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Kestrel Moon
,
Claudio Ficara
2
5/3/16
Creature: New 2D Skeletal + Mesh Animation Tool with HaxeFlixel Support
Fantastic tool! Does it support cpp targets? On Thursday, April 28, 2016 at 2:20:44 PM UTC-3, Kestrel
unread,
addons
development
native
openfl
physics
Creature: New 2D Skeletal + Mesh Animation Tool with HaxeFlixel Support
Fantastic tool! Does it support cpp targets? On Thursday, April 28, 2016 at 2:20:44 PM UTC-3, Kestrel
5/3/16
Kemo Jallow
,
Gama11
2
4/15/16
on Sound play Complete callback
http://api.haxeflixel.com/flixel/system/FlxSound.html?#onComplete On Friday, April 15, 2016 at 1:50:
unread,
android
native
on Sound play Complete callback
http://api.haxeflixel.com/flixel/system/FlxSound.html?#onComplete On Friday, April 15, 2016 at 1:50:
4/15/16
Igor S.
, …
Ashiq A.
10
4/10/16
Embedded vs external assets: How to load an asset that was added/renamed at runtime?
As it turns out, I can mix built-in caching assets with manual file loading like this: function
unread,
native
openfl
Embedded vs external assets: How to load an asset that was added/renamed at runtime?
As it turns out, I can mix built-in caching assets with manual file loading like this: function
4/10/16
Kemo Jallow
,
Ashiq A.
3
2/27/16
android test error
I wrote a blog post about this a while back; check out the "Specifying the VersionCode"
unread,
android
mobile
native
testing
android test error
I wrote a blog post about this a while back; check out the "Specifying the VersionCode"
2/27/16
Arthur Ferrai Ferreira
, …
Gama11
5
3/5/16
Problem using Lime with "next"
Using --no-inline with neko without debug shows haxeflixel splash screen and error report screen.
unread,
desktop
gamepad
mac
native
openfl
Problem using Lime with "next"
Using --no-inline with neko without debug shows haxeflixel splash screen and error report screen.
3/5/16
Andrew Grothe
,
Gama11
3
2/5/16
FlxG.touches only registers one justPressed
Yes, OpenFL fires mouse events for the first touch. This means you can just ignore touch input logic
unread,
android
haxeflixel-development
mobile
native
openfl
FlxG.touches only registers one justPressed
Yes, OpenFL fires mouse events for the first touch. This means you can just ignore touch input logic
2/5/16
Kemo Jallow
1/23/16
Haxeflixel social sharing button
I am almost done with my game. Now i want to integrate facebook and twitter sharing button to my game
unread,
help
native
Haxeflixel social sharing button
I am almost done with my game. Now i want to integrate facebook and twitter sharing button to my game
1/23/16
Froom7
12/2/15
Gamepad on Windows target (still) broken
Hey peeps! I'm busy developing my game and it's going great so far... Until I try to
unread,
desktop
gamepad
native
openfl
Gamepad on Windows target (still) broken
Hey peeps! I'm busy developing my game and it's going great so far... Until I try to
12/2/15
Twenty3
11/24/15
Q&A
Motion Blur Effect on Android/iOS
I want to make an effect similar to this motion blur effect in the demos for Android and iOS targets.
unread,
android
effects
ios
native
performance
Q&A
Motion Blur Effect on Android/iOS
I want to make an effect similar to this motion blur effect in the demos for Android and iOS targets.
11/24/15
Austin East
, …
Jeru Sanders
6
1/10/16
Building for Windows on a Mac
Really? That seems crazy, that XCode could compile a Windows binary. On Sunday, January 10, 2016 at 2
unread,
desktop
development
mac
native
testing
Building for Windows on a Mac
Really? That seems crazy, that XCode could compile a Windows binary. On Sunday, January 10, 2016 at 2
1/10/16
YLJY
, …
SruloArt
3
9/23/15
Help Request with flxcontrol
* I agree with Gama11, FlxControl should be replaced with something better. * But I think you just
unread,
FlxSprite
native
openfl
Help Request with flxcontrol
* I agree with Gama11, FlxControl should be replaced with something better. * But I think you just
9/23/15
Kinerius
,
SruloArt
2
9/8/15
Im about to release a game and I need your help!
* There are some massive threads in the issues section of the flixel Github repo, maybe you can use
unread,
help
mobile
native
Im about to release a game and I need your help!
* There are some massive threads in the issues section of the flixel Github repo, maybe you can use
9/8/15
Linus
,
Gama11
2
7/28/15
Newbie - Screen - resolution and game width/height
The black bars are caused by the default ScaleMode, RatioScaleMode, which makes sure everything is
unread,
desktop
development
haxeflixel-development
help
native
Newbie - Screen - resolution and game width/height
The black bars are caused by the default ScaleMode, RatioScaleMode, which makes sure everything is
7/28/15
puggsoy
,
SruloArt
2
7/25/15
Mid-game loading screen
* You can accomplish that with this: http://haxeflixel.com/demos/FlxAsyncLoop/ * You mean a Splash
unread,
desktop
native
Mid-game loading screen
* You can accomplish that with this: http://haxeflixel.com/demos/FlxAsyncLoop/ * You mean a Splash
7/25/15
Tembac
, …
David-Lee Kulsch
12
10/17/15
Unable to compile to android
Any news on this issue? I just opened a issue at https://github.com/openfl/lime/issues/610 if anyone
unread,
android
development
native
Unable to compile to android
Any news on this issue? I just opened a issue at https://github.com/openfl/lime/issues/610 if anyone
10/17/15
mehmet tosun
, …
Vasco
4
9/4/15
FlxButton and TextureAtlas problem
I'm having the exact same problem. When I use loadGraphicFromTexture() on a FlxButton, it always
unread,
FlxSprite
android
haxeflixel-development
mobile
native
FlxButton and TextureAtlas problem
I'm having the exact same problem. When I use loadGraphicFromTexture() on a FlxButton, it always
9/4/15
Matt
,
Gama11
5
6/29/15
Changing the default font to something else
Ok thanks On Sunday, June 28, 2015 at 8:22:50 PM UTC+2, Gama11 wrote: FlxText doesn't support
unread,
desktop
help
native
neko
resources
Changing the default font to something else
Ok thanks On Sunday, June 28, 2015 at 8:22:50 PM UTC+2, Gama11 wrote: FlxText doesn't support
6/29/15
Shaun Michael K. Stone
, …
Gama11
7
6/21/15
Targets besides Flash don't work - everything up to date
:O You've just made it work! I cannot believe it... Thank you! On Sunday, 21 June 2015 17:34:19
unread,
android
community
help
native
openfl
Targets besides Flash don't work - everything up to date
:O You've just made it work! I cannot believe it... Thank you! On Sunday, 21 June 2015 17:34:19
6/21/15
Miguel Mariano
,
spipnl
2
5/16/15
Horóscopo del Día: Horoscope APP in Spanish made with Haxeflixel
Muy bueno! Voy a instalarlo y quizas puede ayudarme a estudiar español :p On Wednesday, May 13, 2015
unread,
android
native
Horóscopo del Día: Horoscope APP in Spanish made with Haxeflixel
Muy bueno! Voy a instalarlo y quizas puede ayudarme a estudiar español :p On Wednesday, May 13, 2015
5/16/15
Александр Кузьменко
2
4/21/15
"Could not load asset manifest" (cpp & neko on Linux)
Ok, i accidently found a "fix" to make it work. Tried to compile with -Dnext . Compilation
unread,
native
"Could not load asset manifest" (cpp & neko on Linux)
Ok, i accidently found a "fix" to make it work. Tried to compile with -Dnext . Compilation
4/21/15
Dustin Auxier
, …
Ats
10
8/3/15
Disabling Escape to exit fullscreen
You are totally right. After a bunch of readings, it appears that it is a design choice from Adobe to
unread,
desktop
native
Disabling Escape to exit fullscreen
You are totally right. After a bunch of readings, it appears that it is a design choice from Adobe to
8/3/15
Andrew Gallasch
2/20/15
Q&A
Is it possible to write directly to audio buffers in HaxeFlixel or OpenFl?
I'm trying to assess the viability of HaxeFlixel for a game I'm making. Is it possible to
unread,
development
effects
haxeflixel-development
native
openfl
Q&A
Is it possible to write directly to audio buffers in HaxeFlixel or OpenFl?
I'm trying to assess the viability of HaxeFlixel for a game I'm making. Is it possible to
2/20/15
c023-DeV
,
Gama11
3
1/24/15
Performance with Tilemaps
Sure cpp is a bit faster but still nowhere near a stable 60 fps. I've noticed that it is even
unread,
desktop
native
performance
testing
tilemap
Performance with Tilemaps
Sure cpp is a bit faster but still nowhere near a stable 60 fps. I've noticed that it is even
1/24/15
Tembac
, …
solewalker
9
12/24/14
Ligth not working on native targets
Thanks! It works now! Do you now any alternative for mobiles? (Happy Holidays! ) On Wednesday,
unread,
development
effects
help
native
Ligth not working on native targets
Thanks! It works now! Do you now any alternative for mobiles? (Happy Holidays! ) On Wednesday,
12/24/14
solewalker
2
12/9/14
Strange antialiasing glitch for outlined image in native platforms.
I am providing whole project, build it for neko or windows platform. On Wednesday, December 10, 2014
unread,
FlxSprite
native
Strange antialiasing glitch for outlined image in native platforms.
I am providing whole project, build it for neko or windows platform. On Wednesday, December 10, 2014
12/9/14
Tiago Ling
,
SruloArt
3
11/20/14
Rendering problems in neko and cpp targets
I mentioned the issues he opened (they are still open and not solved afaik), both of them are not
unread,
desktop
development
haxeflixel-development
native
neko
Rendering problems in neko and cpp targets
I mentioned the issues he opened (they are still open and not solved afaik), both of them are not
11/20/14
Gold_Ninja
, …
Gama11
5
11/3/14
Q&A
I can't access my array in update()
Thanks for clarifying Gama11, I misunderstood SruloArt's answer and just commented the whole
unread,
help
native
Q&A
I can't access my array in update()
Thanks for clarifying Gama11, I misunderstood SruloArt's answer and just commented the whole
11/3/14
James Grimwood
2
10/30/14
Q&A
Crash when using FlxG.sound.play in Windows
I think I've fixed it (and managed to work out why it only affects one of my machines) by
unread,
haxeflixel-development
native
openfl
resources
Q&A
Crash when using FlxG.sound.play in Windows
I think I've fixed it (and managed to work out why it only affects one of my machines) by
10/30/14
Cestarian Inhabitant
,
Gama11
3
10/26/14
Standard Library Not Found
Yes I tried reinstalling haxe, I said so in the OP. And also, this wouldn't explain how it
unread,
haxeflixel-development
native
neko
testing
Standard Library Not Found
Yes I tried reinstalling haxe, I said so in the OP. And also, this wouldn't explain how it
10/26/14
Rabí Hernández Corona
, …
Seb Jones
6
10/10/15
Q&A
How to exit an android app?
What about System.exit()? as in: import openfl.system.System; ... System.exit(0); On Saturday, 10
unread,
android
help
native
Q&A
How to exit an android app?
What about System.exit()? as in: import openfl.system.System; ... System.exit(0); On Saturday, 10
10/10/15