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Sloz
, …
Ashiq A.
4
3/1/16
Building for mac on windows
A lot of people (myself included) have this problem. I think it would be great if, as a community, we
unread,
mac
Building for mac on windows
A lot of people (myself included) have this problem. I think it would be great if, as a community, we
3/1/16
Arthur Ferrai Ferreira
, …
Gama11
5
3/5/16
Problem using Lime with "next"
Using --no-inline with neko without debug shows haxeflixel splash screen and error report screen.
unread,
desktop
gamepad
mac
native
openfl
Problem using Lime with "next"
Using --no-inline with neko without debug shows haxeflixel splash screen and error report screen.
3/5/16
IT-WEST.net
,
SruloArt
2
11/18/15
Q&A
How To Publishing HaxeFlixel App On Mac AppStore?
* That's mostly relevant: http://kpulv.com/115/FlashDevelop_to_iPad_Workflow/ On Wednesday,
unread,
help
mac
Q&A
How To Publishing HaxeFlixel App On Mac AppStore?
* That's mostly relevant: http://kpulv.com/115/FlashDevelop_to_iPad_Workflow/ On Wednesday,
11/18/15
Austin East
, …
Jeru Sanders
6
1/10/16
Building for Windows on a Mac
Really? That seems crazy, that XCode could compile a Windows binary. On Sunday, January 10, 2016 at 2
unread,
desktop
development
mac
native
testing
Building for Windows on a Mac
Really? That seems crazy, that XCode could compile a Windows binary. On Sunday, January 10, 2016 at 2
1/10/16
Extreme Alex
,
Pizzamakesgames
3
10/26/15
[Showcase] Halloween Stories: Mahjong
Hi! Frankly speaking, don't remember special problems with a sound. Nevertheless, in the game I
unread,
desktop
mac
showcase
[Showcase] Halloween Stories: Mahjong
Hi! Frankly speaking, don't remember special problems with a sound. Nevertheless, in the game I
10/26/15
D Man
,
SruloArt
3
8/13/15
Q&A
lime test flash opens up unarchiver on mac
I figured it out. The default program for .swf files was set to Unarchiver. To fix, go to any .swf
unread,
help
mac
openfl
Q&A
lime test flash opens up unarchiver on mac
I figured it out. The default program for .swf files was set to Unarchiver. To fix, go to any .swf
8/13/15
Seanw265
, …
Ashiq A.
5
8/11/15
Mac Retina Display
Can you dump the relevant portion of your Project.xml here? Is it specifying the width/height, or
unread,
mac
Mac Retina Display
Can you dump the relevant portion of your Project.xml here? Is it specifying the width/height, or
8/11/15
akazeus
,
Ashiq A.
2
7/16/15
troubles with hello world
I think it should be "FlxText" not "Flxtext" (capitalize the T). On Thu, Jul 16,
unread,
development
haxeflixel-development
mac
neko
openfl
troubles with hello world
I think it should be "FlxText" not "Flxtext" (capitalize the T). On Thu, Jul 16,
7/16/15
Matt f
2
7/8/15
How to compile and run on Mac?
I figured it out. Run command "lime test neko" in the project folder. On Wednesday, July 8,
unread,
mac
openfl
How to compile and run on Mac?
I figured it out. Run command "lime test neko" in the project folder. On Wednesday, July 8,
7/8/15
Arthur Ferrai Ferreira
,
Gama11
2
6/22/15
Problems with Macbook with retina display
Known Lime 2.4.4 bug, see this issue. On Monday, June 22, 2015 at 8:42:28 PM UTC+2, Arthur Ferrai
unread,
mac
neko
Problems with Macbook with retina display
Known Lime 2.4.4 bug, see this issue. On Monday, June 22, 2015 at 8:42:28 PM UTC+2, Arthur Ferrai
6/22/15
Chase de Languillette
,
Ohmnivore
3
6/19/15
moving/resizing game window
Looking at openfl._legacy.Lib we can see that the application field is only defined if the "
unread,
mac
openfl
moving/resizing game window
Looking at openfl._legacy.Lib we can see that the application field is only defined if the "
6/19/15
Chase de Languillette
,
Ashiq A.
2
6/6/15
performance while other apps are running?
Might be the GPU On Sat, Jun 6, 2015 at 6:59 PM, Chase de Languillette <chase.delanguillette@gmail
unread,
mac
performance
performance while other apps are running?
Might be the GPU On Sat, Jun 6, 2015 at 6:59 PM, Chase de Languillette <chase.delanguillette@gmail
6/6/15
Ikonic Games
3/15/15
OSX Debug Player Slowdowns
So, this is actually a debug player issue, not haxeflixel, but I am hoping you guys may know of a
unread,
mac
OSX Debug Player Slowdowns
So, this is actually a debug player issue, not haxeflixel, but I am hoping you guys may know of a
3/15/15
Taylor Anderson
, …
Valerio Santinelli
4
2/11/15
Q&A
Targeting Mac without Flash?
The framerate is definitely higher for the native target and setting up XCode is just a matter of
unread,
help
mac
Q&A
Targeting Mac without Flash?
The framerate is definitely higher for the native target and setting up XCode is just a matter of
2/11/15
CrazyBorg
,
Sebastien V.
3
1/25/15
Q&A
fireatmouse keeps crashing my game (I'm using FlxWeapon)
Just tested, they don't :( On Wednesday, January 21, 2015 at 11:35:53 PM UTC-6, Sebastien V.
unread,
addons
help
mac
neko
Q&A
fireatmouse keeps crashing my game (I'm using FlxWeapon)
Just tested, they don't :( On Wednesday, January 21, 2015 at 11:35:53 PM UTC-6, Sebastien V.
1/25/15
CrazyBorg
,
Gama11
3
1/10/15
MenuState.hx file not updating
I figured it out, for some reason there were duplicate files :) Thanks though!
unread,
help
mac
testing
MenuState.hx file not updating
I figured it out, for some reason there were duplicate files :) Thanks though!
1/10/15
qoou
,
SruloArt
3
12/23/14
Q&A
Target Flash version on Mac?
Found what it was. You're right... Some things weren't clear with Flash Player on Mac and
unread,
help
mac
Q&A
Target Flash version on Mac?
Found what it was. You're right... Some things weren't clear with Flash Player on Mac and
12/23/14
Jacob Vann
,
Gama11
3
11/29/14
FlxG.Keys.pressed not staying true when resetting playstate?
Ok, that's wonderful news. For now I will stick with the current release and live with the
unread,
desktop
help
mac
FlxG.Keys.pressed not staying true when resetting playstate?
Ok, that's wonderful news. For now I will stick with the current release and live with the
11/29/14
Devyn Mapes
11/10/14
Compiling for different targets is causing weird tilemap bug
Everything's been working great until earlier this morning when I compiled my program to test it
unread,
development
mac
neko
testing
tilemap
Compiling for different targets is causing weird tilemap bug
Everything's been working great until earlier this morning when I compiled my program to test it
11/10/14
Michael Cook
, …
Gama11
9
11/10/14
New Mac - 'lime test mac' creates unrunnable binaries
Found the problem! My Xcode installation was all screwed up on the new mac. Reinstalled it, new C++
unread,
mac
neko
New Mac - 'lime test mac' creates unrunnable binaries
Found the problem! My Xcode installation was all screwed up on the new mac. Reinstalled it, new C++
11/10/14
Gmisail
,
Gama11
2
8/12/14
Trouble Setting Up the Template Files
I've had that error in the past, for some reason it seems that lime-tools sometimes fails to
unread,
haxeflixel-development
help
mac
Trouble Setting Up the Template Files
I've had that error in the past, for some reason it seems that lime-tools sometimes fails to
8/12/14
James Wood
,
Gama11
3
7/24/14
Q&A
Best way to receive input text?
Thank you for the quick solution. This is exactly what I am looking for. Have a good day. : )
unread,
haxeflixel-development
help
mac
Q&A
Best way to receive input text?
Thank you for the quick solution. This is exactly what I am looking for. Have a good day. : )
7/24/14
Michael Cook
, …
Lars Doucet
6
7/26/14
Building for desktop targets - missing library issues
Hey there! So depending on what libraries you're using, you might need to package some core
unread,
desktop
development
mac
neko
Building for desktop targets - missing library issues
Hey there! So depending on what libraries you're using, you might need to package some core
7/26/14
Chase de Languillette
7/10/14
automatically copy/link dylib's when compiling for mac via lime?
Hey all, I recently did some work adding some mac support to the HaxeNet repo (https://github.com/
unread,
help
mac
automatically copy/link dylib's when compiling for mac via lime?
Hey all, I recently did some work adding some mac support to the HaxeNet repo (https://github.com/
7/10/14
meishijie
, …
Mark
3
9/10/14
Q&A
Can someone tell me how to disable this logo screen?
As the code of this splash is... "not very clever" I simply went to flixel folder, opened
unread,
addons
mac
Q&A
Can someone tell me how to disable this logo screen?
As the code of this splash is... "not very clever" I simply went to flixel folder, opened
9/10/14
Shaun Inman
, …
Gama11
7
5/29/14
Segmentation fault on OS X 10.9.3 with fresh Haxe/OpenFl/Lime/Flixel
There've just been new releases of lime / OpenFL that should fix this issue. :) On Thursday, May
unread,
mac
Segmentation fault on OS X 10.9.3 with fresh Haxe/OpenFl/Lime/Flixel
There've just been new releases of lime / OpenFL that should fix this issue. :) On Thursday, May
5/29/14
Mihai Morosanu
, …
Mauricio Cortes
8
7/31/15
How to build on IOS tutorial?
How do you add the ios certificate files to the project (to sign the app) if you are building from
unread,
ios
mac
How to build on IOS tutorial?
How do you add the ios certificate files to the project (to sign the app) if you are building from
7/31/15
Daniel Larsson
,
Andrei Regiani
2
4/21/14
Compile from Linux to OSX? Neko-MAC 64 is missing.
Hey Daniel, Maybe someone else here can help you, but I'd address this to the OpenFL forums, this
unread,
mac
neko
Compile from Linux to OSX? Neko-MAC 64 is missing.
Hey Daniel, Maybe someone else here can help you, but I'd address this to the OpenFL forums, this
4/21/14
Eric Bernier
,
Gama11
4
4/6/14
Q&A
Gamepad Mac ID issues
Thanks! On Sunday, April 6, 2014 1:56:05 AM UTC+2, Eric Bernier wrote: It appears the Windows IDs
unread,
gamepad
mac
Q&A
Gamepad Mac ID issues
Thanks! On Sunday, April 6, 2014 1:56:05 AM UTC+2, Eric Bernier wrote: It appears the Windows IDs
4/6/14
Paul P
, …
CSthinks
4
6/9/14
Can't complete Hello World Command Line
I realized today that I did not compile or navigate to my project directory. Seeing as I'm brand
unread,
help
mac
Can't complete Hello World Command Line
I realized today that I did not compile or navigate to my project directory. Seeing as I'm brand
6/9/14