of the porting
Additionally, we'll strongly consider contributing any interesting and re-usable bits of code from the final results to the HaxeFlixel project, should there be anything that's of any general use apart from our specific game.