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Esteban Dal Monte Roquero
2
5/5/16
Question about Aspect Ratio, Scale modes and resolution.
Hi, I just updated my code. Made my game render a bigger resolution and added some image on the top
unread,
community
desktop
development
mobile
Question about Aspect Ratio, Scale modes and resolution.
Hi, I just updated my code. Made my game render a bigger resolution and added some image on the top
5/5/16
JustinG126
, …
Claudio Ficara
4
4/8/16
Q&A
FlxSave problems on android
Okay I fixed the problem, Thanks for the reactions but this was not the problem. The problem was me
unread,
android
mobile
testing
Q&A
FlxSave problems on android
Okay I fixed the problem, Thanks for the reactions but this was not the problem. The problem was me
4/8/16
LuFe_Mas
, …
MegaLeon
4
3/31/16
Android version became very slow
I use Flash Develop, qhen I compile, I choose realease on the build option. This command is for
unread,
android
mobile
performance
Android version became very slow
I use Flash Develop, qhen I compile, I choose realease on the build option. This command is for
3/31/16
Brandon R
,
Dlean Jeans
3
3/28/16
Testing on multiple connected Android devices?
This didn't really help as android devices don't follow the 192.etc format regarding their
unread,
mobile
Testing on multiple connected Android devices?
This didn't really help as android devices don't follow the 192.etc format regarding their
3/28/16
Vamsee
2
3/21/16
Question regarding RatioScaleMode and dimension and origin of visible area of the FlxState.
I have applied RatioScaleMode and manually calculated origin and visible area size. This question can
unread,
android
help
mobile
Question regarding RatioScaleMode and dimension and origin of visible area of the FlxState.
I have applied RatioScaleMode and manually calculated origin and visible area size. This question can
3/21/16
Esteban Dal Monte Roquero
3/8/16
Input Lag (Touches) on mobile, on certain low-mid end devices.
Hi!, I've been working on a small game for android and always tested in my nexus 7 as well in
unread,
FlxSprite
android
mobile
performance
resources
Input Lag (Touches) on mobile, on certain low-mid end devices.
Hi!, I've been working on a small game for android and always tested in my nexus 7 as well in
3/8/16
Kemo Jallow
,
Ashiq A.
3
2/27/16
android test error
I wrote a blog post about this a while back; check out the "Specifying the VersionCode"
unread,
android
mobile
native
testing
android test error
I wrote a blog post about this a while back; check out the "Specifying the VersionCode"
2/27/16
iLKke
,
Gama11
3
2/24/16
Android back button in HaxeFlixel 4?
thank you kindly! :)
unread,
android
mobile
Android back button in HaxeFlixel 4?
thank you kindly! :)
2/24/16
Andrew Grothe
2/10/16
Battery drain
I notice the game I created with Haxeflixel is fairly hard on a phone's battery. Is this normal
unread,
android
haxeflixel-development
mobile
performance
resources
Battery drain
I notice the game I created with Haxeflixel is fairly hard on a phone's battery. Is this normal
2/10/16
DrDerico
, …
Sam Bellman
6
2/9/16
Tower of Destiny [showcase]
I was on 0.0.3 but I just updated to 0.0.31 (then restarted my phone) and it still crashes on open.
unread,
android
mobile
showcase
Tower of Destiny [showcase]
I was on 0.0.3 but I just updated to 0.0.31 (then restarted my phone) and it still crashes on open.
2/9/16
Andrew Grothe
,
Gama11
3
2/5/16
FlxG.touches only registers one justPressed
Yes, OpenFL fires mouse events for the first touch. This means you can just ignore touch input logic
unread,
android
haxeflixel-development
mobile
native
openfl
FlxG.touches only registers one justPressed
Yes, OpenFL fires mouse events for the first touch. This means you can just ignore touch input logic
2/5/16
Extreme Alex
1/6/16
Migrate to non-legacy OpenFL?
Hi! Is there any plans to migrate of HaxeFlixel from lime-legacy to more actual lime versions? The
unread,
desktop
mobile
openfl
Migrate to non-legacy OpenFL?
Hi! Is there any plans to migrate of HaxeFlixel from lime-legacy to more actual lime versions? The
1/6/16
Claudio Ficara
,
LuFe_Mas
3
1/7/16
[showcase] Remember TOTO's little PARTY? Well, we released it on mobile! (haxeflixel powered!)
Hey thanks mate! There's a few point of views regarding the looks of it. While we wanted to do an
unread,
android
development
mobile
showcase
testing
[showcase] Remember TOTO's little PARTY? Well, we released it on mobile! (haxeflixel powered!)
Hey thanks mate! There's a few point of views regarding the looks of it. While we wanted to do an
1/7/16
Jeru Sanders
12/29/15
Re: Android orientation issue (Landscape+Portrait support)
Having a hard time understanding, so it's like this? ___________________________ | | X | | | | |
unread,
help
mobile
Re: Android orientation issue (Landscape+Portrait support)
Having a hard time understanding, so it's like this? ___________________________ | | X | | | | |
12/29/15
ThunderXBlitZ
12/21/15
[Showcase] Asteroids:Galactic Wars. My first game, a space shoot-em-up + Some android tips
https://play.google.com/store/apps/details?id=com.jabberwocky.asteroids My first game in haxeflixel,
unread,
mobile
showcase
[Showcase] Asteroids:Galactic Wars. My first game, a space shoot-em-up + Some android tips
https://play.google.com/store/apps/details?id=com.jabberwocky.asteroids My first game in haxeflixel,
12/21/15
Jeru Sanders
,
ThunderXBlitZ
6
12/8/15
Re: Optimization help
Adobe scout: https://www.dropbox.com/s/smxq0fmh50sbb9o/scout.flm?dl=0 My first game is almost done,
unread,
development
mobile
performance
Re: Optimization help
Adobe scout: https://www.dropbox.com/s/smxq0fmh50sbb9o/scout.flm?dl=0 My first game is almost done,
12/8/15
Uldis Baurovskis
, …
Tembac
6
12/7/15
Game scale
Thanks for example. At the end I used similar method. I calculated scale based on my min size and set
unread,
mobile
zoom
Game scale
Thanks for example. At the end I used similar method. I calculated scale based on my min size and set
12/7/15
ThunderXBlitZ
,
SruloArt
3
11/12/15
multi resolution assets
Sorry i dont understand. Say i have a 100x100 graphic, Normally, using the 100x 100 graphic, on a
unread,
android
mobile
zoom
multi resolution assets
Sorry i dont understand. Say i have a 100x100 graphic, Normally, using the 100x 100 graphic, on a
11/12/15
ThunderXBlitZ
, …
MegaLeon
3
11/3/15
Android Menu Bar affects rendering?
Adding on top of SruloArt's excellent answer, you can enable immersive sticky mode (aka getting
unread,
android
mobile
Android Menu Bar affects rendering?
Adding on top of SruloArt's excellent answer, you can enable immersive sticky mode (aka getting
11/3/15
Shaun Michael K. Stone
,
Andrei Regiani
4
10/11/15
[Urgent] Cater for different mobile screen sizes and mask anything outside of the stage
Try to run with this custom Game.hx: http://hastebin.com/avejexakar.scala It will lock the height to
unread,
android
help
mobile
openfl
testing
[Urgent] Cater for different mobile screen sizes and mask anything outside of the stage
Try to run with this custom Game.hx: http://hastebin.com/avejexakar.scala It will lock the height to
10/11/15
ocean pear
, …
Trieu Tran Quoc
3
10/8/15
Error while switch state and call api
@Andrei Regiani: example link is not important, just a example. I think problem is api return the
unread,
mobile
Error while switch state and call api
@Andrei Regiani: example link is not important, just a example. I think problem is api return the
10/8/15
Dlean Jeans
, …
Woodworking Fangirl
5
9/25/15
Q&A
Haxe to mobile using AIR
I don't want to link to the commercial website I know, but if you dare to skip the test on the
unread,
android
development
help
mobile
Q&A
Haxe to mobile using AIR
I don't want to link to the commercial website I know, but if you dare to skip the test on the
9/25/15
Vitaliy Kolesnikov
,
spipnl
6
9/23/15
Diskoteka - mobile game [SHOWCASE]
Thanks a lot for your feedback. But I think it's very easy game :) I trained for a month :)))))
unread,
android
mobile
showcase
Diskoteka - mobile game [SHOWCASE]
Thanks a lot for your feedback. But I think it's very easy game :) I trained for a month :)))))
9/23/15
Eidosk
, …
Siôn Ll
5
10/29/15
hiding the soft keyboard
Hi guys, I found a solution that works for me on Android, I haven't tested iOS: FlxG.stage.
unread,
android
mobile
hiding the soft keyboard
Hi guys, I found a solution that works for me on Android, I haven't tested iOS: FlxG.stage.
10/29/15
Kinerius
,
SruloArt
2
9/8/15
Im about to release a game and I need your help!
* There are some massive threads in the issues section of the flixel Github repo, maybe you can use
unread,
help
mobile
native
Im about to release a game and I need your help!
* There are some massive threads in the issues section of the flixel Github repo, maybe you can use
9/8/15
Vitaliy Kolesnikov
,
SruloArt
2
8/27/15
FlxAtlas and sprite's border artefacts
* I don't really see anything in the code to explain the difference, so it's possible that
unread,
android
mobile
FlxAtlas and sprite's border artefacts
* I don't really see anything in the code to explain the difference, so it's possible that
8/27/15
Shaun Michael K. Stone
,
Gama11
3
8/26/15
Good resources for Virtual Joystick and Mobile Gyroscope functionality?
FlxAnalog looks like what I'm after. Thanks! On Tuesday, 25 August 2015 08:41:00 UTC+1, Gama11
unread,
android
community
development
mobile
resources
Good resources for Virtual Joystick and Mobile Gyroscope functionality?
FlxAnalog looks like what I'm after. Thanks! On Tuesday, 25 August 2015 08:41:00 UTC+1, Gama11
8/26/15
Ali Bahrami
,
SruloArt
2
8/12/15
resizing virtualpad
* Your question is really about scaling a FlxSpriteGroup (which the FlxVirtualPad extends), * and it
unread,
FlxCamera
android
mobile
zoom
resizing virtualpad
* Your question is really about scaling a FlxSpriteGroup (which the FlxVirtualPad extends), * and it
8/12/15
Vivid Polygon
, …
Rob Jeffrey
5
8/18/15
[SHOWCASE] Released my first game - Shape War Classic
Thank you for playing game! The game is a bit slow at first but you will soon be busy after adding
unread,
android
mobile
showcase
[SHOWCASE] Released my first game - Shape War Classic
Thank you for playing game! The game is a bit slow at first but you will soon be busy after adding
8/18/15
Shaun Michael K. Stone
, …
Ashiq A.
3
8/2/15
Game-sizing for different targets (Mobile, Tablet, Desktop)
I follow the simpler approach of targeting only the larger resolution and letting my assets get
unread,
desktop
development
haxeflixel-development
help
mobile
Game-sizing for different targets (Mobile, Tablet, Desktop)
I follow the simpler approach of targeting only the larger resolution and letting my assets get
8/2/15