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No you want to use DOM/CSS unless you are making a game!
I'm a bit averse to solutions like mithril, they've got great performance but you're mixing in html. for basic html usage I guess you wouldn't be too concerned about it.
At that point though is there much point besides using any other approach that compiles html/js? For a basic web app, there isn't much need for super performance I'd imagine it's not going to be heavy on rendering. If the projects code were to be transferred/maintained by others, you'd need to onboard to your solution rather than taking someone with a solid web background, if codebase isn't too big or framework/tooling not too complicated might not be an issue. I take it that you can use mithril with Live Reload or BrowserSync?
No that's an irresponsible suggestion; using openfl or any game engine is not suited to web apps. Only people who don't know HTML/CSS well enough will advise that. There is a little learning curve, but it's both powerful and productive to use.
Not only have game engines considerable user text input limitations, but more generally users have clearly voiced that they didn't want something that replaces browser rendering like Flash. Unless it's a game of course.
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