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Kestrel Moon
,
Claudio Ficara
2
5/3/16
Creature: New 2D Skeletal + Mesh Animation Tool with HaxeFlixel Support
Fantastic tool! Does it support cpp targets? On Thursday, April 28, 2016 at 2:20:44 PM UTC-3, Kestrel
unread,
addons
development
native
openfl
physics
Creature: New 2D Skeletal + Mesh Animation Tool with HaxeFlixel Support
Fantastic tool! Does it support cpp targets? On Thursday, April 28, 2016 at 2:20:44 PM UTC-3, Kestrel
5/3/16
Moshe Adriano Yosef Feit
,
Dlean Jeans
2
4/25/16
Easier way to rotate/transform an image?
// set a sprite's angle to 30 degree sprite.angle = 30; // rotate a sprite by 30 degree per
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haxeflixel-development
help
physics
Easier way to rotate/transform an image?
// set a sprite's angle to 30 degree sprite.angle = 30; // rotate a sprite by 30 degree per
4/25/16
xhunterko
,
Sam Bellman
3
2/18/16
Need Some Math Help Please
That worked! Thanks! ^^ On Thursday, February 18, 2016 at 2:47:56 AM UTC-6, Sam Bellman wrote: Just
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help
physics
Need Some Math Help Please
That worked! Thanks! ^^ On Thursday, February 18, 2016 at 2:47:56 AM UTC-6, Sam Bellman wrote: Just
2/18/16
Moshe Adriano Yosef Feit
,
Jeru Sanders
3
1/28/16
Is there an alternative to Math.asin() in HaxeFlixel?
You can also use functions from FlxAngle.
unread,
development
physics
Is there an alternative to Math.asin() in HaxeFlixel?
You can also use functions from FlxAngle.
1/28/16
Emin Fedar
,
Jeru Sanders
2
1/1/16
Connect FlxSprite to another FlxSprite (like movieclip in flash)
Do the objects need to maintain their individuality? If not you can stamp the graphics together.
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FlxSprite
FlxTypedGroup
haxeflixel-development
openfl
physics
Connect FlxSprite to another FlxSprite (like movieclip in flash)
Do the objects need to maintain their individuality? If not you can stamp the graphics together.
1/1/16
dullman
11/16/15
Generating shadows for tile-based rpg game(or any other game which use 2d graphic)
Hello i want to add to my 2d rpg game dynamic shadows, in scene i would use 2 source of light (sun/
unread,
openfl
physics
tilemap
Generating shadows for tile-based rpg game(or any other game which use 2d graphic)
Hello i want to add to my 2d rpg game dynamic shadows, in scene i would use 2 source of light (sun/
11/16/15
Shaun Michael K. Stone
11/15/15
Player physics questions for FlxSprite
Hi all, so I am using the Flx Analog to move my player around the screen. There are 3 obstacles: 1)
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FlxSprite
development
haxeflixel-development
performance
physics
Player physics questions for FlxSprite
Hi all, so I am using the Flx Analog to move my player around the screen. There are 3 obstacles: 1)
11/15/15
Jeru Sanders
2
11/13/15
Implement swinging behaviour with velocity?
Whoops, should have thought about that a little bit more, the solution is to make a separate point,
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development
physics
testing
Implement swinging behaviour with velocity?
Whoops, should have thought about that a little bit more, the solution is to make a separate point,
11/13/15
Emanuele
, …
Michael Zehnich
8
11/14/15
Remove part of hitbox
Yep, your second suggestion worked just fine. Great idea, thank you! On Saturday, November 14, 2015
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FlxSprite
physics
Remove part of hitbox
Yep, your second suggestion worked just fine. Great idea, thank you! On Saturday, November 14, 2015
11/14/15
JustGabe
, …
Eric Grice
4
11/11/15
Diagonal movement issue
You need to use a little algebra to determine the actual amount of pixels the player should traverse
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performance
physics
Diagonal movement issue
You need to use a little algebra to determine the actual amount of pixels the player should traverse
11/11/15
Emanuele
,
Vasco
2
11/10/15
Collision slightly walking into obstacles.
Are you calling super.update() before FlxG.collide in the FlxState? I'm not sure if your Level
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physics
Collision slightly walking into obstacles.
Are you calling super.update() before FlxG.collide in the FlxState? I'm not sure if your Level
11/10/15
Emanuele
,
SruloArt
3
11/10/15
FlxSpriteGroup collision as a single object
I tried using the FlxNestedSprite as you suggested but got 2 problems: A small haxe icon appears at
unread,
Sprite
physics
FlxSpriteGroup collision as a single object
I tried using the FlxNestedSprite as you suggested but got 2 problems: A small haxe icon appears at
11/10/15
Shaun Michael K. Stone
, …
Extreme Alex
5
11/3/15
Particle effect for Confetti
Nice effect out of the box! :) воскресенье, 1 ноября 2015 г., 17:43:22 UTC+2 пользователь Shaun
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effects
performance
physics
resources
showcase
Particle effect for Confetti
Nice effect out of the box! :) воскресенье, 1 ноября 2015 г., 17:43:22 UTC+2 пользователь Shaun
11/3/15
Michal Lipinski
10/26/15
nape joints
hi, I have var constrain = new DistanceJoint(_player.body, start_block.body, new Vec2(69,0), new Vec2
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physics
nape joints
hi, I have var constrain = new DistanceJoint(_player.body, start_block.body, new Vec2(69,0), new Vec2
10/26/15
spipnl
9/16/15
[SHOWCASE] Skyroll - my second game
Hey everybody, I have recently finished my second HaxeFlixel game called 'Skyroll'. It is an
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android
openfl
physics
showcase
[SHOWCASE] Skyroll - my second game
Hey everybody, I have recently finished my second HaxeFlixel game called 'Skyroll'. It is an
9/16/15
Schlaus
, …
Mihai_Morosanu
3
9/9/15
Multiplayer game with authoritative server
www.nuggeta.com/ On Sunday, September 6, 2015 at 11:32:40 PM UTC+3, Schlaus wrote: Greeting, ye
unread,
development
help
performance
physics
Multiplayer game with authoritative server
www.nuggeta.com/ On Sunday, September 6, 2015 at 11:32:40 PM UTC+3, Schlaus wrote: Greeting, ye
9/9/15
xhunterko
,
Adriano Lima
4
9/3/15
Circle Movement
I solved the issue using overlap instead of collision. Thanks again for your help! On Wednesday,
unread,
FlxSprite
help
physics
tween
Circle Movement
I solved the issue using overlap instead of collision. Thanks again for your help! On Wednesday,
9/3/15
Shaun Michael K. Stone
,
Guilherme Lagemann
2
8/27/15
Using FlxAccelerator
Did you take a look in this tutorial? https://www.youtube.com/watch?v=OGL0jrgZGXo Em quarta-feira, 26
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FlxSprite
android
development
performance
physics
Using FlxAccelerator
Did you take a look in this tutorial? https://www.youtube.com/watch?v=OGL0jrgZGXo Em quarta-feira, 26
8/27/15
Laguna
, …
Xavier Belanche
11
8/29/15
Q&A
Collision broken with flxSpriteGroup
Solved! http://www.fastswf.com/TVmUySU It was my mistake. I was very confused with camera methods
unread,
FlxSprite
desktop
physics
Q&A
Collision broken with flxSpriteGroup
Solved! http://www.fastswf.com/TVmUySU It was my mistake. I was very confused with camera methods
8/29/15
Andyba
,
SruloArt
4
8/9/15
Using FlxCollision.pixelPerfectCheck with atlas sprites
I've asked because the dev branch has a very different implementation for frames in general and (
unread,
FlxSprite
performance
physics
Using FlxCollision.pixelPerfectCheck with atlas sprites
I've asked because the dev branch has a very different implementation for frames in general and (
8/9/15
PTR
7/3/15
Q&A
Z axis
I am ordering my game objects on depending on their realY (Y + custom offset), but I need a new axis
unread,
FlxSprite
physics
Q&A
Z axis
I am ordering my game objects on depending on their realY (Y + custom offset), but I need a new axis
7/3/15
PTR
, …
Jimmy JimJim
7
6/30/15
Q&A
FlxG.Collide angle dependant?
I thought haxeflixel used AABB collision detection which doesn't support rotated sprites? The
unread,
FlxSprite
FlxTypedGroup
physics
Q&A
FlxG.Collide angle dependant?
I thought haxeflixel used AABB collision detection which doesn't support rotated sprites? The
6/30/15
PTR
,
Gama11
5
6/24/15
Q&A
FlxG.Collide outside of original stage?
Well, a larger collision area is definitely more expensive, but you shouldn't experience
unread,
FlxCamera
FlxSprite
physics
Q&A
FlxG.Collide outside of original stage?
Well, a larger collision area is definitely more expensive, but you shouldn't experience
6/24/15
Shaun Michael K. Stone
, …
Christopher Butler
4
6/13/15
Loop Background Image
You might have to give us more details about what's not working. eg "Backdrop isnt appearing
unread,
FlxSprite
effects
openfl
physics
tween
Loop Background Image
You might have to give us more details about what's not working. eg "Backdrop isnt appearing
6/13/15
Matthew Brandenburg
, …
Eric Grice
4
5/1/15
Instantly stop an object that is moving and collecting it
Previous two posters are right, but there's an easier way to do this. In the update method where
unread,
haxeflixel-development
help
physics
Instantly stop an object that is moving and collecting it
Previous two posters are right, but there's an easier way to do this. In the update method where
5/1/15
Matthew Brandenburg
,
Sebastian Fernandez
2
4/1/15
Use of FlxObject.Floor for Collision without a tilemap
I used a FlxSprite which represents the floor. Then you can use FlxG.collide(this,floor) and check
unread,
help
physics
Use of FlxObject.Floor for Collision without a tilemap
I used a FlxSprite which represents the floor. Then you can use FlxG.collide(this,floor) and check
4/1/15
Nicolas Mansart
,
Thomas Bernard
3
6/22/15
Q&A
Nape InteractionListener not calling callback
Late indeed (I ended up not using nape, which was quite tricky but worked somehow), but it may be
unread,
physics
Q&A
Nape InteractionListener not calling callback
Late indeed (I ended up not using nape, which was quite tricky but worked somehow), but it may be
6/22/15
Matt
, …
Gama11
5
3/20/15
Android export optimization
You need to compile without FLX_NO_DEBUG / in debug mode to access the debugger. I thought you were
unread,
Sprite
android
mobile
performance
physics
Android export optimization
You need to compile without FLX_NO_DEBUG / in debug mode to access the debugger. I thought you were
3/20/15
Gold D
,
Kyatt
3
3/23/15
Q&A
Pacman - Collision problems with FlxTileMap
Woah that's some answer. I figured a way to make it more or less functional, but I will use this
unread,
haxeflixel-development
help
physics
tilemap
Q&A
Pacman - Collision problems with FlxTileMap
Woah that's some answer. I figured a way to make it more or less functional, but I will use this
3/23/15
joacko bengochea
2
3/18/15
Nape Sub States
Solved it! it can be specified what space a body belongs to, i just had to change the body.space
unread,
physics
Nape Sub States
Solved it! it can be specified what space a body belongs to, i just had to change the body.space
3/18/15