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Shaun Michael K. Stone
,
Igor S.
2
4/10/16
How does FlxSave work?
On Windows it's in C:\Users\abyss\AppData\Roaming\HaxeFlixel. Probably something similar for
unread,
android
haxeflixel-development
ios
resources
testing
How does FlxSave work?
On Windows it's in C:\Users\abyss\AppData\Roaming\HaxeFlixel. Probably something similar for
4/10/16
MegaLeon
, …
spipnl
9
4/6/16
Discover HaxeFlixel - the book!
Hope it's useful! Thanks a lot :D On Monday, 4 April 2016 22:25:20 UTC+1, varomix WEY wrote:
unread,
development
resources
showcase
Discover HaxeFlixel - the book!
Hope it's useful! Thanks a lot :D On Monday, 4 April 2016 22:25:20 UTC+1, varomix WEY wrote:
4/6/16
Esteban Dal Monte Roquero
3/8/16
Input Lag (Touches) on mobile, on certain low-mid end devices.
Hi!, I've been working on a small game for android and always tested in my nexus 7 as well in
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FlxSprite
android
mobile
performance
resources
Input Lag (Touches) on mobile, on certain low-mid end devices.
Hi!, I've been working on a small game for android and always tested in my nexus 7 as well in
3/8/16
Daniel Vazquez
,
Gama11
3
3/2/16
Q&A
Resizing graphic on load.
Thanks a lot! After a while struggling with understanding OpenFl's BitmapData I was able to do it
unread,
FlxSprite
Sprite
help
performance
resources
Q&A
Resizing graphic on load.
Thanks a lot! After a while struggling with understanding OpenFl's BitmapData I was able to do it
3/2/16
Andrew Grothe
2/10/16
Battery drain
I notice the game I created with Haxeflixel is fairly hard on a phone's battery. Is this normal
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android
haxeflixel-development
mobile
performance
resources
Battery drain
I notice the game I created with Haxeflixel is fairly hard on a phone's battery. Is this normal
2/10/16
WinterV
, …
Gama11
5
1/29/16
Dynamic lighting in HaxeFlixel
how do I use it? On Friday, January 29, 2016 at 3:54:09 AM UTC-5, Gama11 wrote: Have you seen the
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FlxSprite
Sprite
effects
resources
Dynamic lighting in HaxeFlixel
how do I use it? On Friday, January 29, 2016 at 3:54:09 AM UTC-5, Gama11 wrote: Have you seen the
1/29/16
drew tenenbaum
, …
Jeru Sanders
7
12/30/15
Q&A
Crashes on Android but Not on flash/Windows (see android runtime errors?)
Thanks. After updating haxeflixel itself as well as adding that line fixed the issues. On Thursday,
unread,
development
help
resources
Q&A
Crashes on Android but Not on flash/Windows (see android runtime errors?)
Thanks. After updating haxeflixel itself as well as adding that line fixed the issues. On Thursday,
12/30/15
Ali Bahrami
, …
Jeru Sanders
13
12/25/15
RTL Support
You can do it by embedding a Flash Player runtime header SWC thing. Here's where you can find the
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community
haxeflixel-development
resources
RTL Support
You can do it by embedding a Flash Player runtime header SWC thing. Here's where you can find the
12/25/15
Uldis Baurovskis
,
Jeru Sanders
3
12/8/15
Q&A
Texture Atlas
That's good. Thank you for tip :)
unread,
performance
resources
Q&A
Texture Atlas
That's good. Thank you for tip :)
12/8/15
Lemur Motion
2
11/13/15
Q&A
read/write XML-file
I have found a soulution to my first problem - loading the xml-data. Still need to find out how to
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help
html5
resources
Q&A
read/write XML-file
I have found a soulution to my first problem - loading the xml-data. Still need to find out how to
11/13/15
Avetis Zakharyan
,
SruloArt
6
11/3/15
Overlap2D runtime for HaxeFlixel
here is the github post: https://github.com/HaxeFlixel/flixel/issues/1651#issuecomment-153254840
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addons
resources
Overlap2D runtime for HaxeFlixel
here is the github post: https://github.com/HaxeFlixel/flixel/issues/1651#issuecomment-153254840
11/3/15
Shaun Michael K. Stone
, …
Extreme Alex
5
11/3/15
Particle effect for Confetti
Nice effect out of the box! :) воскресенье, 1 ноября 2015 г., 17:43:22 UTC+2 пользователь Shaun
unread,
effects
performance
physics
resources
showcase
Particle effect for Confetti
Nice effect out of the box! :) воскресенье, 1 ноября 2015 г., 17:43:22 UTC+2 пользователь Shaun
11/3/15
Shaun Michael K. Stone
,
SruloArt
2
10/25/15
Haxeflixel CPP Blendmodes
* Your statement isn't true (http://haxeflixel.com/forum/?place=msg%2Fhaxeflixel%2FC9j-x_GnmR0%
unread,
development
effects
help
openfl
resources
Haxeflixel CPP Blendmodes
* Your statement isn't true (http://haxeflixel.com/forum/?place=msg%2Fhaxeflixel%2FC9j-x_GnmR0%
10/25/15
Michal Lipinski
,
Daniel Jackson
2
12/4/15
DragonBones to Texturepacker converter
Was just looking for a converter - but when I tried to run your script, I get this error $ python bin
unread,
addons
community
resources
DragonBones to Texturepacker converter
Was just looking for a converter - but when I tried to run your script, I get this error $ python bin
12/4/15
MegaLeon
, …
SruloArt
4
10/9/15
Is recycling necessary on smaller group of objects?
That make sense. Game is quite simple so I can't really feel a difference in performance among
unread,
development
performance
resources
Is recycling necessary on smaller group of objects?
That make sense. Game is quite simple so I can't really feel a difference in performance among
10/9/15
ccbmp
2
2/22/16
Music/Sound/Voiceover for your games! Experienced, Versatile, and Professional
Need adventure music for your game or film? http://bit.ly/ccAdventureAw8s by @ccbmp #np #gamedev #
unread,
community
development
haxeflixel-development
resources
showcase
Music/Sound/Voiceover for your games! Experienced, Versatile, and Professional
Need adventure music for your game or film? http://bit.ly/ccAdventureAw8s by @ccbmp #np #gamedev #
2/22/16
Emin Fedar
, …
SruloArt
7
9/27/15
Haxe UDP Sockets [Not implemented yet?]
Where should i copy the ndll files in andyli's hxudp? On Sunday, September 27, 2015 at 5:40:59 PM
unread,
development
resources
Haxe UDP Sockets [Not implemented yet?]
Where should i copy the ndll files in andyli's hxudp? On Sunday, September 27, 2015 at 5:40:59 PM
9/27/15
Mixer
,
Will Blanton
2
9/12/15
Pong tutorial series for brand new Haxeflixel-ers.
These are great! Looking forward to more of your planet defense tutorials! On Friday, September 11,
unread,
community
development
help
resources
showcase
Pong tutorial series for brand new Haxeflixel-ers.
These are great! Looking forward to more of your planet defense tutorials! On Friday, September 11,
9/12/15
Shaun Michael K. Stone
,
Gama11
3
8/26/15
Good resources for Virtual Joystick and Mobile Gyroscope functionality?
FlxAnalog looks like what I'm after. Thanks! On Tuesday, 25 August 2015 08:41:00 UTC+1, Gama11
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android
community
development
mobile
resources
Good resources for Virtual Joystick and Mobile Gyroscope functionality?
FlxAnalog looks like what I'm after. Thanks! On Tuesday, 25 August 2015 08:41:00 UTC+1, Gama11
8/26/15
Victor Fabiano
8/10/15
HaxeFlixel facebook group
Hello everyone, join the Haxeflixel group on facebook, se we can post updates, functionalities and
unread,
haxeflixel-development
help
resources
HaxeFlixel facebook group
Hello everyone, join the Haxeflixel group on facebook, se we can post updates, functionalities and
8/10/15
Ghen
,
SruloArt
3
8/9/15
auto chase player when enemy spawn?
On Monday, August 10, 2015 at 1:17:00 AM UTC+7, SruloArt wrote: 1. Check out this demo: http://
unread,
help
resources
auto chase player when enemy spawn?
On Monday, August 10, 2015 at 1:17:00 AM UTC+7, SruloArt wrote: 1. Check out this demo: http://
8/9/15
Victor Fabiano
,
Gama11
2
8/5/15
Q&A
Problem loading .oel files on Android
I have already answered your question here. On Tuesday, August 4, 2015 at 10:00:50 PM UTC+2, Victor
unread,
android
haxeflixel-development
resources
tilemap
Q&A
Problem loading .oel files on Android
I have already answered your question here. On Tuesday, August 4, 2015 at 10:00:50 PM UTC+2, Victor
8/5/15
Justin Bell
,
Seb Jones
4
7/30/15
Issues with FlxG.sound.playMusic
Huh, interesting that does fix it. Seems like odd behavior. And you were correct, I was just reducing
unread,
development
haxeflixel-development
help
openfl
resources
Issues with FlxG.sound.playMusic
Huh, interesting that does fix it. Seems like odd behavior. And you were correct, I was just reducing
7/30/15
mehmet tosun
,
SruloArt
3
7/27/15
FlxState change and app crash
I find the problem. i make a Reg.imagaPath variable. When state changes this variable do not changed
unread,
android
development
mobile
openfl
resources
FlxState change and app crash
I find the problem. i make a Reg.imagaPath variable. When state changes this variable do not changed
7/27/15
mehmet tosun
,
Gama11
4
7/8/15
Debugger
I don't think that's a good idea. The template is supposed to be minimalistic. However, it
unread,
development
haxeflixel-development
mobile
performance
resources
Debugger
I don't think that's a good idea. The template is supposed to be minimalistic. However, it
7/8/15
Jeremy
, …
Gama11
4
7/5/15
HaxeFlixel Logo.
Interesting idea. We're not gonna change the logo though, it's pretty established already (
unread,
resources
HaxeFlixel Logo.
Interesting idea. We're not gonna change the logo though, it's pretty established already (
7/5/15
Matt
,
Gama11
5
6/29/15
Changing the default font to something else
Ok thanks On Sunday, June 28, 2015 at 8:22:50 PM UTC+2, Gama11 wrote: FlxText doesn't support
unread,
desktop
help
native
neko
resources
Changing the default font to something else
Ok thanks On Sunday, June 28, 2015 at 8:22:50 PM UTC+2, Gama11 wrote: FlxText doesn't support
6/29/15
Roméo Labonté
, …
Ohmnivore
6
6/21/15
Q&A
Automatically including assets?
Exactly what I was looking for. Thanks! I feel a bit stupid for overlooking the OpenFL XML Format doc
unread,
desktop
resources
Q&A
Automatically including assets?
Exactly what I was looking for. Thanks! I feel a bit stupid for overlooking the OpenFL XML Format doc
6/21/15
Maxmillion McLaughlin
, …
Gama11
4
6/1/15
Importing all flixel packages
Huh, I didn't even know that "Tab" works for auto-completion. I simply press Enter. :)
unread,
performance
resources
Importing all flixel packages
Huh, I didn't even know that "Tab" works for auto-completion. I simply press Enter. :)
6/1/15
Jimmy JimJim
,
Gama11
4
5/18/15
Store BitmapData in cache?
The CachedGraphics object of sprites has a "key" that is used to store the asset. FlxG.
unread,
resources
Store BitmapData in cache?
The CachedGraphics object of sprites has a "key" that is used to store the asset. FlxG.
5/18/15