I got a Raspberry Pi yesterday and managed to get Haxe and Neko compiled from source. I feel like I'm pretty close on the OpenFL front too (after some desperate googling and blind guesses) but have gotten stuck on a GL issue.
The steps (as I remember them) are documented here:
(note: some highly inadvisable linux practises in there, I have no plans to use this pi for anything other than playing)
PiratePig compiles ok, and launching with "startx ./PiratePig" plays a snippet of jaunty music at least. There seems to be an issue with compiling the nme opengl shaders though:
Created opengl context 1824x984.
Unknown error compiling shader :
uniform mat4 uTransform;
attribute vec4 aVertex;
attribute vec2 aTexCoord;
varying vec2 vTexCoord;
void main(void)
{
vTexCoord = aTexCoord;
gl_Position = aVertex * uTransform;
}
In my help-quest through the googles last night I'm sure I saw something about needing to apt-get install some gl libraries, only I can't seem to find the page I saw it on. Any suggestions from the OpenFL team?
Once everything is working I might do a clean install and carefully document a walkthrough so others can follow along at home. Also happy to put together some haxe/neko nightlies (and nme ndlls too if that might help?) to simplify the process.
Thanks,
David