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surashu
,
Dlean Jeans
2
5/4/16
Q&A
Where can I find more information about FlxTiledAsset?
FlxTiledAsset is simply a String or an XML typedefFlxTiledAsset alias for OneOfTwo<String, Xml>
unread,
tilemap
Q&A
Where can I find more information about FlxTiledAsset?
FlxTiledAsset is simply a String or an XML typedefFlxTiledAsset alias for OneOfTwo<String, Xml>
5/4/16
sano98
2
5/5/16
Q&A
How to access the BitmapData of a FlxTilemap
I think I got it. Create a new TileMapbuffer with the respective data from your tilemap Call the
unread,
FlxCamera
FlxSprite
tilemap
Q&A
How to access the BitmapData of a FlxTilemap
I think I got it. Create a new TileMapbuffer with the respective data from your tilemap Call the
5/5/16
sano98
, …
Claudio Ficara
5
4/16/16
Q&A
How to do dynamic lighting by partially undoing a colorTransform
I've put the progress I've made so far in an example project on github: https://github.com/
unread,
FlxSprite
effects
haxeflixel-development
openfl
tilemap
Q&A
How to do dynamic lighting by partially undoing a colorTransform
I've put the progress I've made so far in an example project on github: https://github.com/
4/16/16
Mike Bzowy
3/29/16
FlxTilemapExt not animating
I'm having trouble getting tiles to animate using FlxTilemapExt. The map shows up exactly as it
unread,
help
tilemap
FlxTilemapExt not animating
I'm having trouble getting tiles to animate using FlxTilemapExt. The map shows up exactly as it
3/29/16
Rishav Sharan
3/22/16
Staggererd Isometric Tilemap Support
Hi I am trying to learn HaxeFlixel (and Haxe) and want to work on a staggered isometric tilemap
unread,
tilemap
Staggererd Isometric Tilemap Support
Hi I am trying to learn HaxeFlixel (and Haxe) and want to work on a staggered isometric tilemap
3/22/16
Mike Bzowy
,
Gama11
3
3/24/16
FlxTilemapExt not working
I had just downloaded flixel-addons and that's what had me so confused and I had actually tried
unread,
help
tilemap
FlxTilemapExt not working
I had just downloaded flixel-addons and that's what had me so confused and I had actually tried
3/24/16
JustGabe
,
Ashiq A.
4
3/15/16
Q&A
A more practical / easier way to switch (walk through different) maps?
Yes. Let me make this extremely practical and relevant for you. In your Reg class, you currently have
unread,
help
testing
tilemap
Q&A
A more practical / easier way to switch (walk through different) maps?
Yes. Let me make this extremely practical and relevant for you. In your Reg class, you currently have
3/15/16
JustGabe
,
Dondudu
3
2/28/16
A better method to track distance in a tilemap with PathFinder and NO diagonal movement?
Really helpful, thank you!
unread,
performance
testing
tilemap
A better method to track distance in a tilemap with PathFinder and NO diagonal movement?
Really helpful, thank you!
2/28/16
Chosen Character
1/1/16
Ogmo and FlxTilemapext?
Hello, I'm trying to implement slopes in my game, however, I use Ogmo to do my map making. Is
unread,
addons
tilemap
Ogmo and FlxTilemapext?
Hello, I'm trying to implement slopes in my game, however, I use Ogmo to do my map making. Is
1/1/16
Aaron Shea
12/23/15
Q&A
Zoomed Camera + Tilemap - Issuses with following the player
Hey guys, new to HaxeFlixel here. I'm having some issues trying to get the camera to zoom
unread,
FlxCamera
addons
help
tilemap
zoom
Q&A
Zoomed Camera + Tilemap - Issuses with following the player
Hey guys, new to HaxeFlixel here. I'm having some issues trying to get the camera to zoom
12/23/15
Nodens
2
12/24/15
Q&A
FlxOgmoLoader Import Collision Grid
Hello again, I could load the grid with by setting the export type to rectangles and then using the
unread,
tilemap
Q&A
FlxOgmoLoader Import Collision Grid
Hello again, I could load the grid with by setting the export type to rectangles and then using the
12/24/15
Gaël Roussel
,
Jeru Sanders
2
12/7/15
findPath crash me
You should trace the FlxPoint, it's likely pointing to a tile set to a negative number or 0. You
unread,
help
tilemap
findPath crash me
You should trace the FlxPoint, it's likely pointing to a tile set to a negative number or 0. You
12/7/15
JustGabe
,
Seb Jones
2
12/3/15
Changing map without changing the background music
In your state's create function, try checking that the music isn't already playing, like so:
unread,
help
performance
testing
tilemap
Changing map without changing the background music
In your state's create function, try checking that the music isn't already playing, like so:
12/3/15
MegaBite
, …
JustGabe
5
12/3/15
Weird problem with checking tiles outside of Tilemap
Thanks, but it didn't change anything (probably because it's not collision related?) On
unread,
tilemap
Weird problem with checking tiles outside of Tilemap
Thanks, but it didn't change anything (probably because it's not collision related?) On
12/3/15
dullman
, …
Jeru Sanders
7
12/4/15
Is there any way to draw Sprite between two tiles of Tilesheet??
Hmm i see, if you describe your idea like that it seems reasonable, but the tree object i gave as
unread,
FlxSprite
tilemap
Is there any way to draw Sprite between two tiles of Tilesheet??
Hmm i see, if you describe your idea like that it seems reasonable, but the tree object i gave as
12/4/15
Michael Zehnich
11/22/15
Setting a FlxCamera's position/size in worldspace based on a "parent" FlxCamera?
Hi all, So I'm trying to get a camera to act as the background for a tilemap: that is, have this
unread,
FlxCamera
tilemap
zoom
Setting a FlxCamera's position/size in worldspace based on a "parent" FlxCamera?
Hi all, So I'm trying to get a camera to act as the background for a tilemap: that is, have this
11/22/15
Bojer Bojington
,
Jeru Sanders
3
11/19/15
Q&A
FlxTilemap.ray() diagonal line of sight problem
I see... that makes things clearer. Thanks for the help, I will see what I can do :-) On Wed, Nov 18,
unread,
development
haxeflixel-development
tilemap
Q&A
FlxTilemap.ray() diagonal line of sight problem
I see... that makes things clearer. Thanks for the help, I will see what I can do :-) On Wed, Nov 18,
11/19/15
JustGabe
,
Jeru Sanders
3
11/18/15
Q&A
How to get the "length value" from a CSV file?
That's EXACTLY what I needed! Thank you!
unread,
testing
tilemap
Q&A
How to get the "length value" from a CSV file?
That's EXACTLY what I needed! Thank you!
11/18/15
dullman
11/16/15
Generating shadows for tile-based rpg game(or any other game which use 2d graphic)
Hello i want to add to my 2d rpg game dynamic shadows, in scene i would use 2 source of light (sun/
unread,
openfl
physics
tilemap
Generating shadows for tile-based rpg game(or any other game which use 2d graphic)
Hello i want to add to my 2d rpg game dynamic shadows, in scene i would use 2 source of light (sun/
11/16/15
Justin C.
, …
Jeru Sanders
4
11/18/15
Tiled Map Editor collision issue
I forgot to mention that I fixed it using FlxG.worldBounds. On Sunday, November 15, 2015 at 5:51:31
unread,
desktop
help
neko
tilemap
Tiled Map Editor collision issue
I forgot to mention that I fixed it using FlxG.worldBounds. On Sunday, November 15, 2015 at 5:51:31
11/18/15
Clayton Verlique
,
Keith Weatherby II
4
11/7/15
Problem to use TMX maps into
Sorry I'm not an expert, however the tutorial works fine because I'm using that same code in
unread,
development
tilemap
Problem to use TMX maps into
Sorry I'm not an expert, however the tutorial works fine because I'm using that same code in
11/7/15
Michael Zehnich
, …
Adriano Lima
6
11/9/15
Collision issue between FlxSprite and FlxTilemapExt
Ah wow I hadn't even thought to check the touching flags! It works perfectly! The early collision
unread,
FlxSprite
tilemap
Collision issue between FlxSprite and FlxTilemapExt
Ah wow I hadn't even thought to check the touching flags! It works perfectly! The early collision
11/9/15
LuFe_Mas
10/26/15
TimeBuddy
Hi guys. This is a game i made for the IGMC 2015 with haxeflixel. I made it in a month. Of course
unread,
development
haxeflixel-development
showcase
tilemap
TimeBuddy
Hi guys. This is a game i made for the IGMC 2015 with haxeflixel. I made it in a month. Of course
10/26/15
talkingalone
,
Gama11
3
10/24/15
How to use FlxTilemap.setTileProperties
Ahhh, that explains everything, thank you!! On Saturday, 24 October 2015 20:16:28 UTC+1, Gama11 wrote
unread,
tilemap
How to use FlxTilemap.setTileProperties
Ahhh, that explains everything, thank you!! On Saturday, 24 October 2015 20:16:28 UTC+1, Gama11 wrote
10/24/15
xhunterko
10/15/15
Random Point In Tilemap
So I have enemies moving to a random point on the screen. Good. The bad part is when the point is in
unread,
help
tilemap
Random Point In Tilemap
So I have enemies moving to a random point on the screen. Good. The bad part is when the point is in
10/15/15
Keith Weatherby II
,
Andrei Regiani
3
10/6/15
Tile animations / animated tiles
"Looking at FlxTilemapExt, FlxTileAnimation, and FlxTileSpecial -- but I can't really
unread,
tilemap
Tile animations / animated tiles
"Looking at FlxTilemapExt, FlxTileAnimation, and FlxTileSpecial -- but I can't really
10/6/15
Marcin Korba
10/2/15
It's a bug or i have a problem with my eyes
Hello when trying to make five point of tutorial from here http://haxecoder.com/post.php?id=49,
unread,
development
tilemap
It's a bug or i have a problem with my eyes
Hello when trying to make five point of tutorial from here http://haxecoder.com/post.php?id=49,
10/2/15
Marcin Korba
,
SruloArt
2
10/1/15
Q&A
Thinking about making game in HaxeFlixel and trying to confirm if it's the right choice, or just use the good old flash pro.
* You can use vector-art with the haxelib's SWF library. You can find more info about that
unread,
development
openfl
performance
tilemap
Q&A
Thinking about making game in HaxeFlixel and trying to confirm if it's the right choice, or just use the good old flash pro.
* You can use vector-art with the haxelib's SWF library. You can find more info about that
10/1/15
xhunterko
,
SruloArt
3
9/28/15
Tilemap Problem
I've been able to get this working with no black screens: for (gel in enemyGroup) { if (gel.
unread,
FlxSprite
tilemap
Tilemap Problem
I've been able to get this working with no black screens: for (gel in enemyGroup) { if (gel.
9/28/15
YLJY
,
Gama11
2
9/22/15
Error while dealing with flxogmoloader
You're using incompatible flixel verisons - from the looks of it, you got the dev branch of
unread,
Sprite
help
tilemap
Error while dealing with flxogmoloader
You're using incompatible flixel verisons - from the looks of it, you got the dev branch of
9/22/15