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David Granado
4/26/16
Is it possible to dynamically set options like vsync, hardware, or framerate?
I'm trying to create an "options" screen and can set these options that are normally
unread,
haxeflixel-development
performance
Is it possible to dynamically set options like vsync, hardware, or framerate?
I'm trying to create an "options" screen and can set these options that are normally
4/26/16
xhunterko
, …
Ashiq A.
3
4/15/16
Spawn Spacing
The other option is to use something like (x / 32) * 32. On Fri, Apr 15, 2016 at 10:40 PM, Dondudu
unread,
FlxSprite
help
performance
testing
Spawn Spacing
The other option is to use something like (x / 32) * 32. On Fri, Apr 15, 2016 at 10:40 PM, Dondudu
4/15/16
Extreme Alex
,
Gama11
8
5/7/16
Very strange issue with objects that moving when they should not move.
Upd. Master version 4.0.1 have the same issue.
unread,
FlxSprite
FlxTypedGroup
development
effects
performance
Very strange issue with objects that moving when they should not move.
Upd. Master version 4.0.1 have the same issue.
5/7/16
LuFe_Mas
, …
MegaLeon
4
3/31/16
Android version became very slow
I use Flash Develop, qhen I compile, I choose realease on the build option. This command is for
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android
mobile
performance
Android version became very slow
I use Flash Develop, qhen I compile, I choose realease on the build option. This command is for
3/31/16
Esteban Dal Monte Roquero
3/8/16
Input Lag (Touches) on mobile, on certain low-mid end devices.
Hi!, I've been working on a small game for android and always tested in my nexus 7 as well in
unread,
FlxSprite
android
mobile
performance
resources
Input Lag (Touches) on mobile, on certain low-mid end devices.
Hi!, I've been working on a small game for android and always tested in my nexus 7 as well in
3/8/16
JustGabe
,
Gama11
4
3/9/16
Q&A
FlxBar not appearing in FlxSpriteGroup
Another weird thing happens: no FlxSprite appears if they're added :/ package; import flixel.
unread,
haxeflixel-development
help
performance
Q&A
FlxBar not appearing in FlxSpriteGroup
Another weird thing happens: no FlxSprite appears if they're added :/ package; import flixel.
3/9/16
Daniel Vazquez
,
Gama11
3
3/2/16
Q&A
Resizing graphic on load.
Thanks a lot! After a while struggling with understanding OpenFl's BitmapData I was able to do it
unread,
FlxSprite
Sprite
help
performance
resources
Q&A
Resizing graphic on load.
Thanks a lot! After a while struggling with understanding OpenFl's BitmapData I was able to do it
3/2/16
JustGabe
,
Dondudu
3
2/28/16
A better method to track distance in a tilemap with PathFinder and NO diagonal movement?
Really helpful, thank you!
unread,
performance
testing
tilemap
A better method to track distance in a tilemap with PathFinder and NO diagonal movement?
Really helpful, thank you!
2/28/16
Andrew Grothe
2/10/16
Battery drain
I notice the game I created with Haxeflixel is fairly hard on a phone's battery. Is this normal
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android
haxeflixel-development
mobile
performance
resources
Battery drain
I notice the game I created with Haxeflixel is fairly hard on a phone's battery. Is this normal
2/10/16
James Grimwood
,
Dlean Jeans
2
1/4/16
Creating a 2D racing game, how to detect going off the track?
Actually, FlxSprite has a property called framePixels which is a BitmapData so you can call
unread,
FlxSprite
Sprite
development
help
performance
Creating a 2D racing game, how to detect going off the track?
Actually, FlxSprite has a property called framePixels which is a BitmapData so you can call
1/4/16
JustGabe
,
Jeru Sanders
4
12/14/15
How to sort by a value that a FlxObject lacks?
I already got it, thank you. All that I needed was to declare a public var in the FlxObject and then
unread,
FlxSprite
performance
testing
How to sort by a value that a FlxObject lacks?
I already got it, thank you. All that I needed was to declare a public var in the FlxObject and then
12/14/15
Justin C.
, …
Italo Felipe Capasso Ballesteros
11
12/9/15
(Neko) OpenGL is not available. Retrying without. (Invalid window)
Just for the record, in OpenFL they've just updated Lime to 2.8.1 and OpenFL to 3.5.1. Everything
unread,
desktop
help
neko
performance
(Neko) OpenGL is not available. Retrying without. (Invalid window)
Just for the record, in OpenFL they've just updated Lime to 2.8.1 and OpenFL to 3.5.1. Everything
12/9/15
Uldis Baurovskis
,
Jeru Sanders
3
12/8/15
Q&A
Texture Atlas
That's good. Thank you for tip :)
unread,
performance
resources
Q&A
Texture Atlas
That's good. Thank you for tip :)
12/8/15
Jeru Sanders
,
ThunderXBlitZ
6
12/8/15
Re: Optimization help
Adobe scout: https://www.dropbox.com/s/smxq0fmh50sbb9o/scout.flm?dl=0 My first game is almost done,
unread,
development
mobile
performance
Re: Optimization help
Adobe scout: https://www.dropbox.com/s/smxq0fmh50sbb9o/scout.flm?dl=0 My first game is almost done,
12/8/15
Seb Jones
, …
MegaLeon
5
12/4/15
[Tutorial] Optimizing Persistent Sprites with Stamp
Thank you :) On Friday, 4 December 2015 09:54:28 UTC, MegaLeon wrote: Very nice tutorial. Thanks! On
unread,
FlxSprite
FlxTypedGroup
development
effects
performance
[Tutorial] Optimizing Persistent Sprites with Stamp
Thank you :) On Friday, 4 December 2015 09:54:28 UTC, MegaLeon wrote: Very nice tutorial. Thanks! On
12/4/15
LangLearn
,
Jeru Sanders
4
12/4/15
Q&A
What do these SWF Profiler results mean? (Memory Leak problem)
That's interesting, I suggest writing an issue to the [github page](https://github.com/HaxeFlixel
unread,
help
performance
Q&A
What do these SWF Profiler results mean? (Memory Leak problem)
That's interesting, I suggest writing an issue to the [github page](https://github.com/HaxeFlixel
12/4/15
JustGabe
,
Seb Jones
2
12/3/15
Changing map without changing the background music
In your state's create function, try checking that the music isn't already playing, like so:
unread,
help
performance
testing
tilemap
Changing map without changing the background music
In your state's create function, try checking that the music isn't already playing, like so:
12/3/15
Twenty3
11/24/15
Q&A
Motion Blur Effect on Android/iOS
I want to make an effect similar to this motion blur effect in the demos for Android and iOS targets.
unread,
android
effects
ios
native
performance
Q&A
Motion Blur Effect on Android/iOS
I want to make an effect similar to this motion blur effect in the demos for Android and iOS targets.
11/24/15
JustGabe
,
Gama11
2
11/18/15
How to sort a FlxSpriteGroup based on a value?
byY() is implemented using byValues(). Your sorting function could look something like this: public
unread,
FlxSprite
help
performance
How to sort a FlxSpriteGroup based on a value?
byY() is implemented using byValues(). Your sorting function could look something like this: public
11/18/15
Shaun Michael K. Stone
11/15/15
Player physics questions for FlxSprite
Hi all, so I am using the Flx Analog to move my player around the screen. There are 3 obstacles: 1)
unread,
FlxSprite
development
haxeflixel-development
performance
physics
Player physics questions for FlxSprite
Hi all, so I am using the Flx Analog to move my player around the screen. There are 3 obstacles: 1)
11/15/15
xhunterko
,
Jeru Sanders
2
11/13/15
Reset Without Reset?
Switch/reset state basically recursively destroys all your FlxBasics. I'd have to see the full
unread,
addons
help
performance
Reset Without Reset?
Switch/reset state basically recursively destroys all your FlxBasics. I'd have to see the full
11/13/15
JustGabe
,
Sam Bellman
2
11/13/15
Depth sorting issue
Sprites are drawn according to their order in the members array. In order to switch depths you simply
unread,
effects
performance
testing
Depth sorting issue
Sprites are drawn according to their order in the members array. In order to switch depths you simply
11/13/15
JustGabe
, …
Eric Grice
4
11/11/15
Diagonal movement issue
You need to use a little algebra to determine the actual amount of pixels the player should traverse
unread,
performance
physics
Diagonal movement issue
You need to use a little algebra to determine the actual amount of pixels the player should traverse
11/11/15
Shaun Michael K. Stone
, …
MegaLeon
6
11/10/15
How to simply tween to and from original position once
That is good to know, I am not on the dev branch, but will move over in my next project and take note
unread,
Sprite
development
help
performance
tween
How to simply tween to and from original position once
That is good to know, I am not on the dev branch, but will move over in my next project and take note
11/10/15
Shaun Michael K. Stone
, …
Extreme Alex
5
11/3/15
Particle effect for Confetti
Nice effect out of the box! :) воскресенье, 1 ноября 2015 г., 17:43:22 UTC+2 пользователь Shaun
unread,
effects
performance
physics
resources
showcase
Particle effect for Confetti
Nice effect out of the box! :) воскресенье, 1 ноября 2015 г., 17:43:22 UTC+2 пользователь Shaun
11/3/15
cubixpix
, …
Gama11
5
10/15/15
Using several tile sheets with the same sprite
Ok i understand now, why the animation list was reset. Create it each time i call loadGraphic shouldn
unread,
FlxSprite
Sprite
performance
Using several tile sheets with the same sprite
Ok i understand now, why the animation list was reset. Create it each time i call loadGraphic shouldn
10/15/15
MegaLeon
, …
SruloArt
4
10/9/15
Is recycling necessary on smaller group of objects?
That make sense. Game is quite simple so I can't really feel a difference in performance among
unread,
development
performance
resources
Is recycling necessary on smaller group of objects?
That make sense. Game is quite simple so I can't really feel a difference in performance among
10/9/15
Marcin Korba
,
SruloArt
2
10/1/15
Q&A
Thinking about making game in HaxeFlixel and trying to confirm if it's the right choice, or just use the good old flash pro.
* You can use vector-art with the haxelib's SWF library. You can find more info about that
unread,
development
openfl
performance
tilemap
Q&A
Thinking about making game in HaxeFlixel and trying to confirm if it's the right choice, or just use the good old flash pro.
* You can use vector-art with the haxelib's SWF library. You can find more info about that
10/1/15
Shaun Michael K. Stone
,
Gama11
4
9/27/15
Better to have separate sprite sheets or one that contains all assets?
"Better" in what way? Better for memory consumption? Sure, but that's unlikely to be a
unread,
FlxSprite
haxeflixel-development
help
openfl
performance
Better to have separate sprite sheets or one that contains all assets?
"Better" in what way? Better for memory consumption? Sure, but that's unlikely to be a
9/27/15
MegaLeon
,
SruloArt
5
9/24/15
Am I using BitmapData.paletteMap() correctly?
Update: this effectively runs at 60 fps in the flash target with a normal _canvas.pixels.paletteMap (
unread,
FlxSprite
development
performance
testing
Am I using BitmapData.paletteMap() correctly?
Update: this effectively runs at 60 fps in the flash target with a normal _canvas.pixels.paletteMap (
9/24/15