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Kemo Jallow
,
Gama11
2
4/15/16
on Sound play Complete callback
http://api.haxeflixel.com/flixel/system/FlxSound.html?#onComplete On Friday, April 15, 2016 at 1:50:
unread,
android
native
on Sound play Complete callback
http://api.haxeflixel.com/flixel/system/FlxSound.html?#onComplete On Friday, April 15, 2016 at 1:50:
4/15/16
JustinG126
, …
Claudio Ficara
4
4/8/16
Q&A
FlxSave problems on android
Okay I fixed the problem, Thanks for the reactions but this was not the problem. The problem was me
unread,
android
mobile
testing
Q&A
FlxSave problems on android
Okay I fixed the problem, Thanks for the reactions but this was not the problem. The problem was me
4/8/16
Shaun Michael K. Stone
,
Igor S.
2
4/10/16
How does FlxSave work?
On Windows it's in C:\Users\abyss\AppData\Roaming\HaxeFlixel. Probably something similar for
unread,
android
haxeflixel-development
ios
resources
testing
How does FlxSave work?
On Windows it's in C:\Users\abyss\AppData\Roaming\HaxeFlixel. Probably something similar for
4/10/16
LuFe_Mas
, …
MegaLeon
4
3/31/16
Android version became very slow
I use Flash Develop, qhen I compile, I choose realease on the build option. This command is for
unread,
android
mobile
performance
Android version became very slow
I use Flash Develop, qhen I compile, I choose realease on the build option. This command is for
3/31/16
MegaBite
, …
Ohmnivore
12
4/13/16
Developing for Android - Basics, Tips, Resources
Thanks again for the fast reply!!! On Tuesday, April 12, 2016 at 3:43:52 PM UTC+2, Ohmnivore wrote:
unread,
android
haxeflixel-development
Developing for Android - Basics, Tips, Resources
Thanks again for the fast reply!!! On Tuesday, April 12, 2016 at 3:43:52 PM UTC+2, Ohmnivore wrote:
4/13/16
Vamsee
2
3/21/16
Question regarding RatioScaleMode and dimension and origin of visible area of the FlxState.
I have applied RatioScaleMode and manually calculated origin and visible area size. This question can
unread,
android
help
mobile
Question regarding RatioScaleMode and dimension and origin of visible area of the FlxState.
I have applied RatioScaleMode and manually calculated origin and visible area size. This question can
3/21/16
Esteban Dal Monte Roquero
3/8/16
Input Lag (Touches) on mobile, on certain low-mid end devices.
Hi!, I've been working on a small game for android and always tested in my nexus 7 as well in
unread,
FlxSprite
android
mobile
performance
resources
Input Lag (Touches) on mobile, on certain low-mid end devices.
Hi!, I've been working on a small game for android and always tested in my nexus 7 as well in
3/8/16
Kemo Jallow
,
Ashiq A.
3
2/27/16
android test error
I wrote a blog post about this a while back; check out the "Specifying the VersionCode"
unread,
android
mobile
native
testing
android test error
I wrote a blog post about this a while back; check out the "Specifying the VersionCode"
2/27/16
iLKke
,
Gama11
3
2/24/16
Android back button in HaxeFlixel 4?
thank you kindly! :)
unread,
android
mobile
Android back button in HaxeFlixel 4?
thank you kindly! :)
2/24/16
LuFe_Mas
, …
Gama11
4
2/12/16
Simulate Key Pressing
I thought thats there is another way. Em quarta-feira, 10 de fevereiro de 2016 23:29:12 UTC-2,
unread,
android
desktop
gamepad
Simulate Key Pressing
I thought thats there is another way. Em quarta-feira, 10 de fevereiro de 2016 23:29:12 UTC-2,
2/12/16
Andrew Grothe
2/10/16
Battery drain
I notice the game I created with Haxeflixel is fairly hard on a phone's battery. Is this normal
unread,
android
haxeflixel-development
mobile
performance
resources
Battery drain
I notice the game I created with Haxeflixel is fairly hard on a phone's battery. Is this normal
2/10/16
DrDerico
, …
Sam Bellman
6
2/9/16
Tower of Destiny [showcase]
I was on 0.0.3 but I just updated to 0.0.31 (then restarted my phone) and it still crashes on open.
unread,
android
mobile
showcase
Tower of Destiny [showcase]
I was on 0.0.3 but I just updated to 0.0.31 (then restarted my phone) and it still crashes on open.
2/9/16
Andrew Grothe
,
Gama11
3
2/5/16
FlxG.touches only registers one justPressed
Yes, OpenFL fires mouse events for the first touch. This means you can just ignore touch input logic
unread,
android
haxeflixel-development
mobile
native
openfl
FlxG.touches only registers one justPressed
Yes, OpenFL fires mouse events for the first touch. This means you can just ignore touch input logic
2/5/16
LuFe_Mas
1/23/16
Flatten Landspe Screen : Android
My game is landscape, but if a turn off the screen then turn the device to portrait, then get back to
unread,
android
Flatten Landspe Screen : Android
My game is landscape, but if a turn off the screen then turn the device to portrait, then get back to
1/23/16
nathanael tardif
3
1/21/16
android blurFilter issue
Hi, Solved it, sorry for this useless post. The bug wasn't coming from the FlxSpriteGoup. It
unread,
android
effects
help
android blurFilter issue
Hi, Solved it, sorry for this useless post. The bug wasn't coming from the FlxSpriteGoup. It
1/21/16
Claudio Ficara
,
LuFe_Mas
3
1/7/16
[showcase] Remember TOTO's little PARTY? Well, we released it on mobile! (haxeflixel powered!)
Hey thanks mate! There's a few point of views regarding the looks of it. While we wanted to do an
unread,
android
development
mobile
showcase
testing
[showcase] Remember TOTO's little PARTY? Well, we released it on mobile! (haxeflixel powered!)
Hey thanks mate! There's a few point of views regarding the looks of it. While we wanted to do an
1/7/16
NealC
4
12/29/15
hxcpp does not have a run script (android problems)
I have solved this one myself. My knowledge of haxe and its internal workings is not great (i'm
unread,
android
development
haxeflixel-development
hxcpp does not have a run script (android problems)
I have solved this one myself. My knowledge of haxe and its internal workings is not great (i'm
12/29/15
DrDerico
11/28/15
FlxBitmapText issue on Android
Hi! I have problems with FlxBitmapText on Android. Some texts are not visible, some texts don't
unread,
android
FlxBitmapText issue on Android
Hi! I have problems with FlxBitmapText on Android. Some texts are not visible, some texts don't
11/28/15
Twenty3
11/24/15
Q&A
Motion Blur Effect on Android/iOS
I want to make an effect similar to this motion blur effect in the demos for Android and iOS targets.
unread,
android
effects
ios
native
performance
Q&A
Motion Blur Effect on Android/iOS
I want to make an effect similar to this motion blur effect in the demos for Android and iOS targets.
11/24/15
ThunderXBlitZ
,
SruloArt
3
11/12/15
multi resolution assets
Sorry i dont understand. Say i have a 100x100 graphic, Normally, using the 100x 100 graphic, on a
unread,
android
mobile
zoom
multi resolution assets
Sorry i dont understand. Say i have a 100x100 graphic, Normally, using the 100x 100 graphic, on a
11/12/15
ThunderXBlitZ
, …
MegaLeon
3
11/3/15
Android Menu Bar affects rendering?
Adding on top of SruloArt's excellent answer, you can enable immersive sticky mode (aka getting
unread,
android
mobile
Android Menu Bar affects rendering?
Adding on top of SruloArt's excellent answer, you can enable immersive sticky mode (aka getting
11/3/15
DrDerico
, …
SruloArt
3
11/2/15
Kakao [Showcase]
* "The game has no original gameplay" is fine by me :) On Thursday, October 29, 2015 at 7:
unread,
android
showcase
Kakao [Showcase]
* "The game has no original gameplay" is fine by me :) On Thursday, October 29, 2015 at 7:
11/2/15
Michal Lipinski
,
SruloArt
2
11/2/15
[game] my first haxeflixel game
* Nice! I'm kind of noticing lots of fairly familiar graphical assets :) On Tuesday, October 27,
unread,
android
showcase
[game] my first haxeflixel game
* Nice! I'm kind of noticing lots of fairly familiar graphical assets :) On Tuesday, October 27,
11/2/15
Esteban Dal Monte Roquero
,
SruloArt
2
11/2/15
How to prevent autosleep on Android?
http://www.openfl.org/archive/community/general-discussion/android-sleep-mode/ http://developer.
unread,
android
How to prevent autosleep on Android?
http://www.openfl.org/archive/community/general-discussion/android-sleep-mode/ http://developer.
11/2/15
J-L MG
,
SruloArt
3
10/26/15
changing alpha with Flxtween crash on android
Yes it worked before but that's some versions ago it crash with any value now, I checked github
unread,
FlxSprite
android
development
changing alpha with Flxtween crash on android
Yes it worked before but that's some versions ago it crash with any value now, I checked github
10/26/15
J-L MG
, …
Jeff Ward
8
10/15/15
Crash in android with dev build
Thank you, glad you got it working! On Thursday, October 15, 2015 at 10:08:34 AM UTC-6, JL MG wrote:
unread,
android
haxeflixel-development
openfl
Crash in android with dev build
Thank you, glad you got it working! On Thursday, October 15, 2015 at 10:08:34 AM UTC-6, JL MG wrote:
10/15/15
Shaun Michael K. Stone
,
Andrei Regiani
4
10/11/15
[Urgent] Cater for different mobile screen sizes and mask anything outside of the stage
Try to run with this custom Game.hx: http://hastebin.com/avejexakar.scala It will lock the height to
unread,
android
help
mobile
openfl
testing
[Urgent] Cater for different mobile screen sizes and mask anything outside of the stage
Try to run with this custom Game.hx: http://hastebin.com/avejexakar.scala It will lock the height to
10/11/15
Dlean Jeans
, …
Woodworking Fangirl
5
9/25/15
Q&A
Haxe to mobile using AIR
I don't want to link to the commercial website I know, but if you dare to skip the test on the
unread,
android
development
help
mobile
Q&A
Haxe to mobile using AIR
I don't want to link to the commercial website I know, but if you dare to skip the test on the
9/25/15
Vitaliy Kolesnikov
,
spipnl
6
9/23/15
Diskoteka - mobile game [SHOWCASE]
Thanks a lot for your feedback. But I think it's very easy game :) I trained for a month :)))))
unread,
android
mobile
showcase
Diskoteka - mobile game [SHOWCASE]
Thanks a lot for your feedback. But I think it's very easy game :) I trained for a month :)))))
9/23/15
carlowchan
, …
MegaLeon
3
9/21/15
Does Tiled work with android?
I used tiled maps in several android projects and can confirm it works fine. On Monday, 21 September
unread,
android
Does Tiled work with android?
I used tiled maps in several android projects and can confirm it works fine. On Monday, 21 September
9/21/15