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Kestrel Moon
,
Claudio Ficara
2
5/3/16
Creature: New 2D Skeletal + Mesh Animation Tool with HaxeFlixel Support
Fantastic tool! Does it support cpp targets? On Thursday, April 28, 2016 at 2:20:44 PM UTC-3, Kestrel
unread,
addons
development
native
openfl
physics
Creature: New 2D Skeletal + Mesh Animation Tool with HaxeFlixel Support
Fantastic tool! Does it support cpp targets? On Thursday, April 28, 2016 at 2:20:44 PM UTC-3, Kestrel
5/3/16
Bink
, …
Ashiq A.
4
4/20/16
Q&A
Touch support for Windows
I think you can use MouseDown/MouseUp event handlers to get what you want. On Wed, Apr 20, 2016 at 5:
unread,
openfl
Q&A
Touch support for Windows
I think you can use MouseDown/MouseUp event handlers to get what you want. On Wed, Apr 20, 2016 at 5:
4/20/16
sano98
, …
Claudio Ficara
5
4/16/16
Q&A
How to do dynamic lighting by partially undoing a colorTransform
I've put the progress I've made so far in an example project on github: https://github.com/
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FlxSprite
effects
haxeflixel-development
openfl
tilemap
Q&A
How to do dynamic lighting by partially undoing a colorTransform
I've put the progress I've made so far in an example project on github: https://github.com/
4/16/16
laneboy
,
Sam Bellman
3
3/30/16
I need some noob help with haxeflixel
Thanks, I downloaded it off github. On Wed, Mar 30, 2016 at 2:14 PM, Sam Bellman <sam.bellman@
unread,
development
haxeflixel-development
help
openfl
I need some noob help with haxeflixel
Thanks, I downloaded it off github. On Wed, Mar 30, 2016 at 2:14 PM, Sam Bellman <sam.bellman@
3/30/16
Miguel M.
, …
Extreme Alex
11
4/8/16
BlendMode.ADD too bright on Windows target
Photoshop matches the Flash target behaviour, as described in the Expected/Seen; even if the blending
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FlxSprite
desktop
effects
help
openfl
BlendMode.ADD too bright on Windows target
Photoshop matches the Flash target behaviour, as described in the Expected/Seen; even if the blending
4/8/16
Claudio Ficara
,
Gama11
2
3/27/16
Background color bug when "next" is enabled.
Strange behavior indeed... Feel free to open an issue on GitHub. On Saturday, March 26, 2016 at 11:53
unread,
desktop
haxeflixel-development
openfl
Background color bug when "next" is enabled.
Strange behavior indeed... Feel free to open an issue on GitHub. On Saturday, March 26, 2016 at 11:53
3/27/16
Igor S.
, …
Ashiq A.
10
4/10/16
Embedded vs external assets: How to load an asset that was added/renamed at runtime?
As it turns out, I can mix built-in caching assets with manual file loading like this: function
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native
openfl
Embedded vs external assets: How to load an asset that was added/renamed at runtime?
As it turns out, I can mix built-in caching assets with manual file loading like this: function
4/10/16
Arthur Ferrai Ferreira
, …
Gama11
5
3/5/16
Problem using Lime with "next"
Using --no-inline with neko without debug shows haxeflixel splash screen and error report screen.
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desktop
gamepad
mac
native
openfl
Problem using Lime with "next"
Using --no-inline with neko without debug shows haxeflixel splash screen and error report screen.
3/5/16
Ariel Cid
,
Gama11
9
2/17/16
The minimum required Haxe version for HaxeFlixel is 3.2.0.
It works now, thanks a lot! El miércoles, 17 de febrero de 2016, 15:47:40 (UTC-3), Ariel Cid escribió
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help
openfl
The minimum required Haxe version for HaxeFlixel is 3.2.0.
It works now, thanks a lot! El miércoles, 17 de febrero de 2016, 15:47:40 (UTC-3), Ariel Cid escribió
2/17/16
Justin C.
2/8/16
Best way of playing cutscenes (in some type of video format aside from .swf) when targeting Neko/Windows?
I've seen some talk about this here and there, but no real "Yeah this library right here
unread,
help
neko
openfl
Best way of playing cutscenes (in some type of video format aside from .swf) when targeting Neko/Windows?
I've seen some talk about this here and there, but no real "Yeah this library right here
2/8/16
Andrew Grothe
,
Gama11
3
2/5/16
FlxG.touches only registers one justPressed
Yes, OpenFL fires mouse events for the first touch. This means you can just ignore touch input logic
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android
haxeflixel-development
mobile
native
openfl
FlxG.touches only registers one justPressed
Yes, OpenFL fires mouse events for the first touch. This means you can just ignore touch input logic
2/5/16
Zuriki
,
Gama11
7
2/1/16
Q&A
Resize window programmatically during run-time/start-up
This improves the situation a bit. :) On Saturday, January 30, 2016 at 4:28:28 PM UTC+1, Gama11 wrote
unread,
development
haxeflixel-development
openfl
Q&A
Resize window programmatically during run-time/start-up
This improves the situation a bit. :) On Saturday, January 30, 2016 at 4:28:28 PM UTC+1, Gama11 wrote
2/1/16
Extreme Alex
1/6/16
Migrate to non-legacy OpenFL?
Hi! Is there any plans to migrate of HaxeFlixel from lime-legacy to more actual lime versions? The
unread,
desktop
mobile
openfl
Migrate to non-legacy OpenFL?
Hi! Is there any plans to migrate of HaxeFlixel from lime-legacy to more actual lime versions? The
1/6/16
Emin Fedar
,
Jeru Sanders
2
1/1/16
Connect FlxSprite to another FlxSprite (like movieclip in flash)
Do the objects need to maintain their individuality? If not you can stamp the graphics together.
unread,
FlxSprite
FlxTypedGroup
haxeflixel-development
openfl
physics
Connect FlxSprite to another FlxSprite (like movieclip in flash)
Do the objects need to maintain their individuality? If not you can stamp the graphics together.
1/1/16
MegaBite
,
Ashiq A.
2
12/26/15
Cutscenes: How can I integrate video or swf in my Haxeflixel Project?
I don't think Video works in Lime yet (one layer down from HaxeFlixel). The latest thread I saw
unread,
haxeflixel-development
openfl
Cutscenes: How can I integrate video or swf in my Haxeflixel Project?
I don't think Video works in Lime yet (one layer down from HaxeFlixel). The latest thread I saw
12/26/15
Ariel Cid
, …
Gama11
13
12/22/15
Errors trying to compile to Flash
Yes, I'm in windows I used the installer from the official site, and it says I'm now on
unread,
openfl
Errors trying to compile to Flash
Yes, I'm in windows I used the installer from the official site, and it says I'm now on
12/22/15
Joey D
, …
Gama11
3
3/5/16
__fromBytes is not a function Error on Flash Target Flixel Demos
What are your haxelib versions? (haxelib list?) On Friday, March 4, 2016 at 9:05:10 PM UTC+1, Samir
unread,
help
openfl
__fromBytes is not a function Error on Flash Target Flixel Demos
What are your haxelib versions? (haxelib list?) On Friday, March 4, 2016 at 9:05:10 PM UTC+1, Samir
3/5/16
Dlean Jeans
,
Jeru Sanders
3
12/13/15
"Recursive typedef is not allowed" in openfl\events\Event.hx line 496
OpenFL is up to version 3.5.2 at this point, and lime 2.8.1, you should backup your libraries and run
unread,
help
openfl
"Recursive typedef is not allowed" in openfl\events\Event.hx line 496
OpenFL is up to version 3.5.2 at this point, and lime 2.8.1, you should backup your libraries and run
12/13/15
Kemo Jallow
,
Gama11
2
12/11/15
Q&A
C:/HaxeToolkit/haxe/lib/openfl/3,5,1/openfl/utils/Endian.hx:6: characters 8-44 : Type hints on enum abstract fields are not allowed Build halted with
Are you on Haxe 3.2+? On Friday, December 11, 2015 at 4:24:11 PM UTC+1, Kemo Jallow wrote: I just
unread,
haxeflixel-development
help
openfl
Q&A
C:/HaxeToolkit/haxe/lib/openfl/3,5,1/openfl/utils/Endian.hx:6: characters 8-44 : Type hints on enum abstract fields are not allowed Build halted with
Are you on Haxe 3.2+? On Friday, December 11, 2015 at 4:24:11 PM UTC+1, Kemo Jallow wrote: I just
12/11/15
Froom7
12/2/15
Gamepad on Windows target (still) broken
Hey peeps! I'm busy developing my game and it's going great so far... Until I try to
unread,
desktop
gamepad
native
openfl
Gamepad on Windows target (still) broken
Hey peeps! I'm busy developing my game and it's going great so far... Until I try to
12/2/15
TheCocce
12/1/15
Twice FlxAnalog
Adding twice FlxAnalog only the first works property. Any ideas? Thanks
unread,
FlxSprite
haxeflixel-development
openfl
testing
Twice FlxAnalog
Adding twice FlxAnalog only the first works property. Any ideas? Thanks
12/1/15
dullman
11/16/15
Generating shadows for tile-based rpg game(or any other game which use 2d graphic)
Hello i want to add to my 2d rpg game dynamic shadows, in scene i would use 2 source of light (sun/
unread,
openfl
physics
tilemap
Generating shadows for tile-based rpg game(or any other game which use 2d graphic)
Hello i want to add to my 2d rpg game dynamic shadows, in scene i would use 2 source of light (sun/
11/16/15
Emanuele
, …
Jeru Sanders
3
11/18/15
Tween finished callback called multiple times
It's likely that the tween is actually being started once every 500 milliseconds, can we see the
unread,
openfl
tween
Tween finished callback called multiple times
It's likely that the tween is actually being started once every 500 milliseconds, can we see the
11/18/15
Srikanth Chitturi
,
DrDerico
4
10/30/15
Error running a basic haxe flixel template project
Just download binaries file of haxe and unzip it in your haxe folder. You don't need to uninstall
unread,
haxeflixel-development
help
openfl
Error running a basic haxe flixel template project
Just download binaries file of haxe and unzip it in your haxe folder. You don't need to uninstall
10/30/15
JustGabe
, …
SruloArt
3
11/2/15
Q&A
What could be possibly wrong here?
* Yeah, I've no idea where this FlxBar came from. On Friday, October 30, 2015 at 3:44:50 AM UTC+2
unread,
openfl
testing
Q&A
What could be possibly wrong here?
* Yeah, I've no idea where this FlxBar came from. On Friday, October 30, 2015 at 3:44:50 AM UTC+2
11/2/15
Shaun Michael K. Stone
,
SruloArt
2
10/25/15
Haxeflixel CPP Blendmodes
* Your statement isn't true (http://haxeflixel.com/forum/?place=msg%2Fhaxeflixel%2FC9j-x_GnmR0%
unread,
development
effects
help
openfl
resources
Haxeflixel CPP Blendmodes
* Your statement isn't true (http://haxeflixel.com/forum/?place=msg%2Fhaxeflixel%2FC9j-x_GnmR0%
10/25/15
J-L MG
, …
Jeff Ward
8
10/15/15
Crash in android with dev build
Thank you, glad you got it working! On Thursday, October 15, 2015 at 10:08:34 AM UTC-6, JL MG wrote:
unread,
android
haxeflixel-development
openfl
Crash in android with dev build
Thank you, glad you got it working! On Thursday, October 15, 2015 at 10:08:34 AM UTC-6, JL MG wrote:
10/15/15
Shaun Michael K. Stone
,
Andrei Regiani
4
10/11/15
[Urgent] Cater for different mobile screen sizes and mask anything outside of the stage
Try to run with this custom Game.hx: http://hastebin.com/avejexakar.scala It will lock the height to
unread,
android
help
mobile
openfl
testing
[Urgent] Cater for different mobile screen sizes and mask anything outside of the stage
Try to run with this custom Game.hx: http://hastebin.com/avejexakar.scala It will lock the height to
10/11/15
Seanw265
,
Xavier Belanche
2
10/9/15
Post Processing Demo Broken
I didn't play with the shader demo for a while but shaders are working well on my own project (
unread,
openfl
Post Processing Demo Broken
I didn't play with the shader demo for a while but shaders are working well on my own project (
10/9/15
Marcin Korba
,
SruloArt
2
10/3/15
Where to find function which draw all objects on stage??
* HaxeFlixel uses a FlxCamera object to draw stuff on screen. * When you use draw you're actually
unread,
development
haxeflixel-development
openfl
Where to find function which draw all objects on stage??
* HaxeFlixel uses a FlxCamera object to draw stuff on screen. * When you use draw you're actually
10/3/15