I don't see that Haxe api are any closer to Adobe ones than other
products such as SwishMax, have you contacted SwishMax for a comment
also, or are you just stirring. Adobe have long encouraged developers
to target the flashplayer as a semi open standard to counter claims that
flash is completely closed source ecosystem.
If you look inside swf's generated by Haxe you will find the Bytecode is
often more optimal and original work, I think your referring to
superficial similarities, largely a consequence of interacting with the
flash player.
On 14/09/2014 08:33,
rete...@gmail.com wrote:
> Adobe is pretty straight about copyright of provided materials from the
> start.
>
> Most of Haxe sources in flash.* subpackages are near 1-1 with Adobe APIs
> provided through documentation or playerglobal.swc (abc format).
> It is clear to me that these materials are copyrighted if not obtained
> other way, so distribution of its modified versions is derivative work
> fragile to relicensing.
>
> As far as I know Adobe never contributed discussed materials under
> compatibile license (e.g. when contribute to Tamarin or Apache Flex), so
> I ask about any official stand about relicensing them under MIT.
>
> W dniu niedziela, 14 września 2014 05:48:55 UTC+2 użytkownik Benjamin
> Dubois napisał:
>
> I don't think there any "work libraries of Adobe copyrighted
> sources" in haxe source code.
> It is not a kind of fork of the player (which is closed source anyway)
>
> On Sun, Sep 14, 2014 at 1:53 AM, <
rete...@gmail.com <javascript:>>
> <
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/Socket.html>
>
http://api.haxe.org/flash/net/Socket.html
> To post to this group
haxe...@googlegroups.com <javascript:>
>
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> <
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