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Justin C.
,
Naruto AE
3
3/20/16
Having the window size half the game size
I ended up making my own replacement classes and functions to replace what I need from FlxCamera. So.
unread,
desktop
help
neko
Having the window size half the game size
I ended up making my own replacement classes and functions to replace what I need from FlxCamera. So.
3/20/16
Justin C.
3/13/16
Fullscreen only shows black
So this is a problem that only occurs on my laptop (that has a screen resolution of 768p) and does
unread,
desktop
help
neko
Fullscreen only shows black
So this is a problem that only occurs on my laptop (that has a screen resolution of 768p) and does
3/13/16
Justin C.
,
Gama11
3
3/6/16
Input not registering after a new state is loaded.
Ah, thanks Gamma ^)^ On Sunday, March 6, 2016 at 1:51:06 PM UTC-5, Gama11 wrote: That's not a bug
unread,
desktop
help
neko
Input not registering after a new state is loaded.
Ah, thanks Gamma ^)^ On Sunday, March 6, 2016 at 1:51:06 PM UTC-5, Gama11 wrote: That's not a bug
3/6/16
LuFe_Mas
,
Gama11
4
2/12/16
Protecting Builded Files ( Assets,etc )
Thanks Em sexta-feira, 12 de fevereiro de 2016 18:44:39 UTC-2, LuFe_Mas escreveu: There is a way to
unread,
desktop
neko
Protecting Builded Files ( Assets,etc )
Thanks Em sexta-feira, 12 de fevereiro de 2016 18:44:39 UTC-2, LuFe_Mas escreveu: There is a way to
2/12/16
Justin C.
2/8/16
Best way of playing cutscenes (in some type of video format aside from .swf) when targeting Neko/Windows?
I've seen some talk about this here and there, but no real "Yeah this library right here
unread,
help
neko
openfl
Best way of playing cutscenes (in some type of video format aside from .swf) when targeting Neko/Windows?
I've seen some talk about this here and there, but no real "Yeah this library right here
2/8/16
Justin C.
, …
Will Blanton
19
12/24/15
Black icon, even when no icon is defined in Project.xml
Yeah, that's what I'm doing now and it seems to work ok! On Thu, Dec 24, 2015 at 11:45 AM
unread,
desktop
help
neko
Black icon, even when no icon is defined in Project.xml
Yeah, that's what I'm doing now and it seems to work ok! On Thu, Dec 24, 2015 at 11:45 AM
12/24/15
Ariel Cid
,
Gama11
5
12/20/15
Q&A
loadGraphic failing in Neko and Windows
It worked wonderfully, thanks a lot! <3 El domingo, 20 de diciembre de 2015, 14:45:06 (UTC-3),
unread,
FlxSprite
desktop
neko
Q&A
loadGraphic failing in Neko and Windows
It worked wonderfully, thanks a lot! <3 El domingo, 20 de diciembre de 2015, 14:45:06 (UTC-3),
12/20/15
Justin C.
, …
Italo Felipe Capasso Ballesteros
11
12/9/15
(Neko) OpenGL is not available. Retrying without. (Invalid window)
Just for the record, in OpenFL they've just updated Lime to 2.8.1 and OpenFL to 3.5.1. Everything
unread,
desktop
help
neko
performance
(Neko) OpenGL is not available. Retrying without. (Invalid window)
Just for the record, in OpenFL they've just updated Lime to 2.8.1 and OpenFL to 3.5.1. Everything
12/9/15
Justin C.
, …
Jeru Sanders
4
11/18/15
Tiled Map Editor collision issue
I forgot to mention that I fixed it using FlxG.worldBounds. On Sunday, November 15, 2015 at 5:51:31
unread,
desktop
help
neko
tilemap
Tiled Map Editor collision issue
I forgot to mention that I fixed it using FlxG.worldBounds. On Sunday, November 15, 2015 at 5:51:31
11/18/15
Justin C.
,
Jeru Sanders
3
11/19/15
Strange movement with pixel art
Try turning on AA in the camera. FlxG.camera.antialiasing = true Once upon a time that fixed this, I
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FlxSprite
Sprite
desktop
help
neko
Strange movement with pixel art
Try turning on AA in the camera. FlxG.camera.antialiasing = true Once upon a time that fixed this, I
11/19/15
Justin C.
,
Jeru Sanders
5
11/5/15
How to load and read .ini files?
Ah I see. I didn't know that, thanks for the heads-up ^)^ On Thursday, November 5, 2015 at 6:11:
unread,
desktop
help
neko
How to load and read .ini files?
Ah I see. I didn't know that, thanks for the heads-up ^)^ On Thursday, November 5, 2015 at 6:11:
11/5/15
Jazz
,
Jeru Sanders
4
11/1/15
Error in Flashdevelop, preventing auto-completion in regards to gamepadmanager
I managed to fix this somehow, I did a lot of re-installing today, but I'm using all git
unread,
haxeflixel-development
neko
testing
Error in Flashdevelop, preventing auto-completion in regards to gamepadmanager
I managed to fix this somehow, I did a lot of re-installing today, but I'm using all git
11/1/15
Justin C.
,
SruloArt
3
10/25/15
Neko: Invalid operation (+)
The problem most likely has to do with the variable being null. Thanks ^)^ On Sunday, October 25,
unread,
help
neko
Neko: Invalid operation (+)
The problem most likely has to do with the variable being null. Thanks ^)^ On Sunday, October 25,
10/25/15
Mike Lee
, …
Gama11
6
10/2/15
Q&A
Can't serialize Vector data type when targetting neko?
https://github.com/openfl/openfl/issues/864
unread,
neko
Q&A
Can't serialize Vector data type when targetting neko?
https://github.com/openfl/openfl/issues/864
10/2/15
Viperace
, …
MegaBite
4
5/2/16
FlxTween does not work with Flash or is it me?
I have the same problem. Any solutions to this? Thanks! On Tuesday, August 25, 2015 at 7:31:53 PM UTC
unread,
development
neko
tween
FlxTween does not work with Flash or is it me?
I have the same problem. Any solutions to this? Thanks! On Tuesday, August 25, 2015 at 7:31:53 PM UTC
5/2/16
NullBackspace
, …
Sebastian Fernandez
5
8/19/15
Invalid Field Access?
KI figured it out. I used trace to see what the points were. For some reason, the loop for placing
unread,
haxeflixel-development
neko
Invalid Field Access?
KI figured it out. I used trace to see what the points were. For some reason, the loop for placing
8/19/15
MegaLeon
,
SruloArt
5
8/18/15
Tiled map not working with Flash target
Fair enough. Works fine on both flash and windows if I export a base64 map and use TiledLayer.
unread,
development
neko
testing
Tiled map not working with Flash target
Fair enough. Works fine on both flash and windows if I export a base64 map and use TiledLayer.
8/18/15
Viperace
,
SruloArt
2
8/16/15
Zoom auto reset with Neko Target after Alt-Tab
* Probably something to do with the scaleMode, try some other modes to test. * Also, it would help to
unread,
FlxCamera
desktop
neko
zoom
Zoom auto reset with Neko Target after Alt-Tab
* Probably something to do with the scaleMode, try some other modes to test. * Also, it would help to
8/16/15
Viperace
,
Gama11
6
8/5/15
Q&A
Newbie question on Debug Breakpoint - won't work
What flash player did you install? You need the standalone debug player. FlashDevelop can download it
unread,
help
neko
Q&A
Newbie question on Debug Breakpoint - won't work
What flash player did you install? You need the standalone debug player. FlashDevelop can download it
8/5/15
Chosen Character
7/17/15
Error With OpenFL when using Substates and exporting to Neko?
Hello, I'm having a strange error when exporting to Neko (it works fine on Flash and HTML5.) The
unread,
neko
openfl
Error With OpenFL when using Substates and exporting to Neko?
Hello, I'm having a strange error when exporting to Neko (it works fine on Flash and HTML5.) The
7/17/15
akazeus
,
Ashiq A.
2
7/16/15
troubles with hello world
I think it should be "FlxText" not "Flxtext" (capitalize the T). On Thu, Jul 16,
unread,
development
haxeflixel-development
mac
neko
openfl
troubles with hello world
I think it should be "FlxText" not "Flxtext" (capitalize the T). On Thu, Jul 16,
7/16/15
Raul Rivera Arroyo
,
SruloArt
2
7/10/15
Creating a Stand-Alone Executable through FlashDevelop for Haxeflixel Games
Neko seems like a pretty complicated target, as for Windows the steps are: *. Pre-build: Make sure to
unread,
desktop
haxeflixel-development
neko
Creating a Stand-Alone Executable through FlashDevelop for Haxeflixel Games
Neko seems like a pretty complicated target, as for Windows the steps are: *. Pre-build: Make sure to
7/10/15
Matt
,
Gama11
5
6/29/15
Changing the default font to something else
Ok thanks On Sunday, June 28, 2015 at 8:22:50 PM UTC+2, Gama11 wrote: FlxText doesn't support
unread,
desktop
help
native
neko
resources
Changing the default font to something else
Ok thanks On Sunday, June 28, 2015 at 8:22:50 PM UTC+2, Gama11 wrote: FlxText doesn't support
6/29/15
Matt
6/28/15
Embedding texturePackerDate
I've been trying to embed textureSheet but it seems that it doesnt work. So i went into the code
unread,
FlxSprite
desktop
development
help
neko
Embedding texturePackerDate
I've been trying to embed textureSheet but it seems that it doesnt work. So i went into the code
6/28/15
Matt
,
Gama11
5
6/27/15
Detecting if left mouse was click non existent.
I looked in haxe.ui.mouse and there are more function but i dont understand what exactly is going on
unread,
desktop
development
help
neko
testing
Detecting if left mouse was click non existent.
I looked in haxe.ui.mouse and there are more function but i dont understand what exactly is going on
6/27/15
Arthur Ferrai Ferreira
,
Gama11
2
6/22/15
Problems with Macbook with retina display
Known Lime 2.4.4 bug, see this issue. On Monday, June 22, 2015 at 8:42:28 PM UTC+2, Arthur Ferrai
unread,
mac
neko
Problems with Macbook with retina display
Known Lime 2.4.4 bug, see this issue. On Monday, June 22, 2015 at 8:42:28 PM UTC+2, Arthur Ferrai
6/22/15
Silevad
6/6/15
Project Jumper - Neko Target
Hi everyone, When running the Project Jumper (https://github.com/HaxeFlixel/flixel-demos/tree/master/
unread,
neko
Project Jumper - Neko Target
Hi everyone, When running the Project Jumper (https://github.com/HaxeFlixel/flixel-demos/tree/master/
6/6/15
Ali Hassan
, …
Gama11
9
5/21/15
Q&A
Nape with Neko
Good question, the readme isn't very helpful in that regard ("just build it from source
unread,
addons
neko
Q&A
Nape with Neko
Good question, the readme isn't very helpful in that regard ("just build it from source
5/21/15
Matt
,
SruloArt
3
5/7/15
Relative Scale mode ( Mixed pixels glitch )
I tried to enable pixel perfect rendering and i tried to change _point.floor(); to _point.celi(); but
unread,
FlxCamera
FlxSprite
desktop
neko
zoom
Relative Scale mode ( Mixed pixels glitch )
I tried to enable pixel perfect rendering and i tried to change _point.floor(); to _point.celi(); but
5/7/15
Matt
,
SruloArt
3
5/6/15
Weird error out of nowhere
Thanks for the help, i checked and there was import openfl._internal.aglsl.assembler.Reg; i don't
unread,
desktop
help
neko
openfl
testing
Weird error out of nowhere
Thanks for the help, i checked and there was import openfl._internal.aglsl.assembler.Reg; i don't
5/6/15